carla/osm-world-renderer/Run.sh

20 lines
479 B
Bash
Raw Normal View History

Digital Twins first iteration (#6260) * Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Osm Renderer Tool dummy version * Server creates SVG files when client request it * SVG creation and rasterization - libraries integration * Server size working * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Trying to paint bitmap into the UTexture * Bitmap sent and drawn in widget texture with bugs * Map bitmap shown on widget * Concated meshes generated in the same lane to avoid errors during simplification * Navigation added to widget * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Started dynamic database creation * Dynamic database creation temporally removed * First step of merge. Coords of bottom left corner and top right corner * Libraries added to build system * Git ignore for osmrenderer to avoid ThirdParties directory to be tracked * Lat and Lon coords for corners sent from server to client * Transformed to local coords meshes' vertices' coords * Coords format error fixed * Saving xodr and osm files inside of OpenDrive folder * Widget fixed * UI design improved * WIP Windows build system for osm-world-renderer * Socket implementation replaced by boost asio framework in osmrenderer * Build system adapted to wndows * Headers fixed to avoid windows specific heraders compilation * Added widget to import building from houdini * Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets. * Add Houdini plugin download to the build system * Moved houdini blueprint. Houdini plugin now dowloads by default * Added houdini download for windows --------- Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: Blyron <53337103+Blyron@users.noreply.github.com> Co-authored-by: aollero <aollero@cvc.uab.cat> Co-authored-by: aollero <adriollero@gmail.com> Co-authored-by: bernat <bernatx@gmail.com>
2023-03-04 00:26:48 +08:00
BUILD_DIR=build/
if [ -d $BUILD_DIR ];
then
echo "Deleting existing ${BUILD_DIR} directory."
rm -r $BUILD_DIR
fi
echo "Creating ${BUILD_DIR} directory."
mkdir $BUILD_DIR
cd $BUILD_DIR
LIB_LIBOSMSCOUT_INCLUDE=/home/aollero/Downloads/libosmcout/libosmscout-master/libosmscout-map-svg/include/
LIB_LIBOSMSCOUT_LIBS=/home/aollero/Downloads/libosmcout/libosmscout-master/build/libosmscout-map-svg
cmake -DCMAKE_CXX_FLAGS="-std=c++17 -g -Og" ..
make
./osm-world-renderer