diff --git a/PythonAPI/no_rendering_mode.py b/PythonAPI/no_rendering_mode.py index ecdb5b968..4bb2aa739 100755 --- a/PythonAPI/no_rendering_mode.py +++ b/PythonAPI/no_rendering_mode.py @@ -782,11 +782,11 @@ class ModuleWorld(object): # Render speed limit white_circle_radius = int(radius * 0.75) - pygame.draw.circle(surface, COLOR_SCARLET_RED_0, (x, y), radius) - pygame.draw.circle(surface, COLOR_ALUMINIUM_0, (x, y), white_circle_radius) + pygame.draw.circle(surface, (239, 41, 41), (x, y), radius) + pygame.draw.circle(surface, (251, 241, 199), (x, y), white_circle_radius) limit = sl.type_id.split('.')[2] - font_surface = font.render(limit, False, COLOR_ALUMINIUM_5) + font_surface = font.render(limit, False, (31, 31, 31)) # Blit if self.hero_actor is not None: @@ -833,7 +833,7 @@ class ModuleWorld(object): t = v.get_transform() t.transform(corners) corners = [world_to_pixel(p) for p in corners] - pygame.draw.lines(surface, color, False, corners, max(int(2 * scale_factor),1 )) + pygame.draw.lines(surface, color, False, corners, 2) def render_actors(self, surface, vehicles, traffic_lights, speed_limits, walkers, scale_factor): # Render Vehicles