Added smoke tests for vehicle physics
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# Copyright (c) 2021 Computer Vision Center (CVC) at the Universitat Autonoma de
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# Barcelona (UAB).
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#
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# This work is licensed under the terms of the MIT license.
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# For a copy, see <https://opensource.org/licenses/MIT>.
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from . import SyncSmokeTest
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from . import SmokeTest
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import carla
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import time
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import math
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import numpy as np
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from enum import Enum
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def list_equal_tol(objs, tol = 1e-5):
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if (len(objs) < 2):
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return True
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for i in range(1, len(objs)):
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equal = equal_tol(objs[0], objs[i], tol)
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if not equal:
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return False
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return True
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def equal_tol(obj_a, obj_b, tol = 1e-5):
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if isinstance(obj_a, list):
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return obj_a == obj_b
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if isinstance(obj_a, carla.libcarla.Vector3D):
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diff = abs(obj_a - obj_b)
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return diff.x < tol and diff.y < tol and diff.z < tol
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return abs(obj_a - obj_b) < tol
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def equal_physics_control(pc_a, pc_b):
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error_msg = ""
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for key in dir(pc_a):
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if key.startswith('__') or key == "wheels":
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continue
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if not equal_tol(getattr(pc_a, key), getattr(pc_b, key), 1e-3):
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error_msg = "Car property: '%s' in VehiclePhysicsControl does not match: %.4f %.4f" \
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% (key, getattr(pc_a, key), getattr(pc_b, key))
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return False, error_msg
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if len(pc_a.wheels) != len(pc_b.wheels):
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error_msg = "The number of wheels does not match %d, %d" \
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% (len(pc_a.wheels) != len(pc_b.wheels))
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return False, error_msg
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for w in range(0, len(pc_a.wheels)):
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for key in dir(pc_a.wheels[w]):
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if key.startswith('__') or key == "position":
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continue
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if not equal_tol(getattr(pc_a.wheels[w], key), getattr(pc_b.wheels[w], key), 1e-3):
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error_msg = "Wheel property: '%s' in VehiclePhysicsControl does not match: %.4f %.4f" \
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% (key, getattr(pc_a.wheels[w], key), getattr(pc_b.wheels[w], key))
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return False, error_msg
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return True, error_msg
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def change_physics_control(vehicle, tire_friction = None, drag = None, wheel_sweep = None):
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# Change Vehicle Physics Control parameters of the vehicle
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physics_control = vehicle.get_physics_control()
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if drag is not None:
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physics_control.drag_coefficient = drag
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if wheel_sweep is not None:
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physics_control.use_sweep_wheel_collision = wheel_sweep
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front_left_wheel = physics_control.wheels[0]
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rear_left_wheel = physics_control.wheels[2]
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front_right_wheel = physics_control.wheels[1]
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rear_right_wheel = physics_control.wheels[3]
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if tire_friction is not None:
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front_left_wheel.tire_friction = tire_friction
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front_right_wheel.tire_friction = tire_friction
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rear_left_wheel.tire_friction = tire_friction
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rear_right_wheel.tire_friction = tire_friction
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wheels = [front_left_wheel, front_right_wheel, rear_left_wheel, rear_right_wheel]
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physics_control.wheels = wheels
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return physics_control
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class TestApplyVehiclePhysics(SyncSmokeTest):
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def wait(self, frames=100):
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for _i in range(0, frames):
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self.world.tick()
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def check_single_physics_control(self, bp_vehicle):
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veh_tranf = self.world.get_map().get_spawn_points()[0]
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vehicle = self.world.spawn_actor(bp_vehicle, veh_tranf)
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# Checking the setting of car variables (drag coefficient)
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pc_a = change_physics_control(vehicle, drag=5)
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vehicle.apply_physics_control(pc_a)
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self.wait(2)
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pc_b = vehicle.get_physics_control()
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equal, msg = equal_physics_control(pc_a, pc_b)
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if not equal:
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self.fail("%s: %s" % (bp_vehicle.id, msg))
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self.wait(2)
