Remove the location argument when calling start()
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@ -14,7 +14,7 @@ namespace client {
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WalkerAIController::WalkerAIController(ActorInitializer init)
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: Actor(std::move(init)) {}
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void WalkerAIController::Start(carla::geom::Location location) {
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void WalkerAIController::Start() {
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GetEpisode().Lock()->RegisterAIController(*this);
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// add the walker in the Recast & Detour
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@ -22,7 +22,7 @@ namespace client {
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if (walker != nullptr) {
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auto nav = GetEpisode().Lock()->GetNavigation();
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if (nav != nullptr) {
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nav->AddWalker(walker->GetId(), location);
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nav->AddWalker(walker->GetId(), walker->GetLocation());
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}
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}
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}
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@ -18,7 +18,7 @@ namespace client {
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explicit WalkerAIController(ActorInitializer init);
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void Start(carla::geom::Location location);
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void Start();
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void Stop();
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@ -356,8 +356,8 @@ namespace nav {
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// force single thread running this
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std::lock_guard<std::mutex> lock(_mutex);
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// from Unreal coordinates
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float PointFrom[3] = { from.x, from.z, from.y };
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// from Unreal coordinates (subtract half height to move pivot from center (unreal) to bottom (recast))
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float PointFrom[3] = { from.x, from.z - (AGENT_HEIGHT / 2.0f), from.y };
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// add walker
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int index = _crowd->addAgent(PointFrom, ¶ms);
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if (index == -1) {
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@ -172,11 +172,10 @@ def main():
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for i in range(0, len(all_id), 2):
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# index in the walkers_list
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index = int(i / 2)
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# set start position of walker
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all_actors[i].start(walkers_list[index]["trans"].location)
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# start walker
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all_actors[i].start()
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# set walk to random point
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target = world.get_random_location_from_navigation()
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all_actors[i].go_to_location(target)
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all_actors[i].go_to_location(world.get_random_location_from_navigation())
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# random max speed
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all_actors[i].set_max_speed(1 + random.random()) # max speed between 1 and 2 (default is 1.4 m/s)
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