Added smoke tests for vehicle physics

This commit is contained in:
Daniel Santos-Olivan 2021-04-20 11:48:31 +02:00 committed by bernat
parent 0eb8e2c0a4
commit 0603acf708
2 changed files with 420 additions and 1 deletions

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# Copyright (c) 2021 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB).
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
from . import SyncSmokeTest
from . import SmokeTest
import carla
import time
import math
import numpy as np
from enum import Enum
def list_equal_tol(objs, tol = 1e-5):
if (len(objs) < 2):
return True
for i in range(1, len(objs)):
equal = equal_tol(objs[0], objs[i], tol)
if not equal:
return False
return True
def equal_tol(obj_a, obj_b, tol = 1e-5):
if isinstance(obj_a, list):
return obj_a == obj_b
if isinstance(obj_a, carla.libcarla.Vector3D):
diff = abs(obj_a - obj_b)
return diff.x < tol and diff.y < tol and diff.z < tol
return abs(obj_a - obj_b) < tol
def equal_physics_control(pc_a, pc_b):
error_msg = ""
for key in dir(pc_a):
if key.startswith('__') or key == "wheels":
continue
if not equal_tol(getattr(pc_a, key), getattr(pc_b, key), 1e-3):
error_msg = "Car property: '%s' in VehiclePhysicsControl does not match: %.4f %.4f" \
% (key, getattr(pc_a, key), getattr(pc_b, key))
return False, error_msg
if len(pc_a.wheels) != len(pc_b.wheels):
error_msg = "The number of wheels does not match %d, %d" \
% (len(pc_a.wheels) != len(pc_b.wheels))
return False, error_msg
for w in range(0, len(pc_a.wheels)):
for key in dir(pc_a.wheels[w]):
if key.startswith('__') or key == "position":
continue
if not equal_tol(getattr(pc_a.wheels[w], key), getattr(pc_b.wheels[w], key), 1e-3):
error_msg = "Wheel property: '%s' in VehiclePhysicsControl does not match: %.4f %.4f" \
% (key, getattr(pc_a.wheels[w], key), getattr(pc_b.wheels[w], key))
return False, error_msg
return True, error_msg
def change_physics_control(vehicle, tire_friction = None, drag = None, wheel_sweep = None):
# Change Vehicle Physics Control parameters of the vehicle
physics_control = vehicle.get_physics_control()
if drag is not None:
physics_control.drag_coefficient = drag
if wheel_sweep is not None:
physics_control.use_sweep_wheel_collision = wheel_sweep
front_left_wheel = physics_control.wheels[0]
rear_left_wheel = physics_control.wheels[2]
front_right_wheel = physics_control.wheels[1]
rear_right_wheel = physics_control.wheels[3]
if tire_friction is not None:
front_left_wheel.tire_friction = tire_friction
front_right_wheel.tire_friction = tire_friction
rear_left_wheel.tire_friction = tire_friction
rear_right_wheel.tire_friction = tire_friction
wheels = [front_left_wheel, front_right_wheel, rear_left_wheel, rear_right_wheel]
physics_control.wheels = wheels
return physics_control
class TestApplyVehiclePhysics(SyncSmokeTest):
def wait(self, frames=100):
for _i in range(0, frames):
self.world.tick()
def check_single_physics_control(self, bp_vehicle):
veh_tranf = self.world.get_map().get_spawn_points()[0]
vehicle = self.world.spawn_actor(bp_vehicle, veh_tranf)
# Checking the setting of car variables (drag coefficient)
pc_a = change_physics_control(vehicle, drag=5)
vehicle.apply_physics_control(pc_a)
self.wait(2)
pc_b = vehicle.get_physics_control()
equal, msg = equal_physics_control(pc_a, pc_b)
if not equal:
self.fail("%s: %s" % (bp_vehicle.id, msg))
self.wait(2)
# Checking the setting of wheel variables (tire friction)
pc_a = change_physics_control(vehicle, tire_friction=5)
vehicle.apply_physics_control(pc_a)
self.wait(2)
pc_b = vehicle.get_physics_control()
equal, msg = equal_physics_control(pc_a, pc_b)
if not equal:
self.fail("%s: %s" % (bp_vehicle.id, msg))
vehicle.destroy()
def check_multiple_physics_control(self, bp_vehicles, index_bp = None):
