changelog
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* Fixing sensor destruction, now the stream and socket is succesfully destroyed.
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* Fixing sensor destruction, now the stream and socket is succesfully destroyed.
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* Fixed bug at `Vehicle.get_traffic_light_state()` and `Vehicle.is_at_traffic_light()` causing vehicles to temporarily not lose the information of a traffic light if they moved away from it before it turned green.
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* Fixed bug at `Vehicle.get_traffic_light_state()` and `Vehicle.is_at_traffic_light()` causing vehicles to temporarily not lose the information of a traffic light if they moved away from it before it turned green.
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* Changed the height of the automatic spawn points, from 3m to only 0.5m
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* Changed the height of the automatic spawn points, from 3m to only 0.5m
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* Added pedestrian skeleton to the recorder, as additional data. They will replay with the exact pose.
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* Added multi-GPU feature. Now several servers (with dedicated GPU) can render sensors for the same simulation.
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* Added multi-GPU feature. Now several servers (with dedicated GPU) can render sensors for the same simulation.
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* Fixed bug causing the `Vehicle.get_traffic_light_state()` function not notify about the green to yellow and yellow to red light state changes.
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* Fixed bug causing the `Vehicle.get_traffic_light_state()` function not notify about the green to yellow and yellow to red light state changes.
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* Fixed bug causing the `Vehicle.is_at_traffic_light()` function to return *false* if the traffic light was green.
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* Fixed bug causing the `Vehicle.is_at_traffic_light()` function to return *false* if the traffic light was green.
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