Camera delegate moved to OnEndFrame (game thread)
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@ -490,7 +490,7 @@ void ASceneCaptureSensor::BeginPlay()
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Super::BeginPlay();
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SendPixelsDelegate = FCoreDelegates::OnEndFrameRT.AddUObject(this, &ASceneCaptureSensor::SendPixels);
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SendPixelsDelegate = FCoreDelegates::OnEndFrame.AddUObject(this, &ASceneCaptureSensor::SendPixels);
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}
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void ASceneCaptureSensor::Tick(float DeltaTime)
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@ -511,7 +511,7 @@ void ASceneCaptureSensor::EndPlay(const EEndPlayReason::Type EndPlayReason)
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Super::EndPlay(EndPlayReason);
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SCENE_CAPTURE_COUNTER = 0u;
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FCoreDelegates::OnEndFrameRT.Remove(SendPixelsDelegate);
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FCoreDelegates::OnEndFrame.Remove(SendPixelsDelegate);
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}
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// =============================================================================
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