Order in parameters changed
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@ -2352,21 +2352,21 @@ Rain intensity values range from 0 to 100, being 0 none at all and 100 a heavy r
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Determines the creation of puddles. Values range from 0 to 100, being 0 none at all and 100 a road completely capped with water. Puddles are created with static noise, meaning that they will always appear at the same locations.
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Determines the creation of puddles. Values range from 0 to 100, being 0 none at all and 100 a road completely capped with water. Puddles are created with static noise, meaning that they will always appear at the same locations.
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- <a name="carla.WeatherParameters.wind_intensity"></a>**<font color="#f8805a">wind_intensity</font>** (_float_)
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- <a name="carla.WeatherParameters.wind_intensity"></a>**<font color="#f8805a">wind_intensity</font>** (_float_)
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Controls the strenght of the wind with values from 0, no wind at all, to 100, a strong wind. The wind does affect rain direction and leaves from trees, so this value is restricted to avoid animation issues.
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Controls the strenght of the wind with values from 0, no wind at all, to 100, a strong wind. The wind does affect rain direction and leaves from trees, so this value is restricted to avoid animation issues.
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- <a name="carla.WeatherParameters.falloff"></a>**<font color="#f8805a">falloff</font>** (_float_)
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- <a name="carla.WeatherParameters.sun_azimuth_angle"></a>**<font color="#f8805a">sun_azimuth_angle</font>** (_float_)
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Density of the fog (as in specific mass). The bigger the value, the more dense and heavy it will be, and the fog will reach smaller heights. Corresponds to <a href="https://docs.unrealengine.com/en-US/Engine/Actors/FogEffects/HeightFog/index.html#:~:text=Using%20Exponential%20Height%20Fog%20Features,-The%20sections%20below&text=Add%20a%20second%20fog%20layer,height%20falloff%2C%20and%20height%20offset">Fog Height Falloff</a> in the UE docs. <br> If the value is 0, the fog will be lighter than air, and will cover the whole scene. <br> A value of 1 is approximately as dense as the air, and reaches normal-sized buildings. <br> For values greater than 5, the air will be so dense that it will be compressed on ground level.
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The azimuth angle of the sun in degrees. Values range from 0 to 360. Zero is an origin point in a sphere determined by Unreal Engine.
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- <a name="carla.WeatherParameters.sun_altitude_angle"></a>**<font color="#f8805a">sun_altitude_angle</font>** (_float_)
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Altitude angle of the sun in degrees. Values range from -90 to 90 corresponding to midnight and midday each.
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- <a name="carla.WeatherParameters.fog_density"></a>**<font color="#f8805a">fog_density</font>** (_float_)
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- <a name="carla.WeatherParameters.fog_density"></a>**<font color="#f8805a">fog_density</font>** (_float_)
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Fog concentration or thickness. It only affects the RGB camera sensor. Values range from 0 to 100.
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Fog concentration or thickness. It only affects the RGB camera sensor. Values range from 0 to 100.
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- <a name="carla.WeatherParameters.fog_distance"></a>**<font color="#f8805a">fog_distance</font>** (_float_)
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- <a name="carla.WeatherParameters.fog_distance"></a>**<font color="#f8805a">fog_distance</font>** (_float_)
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Fog start distance (in meters). Values range from 0 to infinite.
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Fog start distance (in meters). Values range from 0 to infinite.
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- <a name="carla.WeatherParameters.wetness"></a>**<font color="#f8805a">wetness</font>** (_float_)
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- <a name="carla.WeatherParameters.wetness"></a>**<font color="#f8805a">wetness</font>** (_float_)
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Wetness intensity. It only affects the RGB camera sensor. Values range from 0 to 100.
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Wetness intensity. It only affects the RGB camera sensor. Values range from 0 to 100.
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- <a name="carla.WeatherParameters.sun_azimuth_angle"></a>**<font color="#f8805a">sun_azimuth_angle</font>** (_float_)
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- <a name="carla.WeatherParameters.falloff"></a>**<font color="#f8805a">falloff</font>** (_float_)
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The azimuth angle of the sun in degrees. Values range from 0 to 360. Zero is an origin point in a sphere determined by Unreal Engine.
