Fixed coordinate issues
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@ -488,7 +488,7 @@ void AVegetationManager::FreeTileCache(ULevel* InLevel)
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void AVegetationManager::UpdateMaterials(FTileData* Tile)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(AVegetationManager::UpdateMaterials);
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const FTransform GlobalTransform = LargeMap->LocalToGlobalTransform(HeroVehicle->GetActorTransform());
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const FTransform GlobalTransform = HeroVehicle->GetActorTransform();
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const FLinearColor Position = GlobalTransform.GetLocation();
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Tile->UpdateMaterialCache(Position, DebugMaterials);
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}
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@ -541,7 +541,7 @@ TArray<FElementsToSpawn> AVegetationManager::GetElementsToSpawn(FTileData* Tile)
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void AVegetationManager::SpawnSkeletalFoliages(TArray<FElementsToSpawn>& ElementsToSpawn)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(AVegetationManager::SpawnSkeletalFoliages);
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const FTransform HeroTransform = LargeMap->LocalToGlobalTransform(HeroVehicle->GetActorTransform());
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const FTransform HeroTransform = HeroVehicle->GetActorTransform();
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const FVector HeroLocation = HeroTransform.GetLocation();
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const float HeroDetectionSizeSquared = HeroVehicle->GetDetectionSize() * HeroVehicle->GetDetectionSize();
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@ -589,7 +589,7 @@ void AVegetationManager::SpawnSkeletalFoliages(TArray<FElementsToSpawn>& Element
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void AVegetationManager::ActivePooledActors()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(AVegetationManager::ActivePooledActors);
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const FTransform HeroTransform = LargeMap->LocalToGlobalTransform(HeroVehicle->GetActorTransform());
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const FTransform HeroTransform = HeroVehicle->GetActorTransform();
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const FVector HeroLocation = HeroTransform.GetLocation();
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const float SquaredActiveActorDistance = ActiveActorDistance * ActiveActorDistance;
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@ -615,7 +615,7 @@ void AVegetationManager::ActivePooledActors()
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void AVegetationManager::DestroySkeletalFoliages()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(AVegetationManager::DestroySkeletalFoliages);
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const FTransform HeroTransform = LargeMap->LocalToGlobalTransform(HeroVehicle->GetActorTransform());
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const FTransform HeroTransform = HeroVehicle->GetActorTransform();
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const FVector HeroLocation = HeroTransform.GetLocation();
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const float HeroDetectionSizeSquared = HeroVehicle->GetDetectionSize() * HeroVehicle->GetDetectionSize();
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@ -799,8 +799,7 @@ TArray<FString> AVegetationManager::GetTilesInUse()
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const FBox Box = Procedural->ProceduralComponent->GetBounds();
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if (!Box.IsValid)
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continue;
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const FTransform GlobalTransform = LargeMap->LocalToGlobalTransform(HeroVehicle->GetActorTransform());
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if (Box.IsInside(GlobalTransform.GetLocation()))
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if (Box.IsInside(HeroVehicle->GetActorTransform().GetLocation()))
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Results.Emplace(Element.Key);
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}
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return Results;
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@ -211,10 +211,7 @@ bool ACarlaWheeledVehicle::IsInVehicleRange(const FVector& Location) const
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void ACarlaWheeledVehicle::UpdateDetectionBox()
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{
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ALargeMapManager* LargeMap = UCarlaStatics::GetLargeMapManager(GetWorld());
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if (!IsValid(LargeMap))
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return;
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const FTransform GlobalTransform = LargeMap->LocalToGlobalTransform(GetActorTransform());
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const FTransform GlobalTransform = GetActorTransform();
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const FVector Vec { DetectionSize, DetectionSize, DetectionSize };
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FBox Box = FBox(-Vec, Vec);
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const FTransform NonScaledTransform(GlobalTransform.GetRotation(), GlobalTransform.GetLocation(), {1.0f, 1.0f, 1.0f});
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