Update content link and Windows fixes (#1698)

* Updated Content link
* Fixes windows compilation
* Prepend static keyword for friction trigger in bp library
This commit is contained in:
manishthani 2019-06-03 15:26:43 +01:00 committed by Néstor Subirón
parent 35fdaec670
commit 0f96b05715
4 changed files with 5 additions and 3 deletions

View File

@ -521,7 +521,7 @@ void UActorBlueprintFunctionLibrary::MakeTriggerDefinition(
bool &Success,
FActorDefinition &Definition)
{
FillIdAndTags(Definition, TEXT("trigger"), Id);
FillIdAndTags(Definition, TEXT("static"), TEXT("trigger"), Id);
AddVariationsForTrigger(Definition);
Success = CheckActorDefinition(Definition);
check(Success);

View File

@ -54,7 +54,9 @@ public class Carla : ModuleRules
"Json",
"JsonUtilities",
"Landscape",
"PhysX",
"PhysXVehicles",
"PhysXVehicleLib",
"Slate",
"SlateCore"
// ... add private dependencies that you statically link with here ...

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@ -316,7 +316,7 @@ void ACarlaWheeledVehicle::ApplyVehiclePhysicsControl(const FVehiclePhysicsContr
return;
}
for (auto i = 0u; i < PhysicsWheelsNum; ++i)
for (int32 i = 0; i < PhysicsWheelsNum; ++i)
{
PxVehicleWheelData PWheelData = Vehicle4W->PVehicle->mWheelsSimData.getWheelData(i);

View File

@ -28,4 +28,4 @@
# http://carla-assets-internal.s3.amazonaws.com/Content/PUT_FILE_ID_HERE.tar.gz
0.9.5: 20190404_c7b464a
Latest: 20190523_93bb78b
Latest: 20190529_26b47ad