Close #695, warn about physics engine clamped to 10FPS
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@ -31,13 +31,22 @@ The simulation runs as fast as possible, simulating the same time increment on
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each step. To run the simulator this way you need to pass two parameters in the
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command-line, one to enable the fixed time-step mode, and the second to specify
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the FPS of the simulation (i.e. the inverse of the time step). For instance, to
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run the simulation at a fixed time-step of 0.2 seconds we execute
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run the simulation at a fixed time-step of 0.1 seconds we execute
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$ ./CarlaUE4.sh -benchmark -fps=5
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$ ./CarlaUE4.sh -benchmark -fps=10
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It is important to note that this mode can only be enabled when launching the
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simulator since this is actually a feature of Unreal Engine.
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!!! important
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**Do not decrease the frame-rate below 10 FPS.**<br>
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Our settings are adjusted to clamp the physics engine to a minimum of 10
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FPS. If the game tick falls below this, the physics engine will still
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simulate 10 FPS. In that case, things dependent on the game's delta time are
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no longer in sync with the physics engine.
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Ref. [#695](https://github.com/carla-simulator/carla/issues/695)
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Changing the map
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----------------
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