Close #695, warn about physics engine clamped to 10FPS

This commit is contained in:
nsubiron 2018-12-16 11:21:55 +01:00
parent fa6bfa7afd
commit 03c717c065
1 changed files with 11 additions and 2 deletions

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@ -31,13 +31,22 @@ The simulation runs as fast as possible, simulating the same time increment on
each step. To run the simulator this way you need to pass two parameters in the
command-line, one to enable the fixed time-step mode, and the second to specify
the FPS of the simulation (i.e. the inverse of the time step). For instance, to
run the simulation at a fixed time-step of 0.2 seconds we execute
run the simulation at a fixed time-step of 0.1 seconds we execute
$ ./CarlaUE4.sh -benchmark -fps=5
$ ./CarlaUE4.sh -benchmark -fps=10
It is important to note that this mode can only be enabled when launching the
simulator since this is actually a feature of Unreal Engine.
!!! important
**Do not decrease the frame-rate below 10 FPS.**<br>
Our settings are adjusted to clamp the physics engine to a minimum of 10
FPS. If the game tick falls below this, the physics engine will still
simulate 10 FPS. In that case, things dependent on the game's delta time are
no longer in sync with the physics engine.
Ref. [#695](https://github.com/carla-simulator/carla/issues/695)
Changing the map
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