num_veh = 10
vehicles = []
pc_a = []
pc_b = []
for i in range(0, num_veh):
veh_tranf = self.world.get_map().get_spawn_points()[i]
bp_vehicle = bp_vehicles[index_bp] if index_bp is not None else bp_vehicles[i]
vehicles.append(self.world.spawn_actor(bp_vehicle, veh_tranf))
drag_coeff = 3.0 + 0.1*i
pc_a.append(change_physics_control(vehicles[i], drag=drag_coeff))
vehicles[i].apply_physics_control(pc_a[i])
self.wait(2)
for i in range(0, num_veh):
pc_b.append(vehicles[i].get_physics_control())
for i in range(0, num_veh):
equal, msg = equal_physics_control(pc_a[i], pc_b[i])
if not equal:
self.fail("%s: %s" % (bp_vehicle.id, msg))
pc_a = []
pc_b = []
for i in range(0, num_veh):
friction = 1.0 + 0.1*i
pc_a.append(change_physics_control(vehicles[i], tire_friction=friction))
vehicles[i].apply_physics_control(pc_a[i])
self.wait(2)
for i in range(0, num_veh):
pc_b.append(vehicles[i].get_physics_control())
for i in range(0, num_veh):
equal, msg = equal_physics_control(pc_a[i], pc_b[i])
if not equal:
self.fail("%s: %s" % (bp_vehicle.id, msg))
for i in range(0, num_veh):
vehicles[i].destroy()
def test_single_physics_control(self):
print("TestApplyVehiclePhysics.test_single_physics_control")
bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
for bp_veh in bp_vehicles:
self.check_single_physics_control(bp_veh)
def test_multiple_physics_control(self):
print("TestApplyVehiclePhysics.test_multiple_physics_control")
bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
for idx in range(0, len(bp_vehicles)):
self.check_multiple_physics_control(bp_vehicles, idx)
bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
self.check_multiple_physics_control(bp_vehicles)
class TestVehicleFriction(SyncSmokeTest):
def wait(self, frames=100):
for _i in range(0, frames):
self.world.tick()
def _test_vehicle_zero_friction(self):
print("TestVehicleFriction.test_vehicle_zero_friction")
self.client.load_world("Town05_Opt")
bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
for bp_veh in bp_vehicles:
veh_transf = carla.Transform(carla.Location(35, -200, 0.1), carla.Rotation(yaw=90))
vehicle_00 = self.world.spawn_actor(bp_veh, veh_transf)
vehicle_00.set_target_velocity(carla.Vector3D(0, 0, 0))
vehicle_00.set_enable_gravity(True)
veh_transf.location.x -= 4
vehicle_01 = self.world.spawn_actor(bp_veh, veh_transf)
vehicle_01.set_target_velocity(carla.Vector3D(0, 0, 0))
vehicle_01.set_enable_gravity(True)
veh_transf.location.x -= 4
veh_transf.location.z += 0.5
vehicle_02 = self.world.spawn_actor(bp_veh, veh_transf)
vehicle_02.set_target_velocity(carla.Vector3D(0, 0, 0))
vehicle_02.set_enable_gravity(False)
self.wait(10)
vel_ref = 100.0 / 3.6
vehicle_00.apply_physics_control(change_physics_control(vehicle_00, tire_friction=0.0, drag=0.0))
vehicle_01.apply_physics_control(change_physics_control(vehicle_01, tire_friction=0.0, drag=0.0))
vehicle_02.apply_physics_control(change_physics_control(vehicle_02, tire_friction=0.0, drag=0.0))
self.wait(1)
vehicle_00.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
vehicle_01.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
vehicle_02.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
self.wait(1)
vel_veh_00 = vehicle_00.get_velocity().y
vel_veh_01 = vehicle_00.get_velocity().y
vel_veh_02 = vehicle_00.get_velocity().y
if not list_equal_tol([vel_ref, vel_veh_00, vel_veh_01, vel_veh_02], 1e-3):
vehicle_00.destroy()
vehicle_01.destroy()
vehicle_02.destroy()
self.fail("%s: Velocities are not equal after initialization. Ref: %.3f -> [%.3f, %.3f, %.3f]"
% (bp_veh.id, vel_ref, vel_veh_00, vel_veh_01, vel_veh_02))
self.wait(200)
vel_veh_00 = vehicle_00.get_velocity().y
vel_veh_01 = vehicle_00.get_velocity().y
vel_veh_02 = vehicle_00.get_velocity().y