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# Checking the setting of wheel variables (tire friction)
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pc_a = change_physics_control(vehicle, tire_friction=5)
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vehicle.apply_physics_control(pc_a)
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self.wait(2)
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pc_b = vehicle.get_physics_control()
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equal, msg = equal_physics_control(pc_a, pc_b)
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if not equal:
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self.fail("%s: %s" % (bp_vehicle.id, msg))
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vehicle.destroy()
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def check_multiple_physics_control(self, bp_vehicles, index_bp = None):
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num_veh = 10
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vehicles = []
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pc_a = []
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pc_b = []
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for i in range(0, num_veh):
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veh_tranf = self.world.get_map().get_spawn_points()[i]
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bp_vehicle = bp_vehicles[index_bp] if index_bp is not None else bp_vehicles[i]
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vehicles.append(self.world.spawn_actor(bp_vehicle, veh_tranf))
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drag_coeff = 3.0 + 0.1*i
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pc_a.append(change_physics_control(vehicles[i], drag=drag_coeff))
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vehicles[i].apply_physics_control(pc_a[i])
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self.wait(2)
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for i in range(0, num_veh):
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pc_b.append(vehicles[i].get_physics_control())
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for i in range(0, num_veh):
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equal, msg = equal_physics_control(pc_a[i], pc_b[i])
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if not equal:
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self.fail("%s: %s" % (bp_vehicle.id, msg))
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pc_a = []
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pc_b = []
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for i in range(0, num_veh):
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friction = 1.0 + 0.1*i
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pc_a.append(change_physics_control(vehicles[i], tire_friction=friction))
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vehicles[i].apply_physics_control(pc_a[i])
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self.wait(2)
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for i in range(0, num_veh):
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pc_b.append(vehicles[i].get_physics_control())
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for i in range(0, num_veh):
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equal, msg = equal_physics_control(pc_a[i], pc_b[i])
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if not equal:
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self.fail("%s: %s" % (bp_vehicle.id, msg))
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for i in range(0, num_veh):
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vehicles[i].destroy()
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def test_single_physics_control(self):
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print("TestApplyVehiclePhysics.test_single_physics_control")
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bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
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for bp_veh in bp_vehicles:
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self.check_single_physics_control(bp_veh)
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def test_multiple_physics_control(self):
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print("TestApplyVehiclePhysics.test_multiple_physics_control")
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bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
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for idx in range(0, len(bp_vehicles)):
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self.check_multiple_physics_control(bp_vehicles, idx)
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bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
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self.check_multiple_physics_control(bp_vehicles)
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class TestVehicleFriction(SyncSmokeTest):
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def wait(self, frames=100):
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for _i in range(0, frames):
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self.world.tick()
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def _test_vehicle_zero_friction(self):
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print("TestVehicleFriction.test_vehicle_zero_friction")
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self.client.load_world("Town05_Opt")
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bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
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for bp_veh in bp_vehicles:
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veh_transf = carla.Transform(carla.Location(35, -200, 0.1), carla.Rotation(yaw=90))
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vehicle_00 = self.world.spawn_actor(bp_veh, veh_transf)
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vehicle_00.set_target_velocity(carla.Vector3D(0, 0, 0))
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vehicle_00.set_enable_gravity(True)
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veh_transf.location.x -= 4
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vehicle_01 = self.world.spawn_actor(bp_veh, veh_transf)
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vehicle_01.set_target_velocity(carla.Vector3D(0, 0, 0))
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vehicle_01.set_enable_gravity(True)
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veh_transf.location.x -= 4
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veh_transf.location.z += 0.5
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vehicle_02 = self.world.spawn_actor(bp_veh, veh_transf)
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vehicle_02.set_target_velocity(carla.Vector3D(0, 0, 0))
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vehicle_02.set_enable_gravity(False)
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self.wait(10)
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vel_ref = 100.0 / 3.6
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vehicle_00.apply_physics_control(change_physics_control(vehicle_00, tire_friction=0.0, drag=0.0))
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vehicle_01.apply_physics_control(change_physics_control(vehicle_01, tire_friction=0.0, drag=0.0))
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vehicle_02.apply_physics_control(change_physics_control(vehicle_02, tire_friction=0.0, drag=0.0))
