Little changes in script

This commit is contained in:
bernatx 2019-07-02 16:06:35 +02:00 committed by Néstor Subirón
parent 1ae71d9521
commit 07f1601689
1 changed files with 3 additions and 3 deletions

View File

@ -66,7 +66,7 @@ def main():
'--filterw',
metavar='PATTERN',
default='walker.pedestrian.*',
help='pedestrians filter (default: "walker.pedestrian.*")')
help='pedestrians filter (default: "walker.*")')
args = argparser.parse_args()
logging.basicConfig(format='%(levelname)s: %(message)s', level=logging.INFO)
@ -136,8 +136,8 @@ def main():
spawn_point.location = world.get_random_location_from_navigation()
if (spawn_point.location != None):
spawn_points.append(spawn_point)
batch = []
# 2. we spawn the walker object
batch = []
for spawn_point in spawn_points:
walker_bp = random.choice(blueprintsWalkers)
# set as not invencible
@ -149,7 +149,7 @@ def main():
if results[i].error:
logging.error(results[i].error)
else:
walkers_list.append({"id": results[i].actor_id, "trans": spawn_points[i], "con": None})
walkers_list.append({"id": results[i].actor_id})
# 3. we spawn the walker controller
batch = []
walker_controller_bp = world.get_blueprint_library().find('controller.ai.walker')