sergi-e/warning-docs-version (#3435)

* Fixed get_lightmanager remaining instances

* added warning regarding docs version

* fixed deg/s in carla.Actor
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sergi.e 2020-10-13 14:41:10 +02:00 committed by GitHub
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6 changed files with 9 additions and 8 deletions

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@ -181,7 +181,7 @@ Street lights are categorized using their attribute __light_group__, of type [__
```py
# Get the light manager and lights
lmanager = world.get_light_manager()
lmanager = world.get_lightmanager()
mylights = lmanager.get_all_lights()
# Custom a specific light

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@ -14,8 +14,8 @@ The CARLA forum is available to post any doubts or suggestions that may arise du
CARLA forum</a>
</div>
!!! Important
This documentation refers to CARLA 0.9.0 or later. To read about previous versions, check the [stable branch](https://carla.readthedocs.io/en/stable/).
!!! Warning
Change the docs version to fit the CARLA version you are using. Use the pannel in the bottom-right side of this window to change to previous versions. ![docs_version_panel](img/docs_version_panel.jpg)
---

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@ -55,7 +55,7 @@ Returns the actor's 3D acceleration vector the client recieved during last tick.
- **Return:** _[carla.Vector3D](#carla.Vector3D)<small> m/s<sup>2</sup></small>_
- <a name="carla.Actor.get_angular_velocity"></a>**<font color="#7fb800">get_angular_velocity</font>**(<font color="#00a6ed">**self**</font>)
Returns the actor's angular velocity vector the client recieved during last tick. The method does not call the simulator.
- **Return:** _[carla.Vector3D](#carla.Vector3D)<small> rad/s</small>_
- **Return:** _[carla.Vector3D](#carla.Vector3D)<small> deg/s</small>_
- <a name="carla.Actor.get_location"></a>**<font color="#7fb800">get_location</font>**(<font color="#00a6ed">**self**</font>)
Returns the actor's location the client recieved during last tick. The method does not call the simulator.
- **Return:** _[carla.Location](#carla.Location)<small> meters</small>_
@ -75,7 +75,7 @@ Returns the world this actor belongs to.
<div style="padding-left:30px;margin-top:-25px"></div>- <a name="carla.Actor.set_target_angular_velocity"></a>**<font color="#7fb800">set_target_angular_velocity</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**angular_velocity**</font>)
Sets the actor's angular velocity vector. The modification will be effective two frames after the setting. Also, this is applied before the physics step so the resulting angular velocity will be affected by external forces at this frame such as friction.
- **Parameters:**
- `angular_velocity` (_[carla.Vector3D](#carla.Vector3D)_)
- `angular_velocity` (_[carla.Vector3D](#carla.Vector3D)<small> deg/s</small>_)
- **Note:** <font color="#8E8E8E">_The update will not be effective until two frames after it is set.
_</font>
- <a name="carla.Actor.set_location"></a>**<font color="#7fb800">set_location</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**location**</font>)
@ -1172,7 +1172,7 @@ All lights.
---
## carla.LightManager<a name="carla.LightManager"></a>
This class handles the lights in the scene. Its main use is to get and set the state of groups or lists of lights in one call. An instance of this class can be retrieved by the [carla.World.get_light_manager](#carla.World.get_light_manager)().
This class handles the lights in the scene. Its main use is to get and set the state of groups or lists of lights in one call. An instance of this class can be retrieved by the [carla.World.get_lightmanager](#carla.World.get_lightmanager)().
__Note.__ So far, though there is a `vehicle` group, vehicle lights are not available as [carla.Light](#carla.Light) objects. These have to be managed using [carla.Vehicle](#carla.Vehicle) and [carla.VehicleLightState](#carla.VehicleLightState).

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@ -108,7 +108,7 @@
# --------------------------------------
- def_name: get_angular_velocity
return: carla.Vector3D
return_units: rad/s
return_units: deg/s
doc: >
Returns the actor's angular velocity vector the client recieved during last tick. The method does not call the simulator.
# --------------------------------------
@ -138,6 +138,7 @@
params:
- param_name: angular_velocity
type: carla.Vector3D
param_units: deg/s
doc: >
Sets the actor's angular velocity vector. The modification will be effective two frames after the setting. Also, this is applied before the physics step so the resulting angular velocity will be affected by external forces at this frame such as friction.
note: >

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@ -163,7 +163,7 @@
- class_name: LightManager
# - DESCRIPTION ------------------------
doc: >
This class handles the lights in the scene. Its main use is to get and set the state of groups or lists of lights in one call. An instance of this class can be retrieved by the carla.World.get_light_manager().
This class handles the lights in the scene. Its main use is to get and set the state of groups or lists of lights in one call. An instance of this class can be retrieved by the carla.World.get_lightmanager().
__Note.__ So far, though there is a `vehicle` group, vehicle lights are not available as carla.Light objects. These have to be managed using carla.Vehicle and carla.VehicleLightState.