Docs updated
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@ -82,7 +82,7 @@ export UE4_ROOT=~/UnrealEngine_4.24
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make launch
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make PythonAPI
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# Run an example script to test CARLA.
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# Press play in the Editor to initialize the server, and run an example script to test CARLA.
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cd PythonAPI/examples
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python3 spawn_npc.py
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```
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@ -48,7 +48,7 @@ git clone https://github.com/carla-simulator/carla
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make launch
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make PythonAPI
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# Run an example script to test CARLA.
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# Press play in the Editor to initialize the server, and run an example script to test CARLA.
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cd PythonAPI/Examples && python3 spawn_npc.py
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```
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</details>
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@ -16,11 +16,11 @@ The identifier of the blueprint this actor was based on, e.g. "vehicle.ford.must
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<h3>Methods</h3>
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- <a name="carla.Actor.add_impulse"></a>**<font color="#7fb800">add_impulse</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**impulse**</font>)
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Adds an impulse to the actor.
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Adds an impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
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- **Parameters:**
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)_)
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- <a name="carla.Actor.add_angular_impulse"></a>**<font color="#7fb800">add_angular_impulse</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**impulse**</font>)
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Adds an angular impulse to the actor (in degrees).
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Adds an angular impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
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- **Parameters:**
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)_)
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- <a name="carla.Actor.destroy"></a>**<font color="#7fb800">destroy</font>**(<font color="#00a6ed">**self**</font>)
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@ -2455,7 +2455,7 @@ Command adaptation of **<font color="#7fb800">add_angular_impulse()</font>** in
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- <a name="command.ApplyAngularImpulse.actor_id"></a>**<font color="#f8805a">actor_id</font>** (_int_)
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Actor affected by the command.
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- <a name="command.ApplyAngularImpulse.impulse"></a>**<font color="#f8805a">impulse</font>** (_[carla.Vector3D](#carla.Vector3D)_)
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Angular impulse applied to the actor.
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Angular impulse applied to the actor. Determines magnitude and global axis where it is applied.
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<h3>Methods</h3>
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- <a name="command.ApplyAngularImpulse.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**actor**</font>, <font color="#00a6ed">**impulse**</font>)
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@ -36,14 +36,14 @@
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- param_name: impulse
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type: carla.Vector3D
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doc: >
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Adds an impulse to the actor.
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Adds an impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
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# --------------------------------------
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- def_name: add_angular_impulse
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params:
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- param_name: impulse
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type: carla.Vector3D
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doc: >
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Adds an angular impulse to the actor (in degrees).
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Adds an angular impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
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# --------------------------------------
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- def_name: destroy
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return: bool
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@ -281,7 +281,7 @@
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- class_name: ApplyAngularImpulse
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# - DESCRIPTION ------------------------
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doc: >
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Command adaptation of **<font color="#7fb800">add_angular_impulse()</font>** in carla.Actor. Adds angular impulse to an actor.
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Command adaptation of **<font color="#7fb800">add_angular_impulse()</font>** in carla.Actor. Adds angular impulse to an actor.
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# - PROPERTIES -------------------------
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instance_variables:
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- var_name: actor_id
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@ -291,7 +291,7 @@
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- var_name: impulse
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type: carla.Vector3D
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doc: >
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Angular impulse applied to the actor.
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Angular impulse applied to the actor. Determines magnitude and global axis where it is applied.
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# - METHODS ----------------------------
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methods:
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- def_name: __init__
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