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Density of the fog (as in specific mass) from 0 to infinity. The bigger the value, the more dense and heavy it will be, and the fog will reach smaller heights. Corresponds to <a href="https://docs.unrealengine.com/en-US/Engine/Actors/FogEffects/HeightFog/index.html#:~:text=Using%20Exponential%20Height%20Fog%20Features,-The%20sections%20below&text=Add%20a%20second%20fog%20layer,height%20falloff%2C%20and%20height%20offset">Fog Height Falloff</a> in the UE docs. <br> If the value is 0, the fog will be lighter than air, and will cover the whole scene. <br> A value of 1 is approximately as dense as the air, and reaches normal-sized buildings. <br> For values greater than 5, the air will be so dense that it will be compressed on ground level.
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- <a name="carla.WeatherParameters.sun_altitude_angle"></a>**<font color="#f8805a">sun_altitude_angle</font>** (_float_)
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Altitude angle of the sun in degrees. Values range from -90 to 90 corresponding to midnight and midday each.
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<h3>Methods</h3>
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<h3>Methods</h3>
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- <a name="carla.WeatherParameters.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**cloudiness**=0.0</font>, <font color="#00a6ed">**precipitation**=0.0</font>, <font color="#00a6ed">**precipitation_deposits**=0.0</font>, <font color="#00a6ed">**wind_intensity**=0.0</font>, <font color="#00a6ed">**sun_azimuth_angle**=0.0</font>, <font color="#00a6ed">**sun_altitude_angle**=0.0</font>, <font color="#00a6ed">**fog_density**=0.0</font>, <font color="#00a6ed">**fog_distance**=0.0</font>, <font color="#00a6ed">**wetness**=0.0</font>)
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- <a name="carla.WeatherParameters.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**cloudiness**=0.0</font>, <font color="#00a6ed">**precipitation**=0.0</font>, <font color="#00a6ed">**precipitation_deposits**=0.0</font>, <font color="#00a6ed">**wind_intensity**=0.0</font>, <font color="#00a6ed">**sun_azimuth_angle**=0.0</font>, <font color="#00a6ed">**sun_altitude_angle**=0.0</font>, <font color="#00a6ed">**fog_density**=0.0</font>, <font color="#00a6ed">**fog_distance**=0.0</font>, <font color="#00a6ed">**wetness**=0.0</font>, <font color="#00a6ed">**falloff**=0.2</font>)
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Method to initialize an object defining weather conditions. This class has some presets for different noon and sunset conditions listed in a note below.
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Method to initialize an object defining weather conditions. This class has some presets for different noon and sunset conditions listed in a note below.
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- **Parameters:**
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- **Parameters:**
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- `cloudiness` (_float_) – 0 is a clear sky, 100 complete overcast.
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- `cloudiness` (_float_) – 0 is a clear sky, 100 complete overcast.
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@ -2375,9 +2375,10 @@ Method to initialize an object defining weather conditions. This class has some
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- `wind_intensity` (_float_) – 0 is calm, 100 a strong wind.
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- `wind_intensity` (_float_) – 0 is calm, 100 a strong wind.
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- `sun_azimuth_angle` (_float_) – 0 is an arbitrary North, 180 its corresponding South.
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- `sun_azimuth_angle` (_float_) – 0 is an arbitrary North, 180 its corresponding South.
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- `sun_altitude_angle` (_float_) – 90 is midday, -90 is midnight.
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- `sun_altitude_angle` (_float_) – 90 is midday, -90 is midnight.
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- `fog_density` (_float_) – Density of the fog, from 0 to 100.
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- `fog_density` (_float_) – Concentration or thickness of the fog, from 0 to 100.
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- `fog_distance` (_float_) – Distance where the fog starts in meters.
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- `fog_distance` (_float_) – Distance where the fog starts in meters.
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- `wetness` (_float_) – Humidity percentages of the road, from 0 to 100.
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- `wetness` (_float_) – Humidity percentages of the road, from 0 to 100.
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- `falloff` (_float_) – Density (specific mass) of the fog, from 0 to infinity.
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- **Note:** <font color="#8E8E8E">_ClearNoon, CloudyNoon, WetNoon, WetCloudyNoon, SoftRainNoon, MidRainyNoon, HardRainNoon, ClearSunset, CloudySunset, WetSunset, WetCloudySunset, SoftRainSunset, MidRainSunset, HardRainSunset.
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- **Note:** <font color="#8E8E8E">_ClearNoon, CloudyNoon, WetNoon, WetCloudyNoon, SoftRainNoon, MidRainyNoon, HardRainNoon, ClearSunset, CloudySunset, WetSunset, WetCloudySunset, SoftRainSunset, MidRainSunset, HardRainSunset.
