Merge branch 'master' into patch-1
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commit
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@ -0,0 +1,11 @@
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# Configuration for update-docs - https://github.com/behaviorbot/update-docs
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# Comment to be posted to on PRs that don't update the changelog
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updateDocsComment: >
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Thanks for opening this pull request! The maintainers of this repository would appreciate it if you would update our **CHANGELOG.md** based on your changes.
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updateDocsWhiteList:
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- documentation
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updateDocsTargetFiles:
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- CHANGELOG.md
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@ -9,6 +9,7 @@ Checklist:
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- [ ] Extended the README / documentation, if necessary
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- [ ] Code compiles correctly
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- [ ] All tests passing with `make check`
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- [ ] If relevant, update CHANGELOG.md with your changes
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-->
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@ -95,7 +95,7 @@ for attr in blueprint:
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```
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The blueprint system has been designed to ease contributors adding their custom
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actors directly in Unreal Editor, we'll add a tutorial on this soon, keep tuned!
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actors directly in Unreal Editor, we'll add a tutorial on this soon, stay tuned!
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#### Spawning actors
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@ -147,7 +147,7 @@ print(actor.get_acceleration())
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print(actor.get_velocity())
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```
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We can even freeze and actor by disabling its physics simulation
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We can even freeze an actor by disabling its physics simulation
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```py
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actor.set_simulate_physics(False)
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@ -289,7 +289,7 @@ defines the road layout. Furthermore, we provide a higher level API for querying
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and navigating this information.
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These objects were a recent addition to our API and are still in heavy
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development, we hope to make them soon much more powerful yet.
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development, we hope to make them much more powerful soon.
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Let's start by getting the map of the current world
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