if not list_equal_tol([vel_ref, vel_veh_00, vel_veh_01, vel_veh_02], 1e-3):
vehicle_00.destroy()
vehicle_01.destroy()
vehicle_02.destroy()
self.fail("%s: Velocities are not equal after simulation. Ref: %.3f -> [%.3f, %.3f, %.3f]"
% (bp_veh.id, vel_ref, vel_veh_00, vel_veh_01, vel_veh_02))
loc_veh_00 = vehicle_00.get_location().y
loc_veh_01 = vehicle_00.get_location().y
loc_veh_02 = vehicle_00.get_location().y
if not list_equal_tol([loc_veh_00, loc_veh_01, loc_veh_02], 1e-3):
vehicle_00.destroy()
vehicle_01.destroy()
vehicle_02.destroy()
self.fail("%s: Locations are not equal after simulation" % bp_veh.id)
vehicle_00.destroy()
vehicle_01.destroy()
vehicle_02.destroy()
def test_vehicle_wheel_collision(self):
print("TestVehicleFriction.test_vehicle_wheel_collision")
self.client.load_world("Town05_Opt")
bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
bp_vehicles = [x for x in bp_vehicles if int(x.get_attribute('number_of_wheels')) == 4]
for bp_veh in bp_vehicles:
veh_transf = carla.Transform(carla.Location(35, -200, 1), carla.Rotation(yaw=90))
vehicle_00 = self.world.spawn_actor(bp_veh, veh_transf)
vehicle_00.set_target_velocity(carla.Vector3D(0, 0, 0))
veh_transf.location.x -= 4
vehicle_01 = self.world.spawn_actor(bp_veh, veh_transf)
vehicle_01.set_target_velocity(carla.Vector3D(0, 0, 0))
self.wait(10)
vel_ref = 100.0 / 3.6
vehicle_00.apply_physics_control(change_physics_control(vehicle_00, tire_friction=10.0, wheel_sweep = False))
vehicle_01.apply_physics_control(change_physics_control(vehicle_01, tire_friction=10.0, wheel_sweep = False))
self.wait(1)
vehicle_00.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
vehicle_01.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
self.wait(1)
self.wait(200)
vel_veh_00 = vehicle_00.get_velocity().y
vel_veh_01 = vehicle_00.get_velocity().y
if not list_equal_tol([vel_veh_00, vel_veh_01], 0.1):
vehicle_00.destroy()
vehicle_01.destroy()
self.fail("%s: Velocities are not equal after simulation. [%.3f, %.3f]"
% (bp_veh.id, vel_veh_00, vel_veh_01))
loc_veh_00 = vehicle_00.get_location().y
loc_veh_01 = vehicle_01.get_location().y
if not list_equal_tol([loc_veh_00, loc_veh_01], 1):
vehicle_00.destroy()
vehicle_01.destroy()
self.fail("%s: Locations are not equal after simulation. [%.3f, %.3f]"
% (bp_veh.id, loc_veh_00, loc_veh_01))
vehicle_00.destroy()
vehicle_01.destroy()
def _test_vehicle_volume_trigger(self):
print("TestVehicleFriction.test_vehicle_volume_trigger")
self.client.load_world("Town05_Opt")
bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
bp_vehicles = [x for x in bp_vehicles if int(x.get_attribute('number_of_wheels')) == 4]
value_vol_friction = 3.5
friction_bp = self.world.get_blueprint_library().find('static.trigger.friction')
friction_bp.set_attribute('friction', str(value_vol_friction))
extent = carla.Location(300.0, 2000.0, 700.0)
friction_bp.set_attribute('extent_x', str(extent.x))
friction_bp.set_attribute('extent_y', str(extent.y))
friction_bp.set_attribute('extent_z', str(extent.z))
vol_transf = carla.Transform(carla.Location(27, -200, 1))
vol_transf.location.y = -120
self.world.debug.draw_box(box=carla.BoundingBox(vol_transf.location, extent * 1e-2), rotation=vol_transf.rotation, life_time=1000, thickness=0.5, color=carla.Color(r=0,g=255,b=0))
friction_trigger = self.world.spawn_actor(friction_bp, vol_transf)
for bp_veh in bp_vehicles:
veh_transf = carla.Transform(carla.Location(36, -200, 1), carla.Rotation(yaw=90))
vehicle_00 = self.world.spawn_actor(bp_veh, veh_transf)
vehicle_00.set_target_velocity(carla.Vector3D(0, 0, 0))
vehicle_00.set_enable_gravity(True)
veh_transf.location.x -= 8
vehicle_01 = self.world.spawn_actor(bp_veh, veh_transf)
vehicle_01.set_target_velocity(carla.Vector3D(0, 0, 0))
vehicle_01.set_enable_gravity(True)