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self.wait(1)
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vehicle_00.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
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vehicle_01.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
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vehicle_02.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
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self.wait(1)
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vel_veh_00 = vehicle_00.get_velocity().y
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vel_veh_01 = vehicle_00.get_velocity().y
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vel_veh_02 = vehicle_00.get_velocity().y
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if not list_equal_tol([vel_ref, vel_veh_00, vel_veh_01, vel_veh_02], 1e-3):
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vehicle_00.destroy()
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vehicle_01.destroy()
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vehicle_02.destroy()
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self.fail("%s: Velocities are not equal after initialization. Ref: %.3f -> [%.3f, %.3f, %.3f]"
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% (bp_veh.id, vel_ref, vel_veh_00, vel_veh_01, vel_veh_02))
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self.wait(200)
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vel_veh_00 = vehicle_00.get_velocity().y
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vel_veh_01 = vehicle_00.get_velocity().y
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vel_veh_02 = vehicle_00.get_velocity().y
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if not list_equal_tol([vel_ref, vel_veh_00, vel_veh_01, vel_veh_02], 1e-3):
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vehicle_00.destroy()
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vehicle_01.destroy()
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vehicle_02.destroy()
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self.fail("%s: Velocities are not equal after simulation. Ref: %.3f -> [%.3f, %.3f, %.3f]"
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% (bp_veh.id, vel_ref, vel_veh_00, vel_veh_01, vel_veh_02))
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loc_veh_00 = vehicle_00.get_location().y
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loc_veh_01 = vehicle_00.get_location().y
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loc_veh_02 = vehicle_00.get_location().y
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if not list_equal_tol([loc_veh_00, loc_veh_01, loc_veh_02], 1e-3):
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vehicle_00.destroy()
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vehicle_01.destroy()
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vehicle_02.destroy()
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self.fail("%s: Locations are not equal after simulation" % bp_veh.id)
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vehicle_00.destroy()
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vehicle_01.destroy()
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vehicle_02.destroy()
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def test_vehicle_wheel_collision(self):
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print("TestVehicleFriction.test_vehicle_wheel_collision")
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self.client.load_world("Town05_Opt")
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bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
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bp_vehicles = [x for x in bp_vehicles if int(x.get_attribute('number_of_wheels')) == 4]
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for bp_veh in bp_vehicles:
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veh_transf = carla.Transform(carla.Location(35, -200, 1), carla.Rotation(yaw=90))
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vehicle_00 = self.world.spawn_actor(bp_veh, veh_transf)
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vehicle_00.set_target_velocity(carla.Vector3D(0, 0, 0))
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veh_transf.location.x -= 4
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vehicle_01 = self.world.spawn_actor(bp_veh, veh_transf)
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vehicle_01.set_target_velocity(carla.Vector3D(0, 0, 0))
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self.wait(10)
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vel_ref = 100.0 / 3.6
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vehicle_00.apply_physics_control(change_physics_control(vehicle_00, tire_friction=10.0, wheel_sweep = False))
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vehicle_01.apply_physics_control(change_physics_control(vehicle_01, tire_friction=10.0, wheel_sweep = False))
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self.wait(1)
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vehicle_00.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
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vehicle_01.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
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self.wait(1)
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self.wait(200)
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vel_veh_00 = vehicle_00.get_velocity().y
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vel_veh_01 = vehicle_00.get_velocity().y
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if not list_equal_tol([vel_veh_00, vel_veh_01], 0.1):
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vehicle_00.destroy()
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vehicle_01.destroy()
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self.fail("%s: Velocities are not equal after simulation. [%.3f, %.3f]"
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% (bp_veh.id, vel_veh_00, vel_veh_01))
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loc_veh_00 = vehicle_00.get_location().y
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loc_veh_01 = vehicle_01.get_location().y
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if not list_equal_tol([loc_veh_00, loc_veh_01], 1):
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vehicle_00.destroy()
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vehicle_01.destroy()
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self.fail("%s: Locations are not equal after simulation. [%.3f, %.3f]"
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% (bp_veh.id, loc_veh_00, loc_veh_01))
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vehicle_00.destroy()
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vehicle_01.destroy()
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def _test_vehicle_volume_trigger(self):
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print("TestVehicleFriction.test_vehicle_volume_trigger")
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self.client.load_world("Town05_Opt")
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bp_vehicles = self.world.get_blueprint_library().filter("vehicle.*")
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bp_vehicles = [x for x in bp_vehicles if int(x.get_attribute('number_of_wheels')) == 4]
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value_vol_friction = 3.5
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friction_bp = self.world.get_blueprint_library().find('static.trigger.friction')
