Merge branch 'master' into patch-1

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Marc Garcia Puig 2019-01-10 14:24:17 +01:00 committed by GitHub
commit 00b600fcc3
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4 changed files with 15 additions and 3 deletions

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.github/config.yml vendored Normal file
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@ -0,0 +1,11 @@
# Configuration for update-docs - https://github.com/behaviorbot/update-docs
# Comment to be posted to on PRs that don't update the changelog
updateDocsComment: >
Thanks for opening this pull request! The maintainers of this repository would appreciate it if you would update our **CHANGELOG.md** based on your changes.
updateDocsWhiteList:
- documentation
updateDocsTargetFiles:
- CHANGELOG.md

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@ -9,6 +9,7 @@ Checklist:
- [ ] Extended the README / documentation, if necessary
- [ ] Code compiles correctly
- [ ] All tests passing with `make check`
- [ ] If relevant, update CHANGELOG.md with your changes
-->

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@ -95,7 +95,7 @@ for attr in blueprint:
```
The blueprint system has been designed to ease contributors adding their custom
actors directly in Unreal Editor, we'll add a tutorial on this soon, keep tuned!
actors directly in Unreal Editor, we'll add a tutorial on this soon, stay tuned!
#### Spawning actors
@ -147,7 +147,7 @@ print(actor.get_acceleration())
print(actor.get_velocity())
```
We can even freeze and actor by disabling its physics simulation
We can even freeze an actor by disabling its physics simulation
```py
actor.set_simulate_physics(False)
@ -289,7 +289,7 @@ defines the road layout. Furthermore, we provide a higher level API for querying
and navigating this information.
These objects were a recent addition to our API and are still in heavy
development, we hope to make them soon much more powerful yet.
development, we hope to make them much more powerful soon.
Let's start by getting the map of the current world