spectator_transform = carla.Transform(veh_transf.location, veh_transf.rotation)
spectator_transform.location.z += 3
self.world.get_spectator().set_transform(spectator_transform)
self.wait(100)
vel_ref = 100.0 / 3.6
friction_ref = 0.0
vehicle_00.apply_physics_control(change_physics_control(vehicle_00, tire_friction=friction_ref, drag=0.0))
vehicle_01.apply_physics_control(change_physics_control(vehicle_01, tire_friction=friction_ref, drag=0.0))
self.wait(1)
vehicle_00.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
vehicle_01.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
self.wait(10)
# Before trigger
bef_vel_veh_00 = vehicle_00.get_velocity().y
bef_vel_veh_01 = vehicle_01.get_velocity().y
bef_tire_fr_00 = vehicle_00.get_physics_control().wheels[0].tire_friction
bef_tire_fr_01 = vehicle_01.get_physics_control().wheels[0].tire_friction
if not equal_tol(bef_vel_veh_00, vel_ref, 1e-3) or not equal_tol(bef_tire_fr_00, friction_ref, 1e-3):
self.fail("%s: Reference vehicle has changed before trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
% (bp_veh.id, bef_vel_veh_00, vel_ref, bef_tire_fr_00, friction_ref))
if not equal_tol(bef_vel_veh_01, vel_ref, 1e-3) or not equal_tol(bef_tire_fr_01, friction_ref, 1e-3):
self.fail("%s: Check vehicle has changed before trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
% (bp_veh.id, bef_vel_veh_01, vel_ref, bef_tire_fr_01, friction_ref))
self.wait(120)
# Inside trigger
ins_vel_veh_00 = vehicle_00.get_velocity().y
ins_vel_veh_01 = vehicle_01.get_velocity().y
ins_tire_fr_00 = vehicle_00.get_physics_control().wheels[0].tire_friction
ins_tire_fr_01 = vehicle_01.get_physics_control().wheels[0].tire_friction
if not equal_tol(ins_vel_veh_00, vel_ref, 1e-3) or not equal_tol(ins_tire_fr_00, friction_ref, 1e-3):
self.fail("%s: Reference vehicle has changed inside trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
% (bp_veh.id, ins_vel_veh_00, vel_ref, ins_tire_fr_00, friction_ref))
if ins_vel_veh_01 > vel_ref or not equal_tol(ins_tire_fr_01, value_vol_friction, 1e-3):
self.fail("%s: Check vehicle is not correct inside trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
% (bp_veh.id, ins_vel_veh_01, vel_ref, ins_tire_fr_01, value_vol_friction))
self.wait(200)
# Outside trigger
out_vel_veh_00 = vehicle_00.get_velocity().y
out_vel_veh_01 = vehicle_01.get_velocity().y
out_tire_fr_00 = vehicle_00.get_physics_control().wheels[0].tire_friction
out_tire_fr_01 = vehicle_01.get_physics_control().wheels[0].tire_friction
if not equal_tol(out_vel_veh_00, vel_ref, 1e-3) or not equal_tol(out_tire_fr_00, friction_ref, 1e-3):
self.fail("%s: Reference vehicle has changed after trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
% (bp_veh.id, ins_vel_veh_00, vel_ref, out_tire_fr_00, friction_ref))
if out_vel_veh_01 > vel_ref or not equal_tol(out_tire_fr_01, friction_ref, 1e-3):
self.fail("%s: Check vehicle is not correct after trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
% (bp_veh.id, out_vel_veh_01, vel_ref, out_tire_fr_01, friction_ref))
vehicle_00.destroy()
vehicle_01.destroy()
friction_trigger.destroy()

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@ -1 +1 @@
smoke.test_client smoke.test_sync smoke.test_sensor_determinism smoke.test_props_loading smoke.test_sensor_tick_time smoke.test_map smoke.test_snapshot smoke.test_lidar smoke.test_streamming smoke.test_spawnpoints smoke.test_blueprint smoke.test_world smoke.test_determinism
smoke.test_client smoke.test_sync smoke.test_sensor_determinism smoke.test_props_loading smoke.test_sensor_tick_time smoke.test_map smoke.test_snapshot smoke.test_lidar smoke.test_streamming smoke.test_spawnpoints smoke.test_vehicle_physics smoke.test_blueprint smoke.test_world smoke.test_determinism