Fixed ilumination camera values

This commit is contained in:
Marc Garcia Puig 2020-07-23 10:21:42 +02:00
parent a71e6e9fe6
commit 09a193564b
1 changed files with 6 additions and 6 deletions

View File

@ -427,7 +427,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation ExposureCompensation;
ExposureCompensation.Id = TEXT("exposure_compensation");
ExposureCompensation.Type = EActorAttributeType::Float;
ExposureCompensation.RecommendedValues = { TEXT("3.0") };
ExposureCompensation.RecommendedValues = { TEXT("0.0") };
ExposureCompensation.bRestrictToRecommended = false;
// - Manual ------------------------------------------------
@ -446,7 +446,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation ISO; // S
ISO.Id = TEXT("iso");
ISO.Type = EActorAttributeType::Float;
ISO.RecommendedValues = { TEXT("1200.0") };
ISO.RecommendedValues = { TEXT("200.0") };
ISO.bRestrictToRecommended = false;
// Defines the size of the opening for the camera lens.
@ -454,7 +454,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
FActorVariation Aperture; // N
Aperture.Id = TEXT("fstop");
Aperture.Type = EActorAttributeType::Float;
Aperture.RecommendedValues = { TEXT("1.4") };
Aperture.RecommendedValues = { TEXT("16.0") };
Aperture.bRestrictToRecommended = false;
// - Histogram ---------------------------------------------
@ -1371,13 +1371,13 @@ void UActorBlueprintFunctionLibrary::SetCamera(
Camera->SetExposureMethod(EAutoExposureMethod::AEM_Manual);
}
Camera->SetExposureCompensation(
RetrieveActorAttributeToFloat("exposure_compensation", Description.Variations, 3.0f));
RetrieveActorAttributeToFloat("exposure_compensation", Description.Variations, 0.0f));
Camera->SetShutterSpeed(
RetrieveActorAttributeToFloat("shutter_speed", Description.Variations, 60.0f));
Camera->SetISO(
RetrieveActorAttributeToFloat("iso", Description.Variations, 1200.0f));
RetrieveActorAttributeToFloat("iso", Description.Variations, 200.0f));
Camera->SetAperture(
RetrieveActorAttributeToFloat("fstop", Description.Variations, 1.4f));
RetrieveActorAttributeToFloat("fstop", Description.Variations, 16.0f));
Camera->SetExposureMinBrightness(
RetrieveActorAttributeToFloat("exposure_min_bright", Description.Variations, 0.1f));