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_</font>
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_</font>
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@ -30,10 +30,15 @@
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doc: >
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Controls the strenght of the wind with values from 0, no wind at all, to 100, a strong wind. The wind does affect rain direction and leaves from trees, so this value is restricted to avoid animation issues.
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Controls the strenght of the wind with values from 0, no wind at all, to 100, a strong wind. The wind does affect rain direction and leaves from trees, so this value is restricted to avoid animation issues.
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# --------------------------------------
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# --------------------------------------
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- var_name: falloff
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- var_name: sun_azimuth_angle
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type: float
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type: float
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doc: >
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doc: >
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Density of the fog (as in specific mass). The bigger the value, the more dense and heavy it will be, and the fog will reach smaller heights. Corresponds to <a href="https://docs.unrealengine.com/en-US/Engine/Actors/FogEffects/HeightFog/index.html#:~:text=Using%20Exponential%20Height%20Fog%20Features,-The%20sections%20below&text=Add%20a%20second%20fog%20layer,height%20falloff%2C%20and%20height%20offset">Fog Height Falloff</a> in the UE docs. <br> If the value is 0, the fog will be lighter than air, and will cover the whole scene. <br> A value of 1 is approximately as dense as the air, and reaches normal-sized buildings. <br> For values greater than 5, the air will be so dense that it will be compressed on ground level.
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The azimuth angle of the sun in degrees. Values range from 0 to 360. Zero is an origin point in a sphere determined by Unreal Engine.
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# --------------------------------------
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- var_name: sun_altitude_angle
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type: float
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doc: >
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Altitude angle of the sun in degrees. Values range from -90 to 90 corresponding to midnight and midday each.
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# --------------------------------------
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# --------------------------------------
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- var_name: fog_density
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- var_name: fog_density
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type: float
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type: float
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Wetness intensity. It only affects the RGB camera sensor. Values range from 0 to 100.
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Wetness intensity. It only affects the RGB camera sensor. Values range from 0 to 100.
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# --------------------------------------
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# --------------------------------------
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- var_name: sun_azimuth_angle
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- var_name: falloff
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type: float
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type: float
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The azimuth angle of the sun in degrees. Values range from 0 to 360. Zero is an origin point in a sphere determined by Unreal Engine.
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Density of the fog (as in specific mass) from 0 to infinity. The bigger the value, the more dense and heavy it will be, and the fog will reach smaller heights. Corresponds to <a href="https://docs.unrealengine.com/en-US/Engine/Actors/FogEffects/HeightFog/index.html#:~:text=Using%20Exponential%20Height%20Fog%20Features,-The%20sections%20below&text=Add%20a%20second%20fog%20layer,height%20falloff%2C%20and%20height%20offset">Fog Height Falloff</a> in the UE docs. <br> If the value is 0, the fog will be lighter than air, and will cover the whole scene. <br> A value of 1 is approximately as dense as the air, and reaches normal-sized buildings. <br> For values greater than 5, the air will be so dense that it will be compressed on ground level.
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# --------------------------------------
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- var_name: sun_altitude_angle
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type: float
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doc: >
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Altitude angle of the sun in degrees. Values range from -90 to 90 corresponding to midnight and midday each.
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# - METHODS ----------------------------
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# - METHODS ----------------------------
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methods:
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methods:
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@ -98,7 +98,7 @@
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type: float
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type: float
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default: 0.0
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default: 0.0
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Density of the fog, from 0 to 100.
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Concentration or thickness of the fog, from 0 to 100.
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- param_name: fog_distance
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- param_name: fog_distance
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type: float
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type: float
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default: 0.0
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default: 0.0
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default: 0.0
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default: 0.0
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Humidity percentages of the road, from 0 to 100.
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Humidity percentages of the road, from 0 to 100.
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- param_name: falloff
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type: float
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default: 0.2
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Density (specific mass) of the fog, from 0 to infinity.
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note: >
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note: >
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ClearNoon, CloudyNoon, WetNoon, WetCloudyNoon, SoftRainNoon, MidRainyNoon, HardRainNoon, ClearSunset, CloudySunset, WetSunset, WetCloudySunset, SoftRainSunset, MidRainSunset, HardRainSunset.
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ClearNoon, CloudyNoon, WetNoon, WetCloudyNoon, SoftRainNoon, MidRainyNoon, HardRainNoon, ClearSunset, CloudySunset, WetSunset, WetCloudySunset, SoftRainSunset, MidRainSunset, HardRainSunset.
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doc: >
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doc: >
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