Added code to be able to use the experimental Vulkan API for rendering.
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@ -19,7 +19,6 @@
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#include "Paths.h"
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static constexpr auto DEPTH_MAT_PATH =
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#if PLATFORM_LINUX
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TEXT("Material'/Carla/PostProcessingMaterials/DepthEffectMaterial_GLSL.DepthEffectMaterial_GLSL'");
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@ -142,14 +141,14 @@ void ASceneCaptureCamera::BeginPlay()
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void ASceneCaptureCamera::Tick(const float DeltaSeconds)
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{
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Super::Tick(DeltaSeconds);
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auto fn = [=](){WritePixels(DeltaSeconds);};
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auto fn = [=](FRHICommandListImmediate& RHICmdList){WritePixels(DeltaSeconds,RHICmdList);};
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ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER(
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FWritePixels,
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decltype(fn),write_function,fn,
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{
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write_function();
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write_function(RHICmdList);
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});
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}
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float ASceneCaptureCamera::GetFOVAngle() const
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@ -226,7 +225,7 @@ bool ASceneCaptureCamera::ReadPixels(TArray<FColor> &BitMap) const
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return RTResource->ReadPixels(BitMap, ReadPixelFlags);
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}
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void ASceneCaptureCamera::WritePixels(float DeltaTime) const
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void ASceneCaptureCamera::WritePixels(float DeltaTime, FRHICommandListImmediate& rhi_cmd_list) const
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{
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check(IsInRenderingThread());
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if(!CaptureRenderTarget)
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@ -234,16 +233,8 @@ void ASceneCaptureCamera::WritePixels(float DeltaTime) const
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UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target"));
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return ;
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}
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FRHITexture2D *texture = CaptureRenderTarget->GetRenderTargetResource()->GetRenderTargetTexture();
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if(!texture)
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{
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UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render texture"));
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return ;
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}
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const uint32 width = texture->GetSizeX();
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uint32 height = texture->GetSizeY();
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uint32 stride;
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uint8 *src = reinterpret_cast<uint8*>(RHILockTexture2D(texture, 0, RLM_ReadOnly, stride, false));
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FTextureRenderTarget2DResource* RenderResource = (FTextureRenderTarget2DResource*)CaptureRenderTarget->Resource;
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struct {
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uint32 Width;
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uint32 Height;
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@ -255,31 +246,56 @@ void ASceneCaptureCamera::WritePixels(float DeltaTime) const
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PostProcessEffect::ToUInt(PostProcessEffect),
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CaptureComponent2D->FOVAngle
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};
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FSensorDataView DataView(
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GetId(),
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FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
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FReadOnlyBufferView{src,stride*height}
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);
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WriteSensorData(DataView);
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/*
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* example of buffer manual copy
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const uint32 bufferSize = stride * height;
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RawData.Empty(width*height);
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FMemory::BigBlockMemcpy(captureBuffer->getBuffer<void>(), src, captureBuffer->getBufferSize());
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for(unsigned y = 0; y < height; ++y)
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if(IsVulkanPlatform(GMaxRHIShaderPlatform))
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{
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for(unsigned x = 0; x < width; ++x)
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{
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//RGBA ->
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RawData.Add(FColor(src[2],src[1],src[0],src[3]));
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src += 4;
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}
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}*/
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RHIUnlockTexture2D(texture, 0, false);
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FTextureRHIParamRef texture = RenderResource->GetRenderTargetTexture();
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if(!texture)
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{
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UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render target texture"));
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return;
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}
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struct FReadSurfaceContext
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{
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FRenderTarget* SrcRenderTarget;
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TArray<FColor>* OutData;
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FIntRect Rect;
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FReadSurfaceDataFlags Flags;
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};
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TArray<FColor> Pixels;
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rhi_cmd_list.ReadSurfaceData(
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texture,
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FIntRect(0, 0, RenderResource->GetSizeXY().X, RenderResource->GetSizeXY().Y),
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Pixels,
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FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX)
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);
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FSensorDataView DataView(
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GetId(),
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FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
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FReadOnlyBufferView{Pixels}
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);
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WriteSensorData(DataView);
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} else
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{
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//if it's not vulkan we can lock the render target texture resource
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FRHITexture2D *texture = CaptureRenderTarget->GetRenderTargetResource()->GetRenderTargetTexture();
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if(!texture)
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{
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UE_LOG(LogCarla, Error, TEXT("SceneCaptureCamera: Missing render texture"));
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return ;
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}
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const uint32 height = texture->GetSizeY();
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uint32 stride;
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uint8 *src = reinterpret_cast<uint8*>(RHILockTexture2D(texture, 0, RLM_ReadOnly, stride, false));
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const FSensorDataView DataView(
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GetId(),
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FReadOnlyBufferView{reinterpret_cast<const void *>(&ImageHeader), sizeof(ImageHeader)},
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FReadOnlyBufferView{src,stride*height}
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);
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WriteSensorData(DataView);
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RHIUnlockTexture2D(texture, 0, false);
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}
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}
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@ -72,7 +72,7 @@ public:
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private:
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///Read the camera buffer and write it to a color array
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void WritePixels(float DeltaTime) const;
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void WritePixels(float DeltaTime,FRHICommandListImmediate& rhi_cmd_list) const;
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/// Used to synchronize the DrawFrustumComponent with the
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/// SceneCaptureComponent2D settings.
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@ -149,7 +149,7 @@ void UCarlaSettingsDelegate::LaunchLowQualityCommands(UWorld * world) const
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GEngine->Exec(world,TEXT("r.SSR.MaxRoughness 0.1"));
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GEngine->Exec(world,TEXT("r.AllowOcclusionQueries 1"));
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//GEngine->Exec(world,TEXT("r.SSR 0"));
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GEngine->Exec(world,TEXT("r.StencilForLODDither 1"));
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//GEngine->Exec(world,TEXT("r.StencilForLODDither 1")); //readonly
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GEngine->Exec(world,TEXT("r.EarlyZPass 2")); //transparent before opaque
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GEngine->Exec(world,TEXT("r.EarlyZPassMovable 1"));
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GEngine->Exec(world,TEXT("Foliage.DitheredLOD 0"));
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@ -185,7 +185,7 @@ void UCarlaSettingsDelegate::SetAllRoads(UWorld* world, const float max_draw_dis
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if(staticmeshcomponent)
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{
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staticmeshcomponent->bAllowCullDistanceVolume = (max_draw_distance>0);
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//staticmeshcomponent->bUseAsOccluder = false;
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staticmeshcomponent->bUseAsOccluder = false;
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staticmeshcomponent->LDMaxDrawDistance = max_draw_distance;
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staticmeshcomponent->CastShadow = (max_draw_distance==0);
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if(road_pieces_materials.Num()>0)
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@ -288,7 +288,7 @@ void UCarlaSettingsDelegate::LaunchEpicQualityCommands(UWorld* world) const
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GEngine->Exec(world,TEXT("r.SceneColorFringeQuality 1"));
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GEngine->Exec(world,TEXT("r.FastBlurThreshold 100"));
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GEngine->Exec(world,TEXT("r.SSR.MaxRoughness -1"));
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GEngine->Exec(world,TEXT("r.StencilForLODDither 0"));
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//GEngine->Exec(world,TEXT("r.StencilForLODDither 0")); //readonly
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GEngine->Exec(world,TEXT("r.EarlyZPass 3"));
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GEngine->Exec(world,TEXT("r.EarlyZPassMovable 1"));
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GEngine->Exec(world,TEXT("Foliage.DitheredLOD 1"));
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