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friction_bp.set_attribute('friction', str(value_vol_friction))
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extent = carla.Location(300.0, 2000.0, 700.0)
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friction_bp.set_attribute('extent_x', str(extent.x))
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friction_bp.set_attribute('extent_y', str(extent.y))
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friction_bp.set_attribute('extent_z', str(extent.z))
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vol_transf = carla.Transform(carla.Location(27, -200, 1))
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vol_transf.location.y = -120
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self.world.debug.draw_box(box=carla.BoundingBox(vol_transf.location, extent * 1e-2), rotation=vol_transf.rotation, life_time=1000, thickness=0.5, color=carla.Color(r=0,g=255,b=0))
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friction_trigger = self.world.spawn_actor(friction_bp, vol_transf)
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for bp_veh in bp_vehicles:
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veh_transf = carla.Transform(carla.Location(36, -200, 1), carla.Rotation(yaw=90))
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vehicle_00 = self.world.spawn_actor(bp_veh, veh_transf)
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vehicle_00.set_target_velocity(carla.Vector3D(0, 0, 0))
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vehicle_00.set_enable_gravity(True)
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veh_transf.location.x -= 8
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vehicle_01 = self.world.spawn_actor(bp_veh, veh_transf)
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vehicle_01.set_target_velocity(carla.Vector3D(0, 0, 0))
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vehicle_01.set_enable_gravity(True)
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spectator_transform = carla.Transform(veh_transf.location, veh_transf.rotation)
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spectator_transform.location.z += 3
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self.world.get_spectator().set_transform(spectator_transform)
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self.wait(100)
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vel_ref = 100.0 / 3.6
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friction_ref = 0.0
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vehicle_00.apply_physics_control(change_physics_control(vehicle_00, tire_friction=friction_ref, drag=0.0))
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vehicle_01.apply_physics_control(change_physics_control(vehicle_01, tire_friction=friction_ref, drag=0.0))
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self.wait(1)
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vehicle_00.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
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vehicle_01.set_target_velocity(carla.Vector3D(0, vel_ref, 0))
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self.wait(10)
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# Before trigger
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bef_vel_veh_00 = vehicle_00.get_velocity().y
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bef_vel_veh_01 = vehicle_01.get_velocity().y
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bef_tire_fr_00 = vehicle_00.get_physics_control().wheels[0].tire_friction
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bef_tire_fr_01 = vehicle_01.get_physics_control().wheels[0].tire_friction
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if not equal_tol(bef_vel_veh_00, vel_ref, 1e-3) or not equal_tol(bef_tire_fr_00, friction_ref, 1e-3):
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self.fail("%s: Reference vehicle has changed before trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
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% (bp_veh.id, bef_vel_veh_00, vel_ref, bef_tire_fr_00, friction_ref))
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if not equal_tol(bef_vel_veh_01, vel_ref, 1e-3) or not equal_tol(bef_tire_fr_01, friction_ref, 1e-3):
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self.fail("%s: Check vehicle has changed before trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
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% (bp_veh.id, bef_vel_veh_01, vel_ref, bef_tire_fr_01, friction_ref))
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self.wait(120)
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# Inside trigger
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ins_vel_veh_00 = vehicle_00.get_velocity().y
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ins_vel_veh_01 = vehicle_01.get_velocity().y
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ins_tire_fr_00 = vehicle_00.get_physics_control().wheels[0].tire_friction
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ins_tire_fr_01 = vehicle_01.get_physics_control().wheels[0].tire_friction
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if not equal_tol(ins_vel_veh_00, vel_ref, 1e-3) or not equal_tol(ins_tire_fr_00, friction_ref, 1e-3):
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self.fail("%s: Reference vehicle has changed inside trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
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% (bp_veh.id, ins_vel_veh_00, vel_ref, ins_tire_fr_00, friction_ref))
|
||||
if ins_vel_veh_01 > vel_ref or not equal_tol(ins_tire_fr_01, value_vol_friction, 1e-3):
|
||||
self.fail("%s: Check vehicle is not correct inside trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
|
||||
% (bp_veh.id, ins_vel_veh_01, vel_ref, ins_tire_fr_01, value_vol_friction))
|
||||
|
||||
|
||||
self.wait(200)
|
||||
|
||||
|
||||
# Outside trigger
|
||||
out_vel_veh_00 = vehicle_00.get_velocity().y
|
||||
out_vel_veh_01 = vehicle_01.get_velocity().y
|
||||
out_tire_fr_00 = vehicle_00.get_physics_control().wheels[0].tire_friction
|
||||
out_tire_fr_01 = vehicle_01.get_physics_control().wheels[0].tire_friction
|
||||
|
||||
if not equal_tol(out_vel_veh_00, vel_ref, 1e-3) or not equal_tol(out_tire_fr_00, friction_ref, 1e-3):
|
||||
self.fail("%s: Reference vehicle has changed after trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
|
||||
% (bp_veh.id, ins_vel_veh_00, vel_ref, out_tire_fr_00, friction_ref))
|
||||
if out_vel_veh_01 > vel_ref or not equal_tol(out_tire_fr_01, friction_ref, 1e-3):
|
||||
self.fail("%s: Check vehicle is not correct after trigger. Vel: %.3f [%.3f]. Fric: %.3f [%.3f]"
|
||||
% (bp_veh.id, out_vel_veh_01, vel_ref, out_tire_fr_01, friction_ref))
|
||||
|
||||
vehicle_00.destroy()
|
||||
vehicle_01.destroy()
|
||||
friction_trigger.destroy()
|
||||
|
||||
|
|
@ -1 +1 @@
|
|||
smoke.test_client smoke.test_sync smoke.test_sensor_determinism smoke.test_props_loading smoke.test_sensor_tick_time smoke.test_map smoke.test_snapshot smoke.test_lidar smoke.test_streamming smoke.test_spawnpoints smoke.test_blueprint smoke.test_world smoke.test_determinism
|
||||
smoke.test_client smoke.test_sync smoke.test_sensor_determinism smoke.test_props_loading smoke.test_sensor_tick_time smoke.test_map smoke.test_snapshot smoke.test_lidar smoke.test_streamming smoke.test_spawnpoints smoke.test_vehicle_physics smoke.test_blueprint smoke.test_world smoke.test_determinism
|
||||
|
|
Loading…
Reference in New Issue