Rewrite the RayCastRawLidar to store all info
- We needed to change completly the way we store and compute the data because for some reason we could access the actor information from the computation threads so we store all the FHitResult in the Sensor and then we compute the Detection information when we store in the LidarRawData structure.
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3c5f051f93
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12cf111a45
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@ -10,6 +10,7 @@
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#include <cstdint>
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#include <vector>
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#include <numeric>
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namespace carla {
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namespace sensor {
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@ -107,6 +108,10 @@ namespace data {
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return _header[Index::ChannelCount];
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}
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/// TO BE REMOVED, only kept to avoid breaking LidarData class
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std::vector<std::vector<LidarRawDetection>> _aux_points;
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void Reset(uint32_t channel_point_count) {
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std::memset(_header.data() + Index::SIZE, 0, sizeof(uint32_t) * GetChannelCount());
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_max_channel_points = channel_point_count;
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@ -123,19 +128,27 @@ namespace data {
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_aux_points[channel].emplace_back(detection);
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}
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void SaveDetections() {
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_ser_points.clear();
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_ser_points.reserve(GetChannelCount() * _max_channel_points);
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for (auto idxChannel = 0u; idxChannel < GetChannelCount(); ++idxChannel) {
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_header[Index::SIZE + idxChannel] = static_cast<uint32_t>(_aux_points.size());
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_ser_points.insert(_ser_points.end(), _aux_points[idxChannel].begin(), _aux_points[idxChannel].end());
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}
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void ResetSerPoints(std::vector<uint32_t> points_per_channel) {
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DEBUG_ASSERT(GetChannelCount() > points_per_channel.size());
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std::memset(_header.data() + Index::SIZE, 0, sizeof(uint32_t) * GetChannelCount());
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for (auto idxChannel = 0u; idxChannel < GetChannelCount(); ++idxChannel)
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_header[Index::SIZE + idxChannel] = points_per_channel[idxChannel];
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uint32_t total_points = std::accumulate(points_per_channel.begin(), points_per_channel.end(), 0);
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_ser_points.clear();
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_ser_points.reserve(total_points);
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}
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void WritePointSync(LidarRawDetection &detection) {
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_ser_points.emplace_back(detection);
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}
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protected:
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std::vector<uint32_t> _header;
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std::vector<std::vector<LidarRawDetection>> _aux_points;
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uint32_t _max_channel_points;
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private:
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@ -68,13 +68,13 @@ void ARayCastRawLidar::Tick(const float DeltaTime)
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{
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Super::Tick(DeltaTime);
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ReadPoints(DeltaTime);
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SimulateLidar(DeltaTime);
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auto DataStream = GetDataStream(*this);
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DataStream.Send(*this, LidarData, DataStream.PopBufferFromPool());
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}
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void ARayCastRawLidar::ReadPoints(const float DeltaTime)
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void ARayCastRawLidar::SimulateLidar(const float DeltaTime)
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{
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const uint32 ChannelCount = Description.Channels;
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const uint32 PointsToScanWithOneLaser =
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@ -100,96 +100,110 @@ void ARayCastRawLidar::ReadPoints(const float DeltaTime)
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LidarData.Reset(PointsToScanWithOneLaser);
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ResetRecordedHits(ChannelCount, PointsToScanWithOneLaser);
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GetWorld()->GetPhysicsScene()->GetPxScene()->lockRead();
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ParallelFor(ChannelCount, [&](int32 idxChannel) {
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FCriticalSection Mutex;
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ParallelFor(PointsToScanWithOneLaser, [&](int32 idxPtsOneLaser) {
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FDetection Detection;
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const float Angle = CurrentHorizontalAngle + AngleDistanceOfLaserMeasure * idxPtsOneLaser;
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if (ShootLaser(idxChannel, Angle, Detection)) {
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FHitResult HitResult;
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float VertAngle = LaserAngles[idxChannel];
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float HorizAngle = CurrentHorizontalAngle + AngleDistanceOfLaserMeasure * idxPtsOneLaser;
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bool PreprocessResult = PreprocessRay(VertAngle, HorizAngle);
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if (PreprocessResult && ShootLaser(VertAngle, HorizAngle, HitResult)) {
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Mutex.Lock();
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LidarData.WritePointAsync(idxChannel, Detection);
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WritePointAsync(idxChannel, HitResult);
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Mutex.Unlock();
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}
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});
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});
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GetWorld()->GetPhysicsScene()->GetPxScene()->unlockRead();
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LidarData.SaveDetections();
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FTransform ActorTransf = GetTransform();
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ComputeAndSaveDetections(ActorTransf);
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const float HorizontalAngle = carla::geom::Math::ToRadians(
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std::fmod(CurrentHorizontalAngle + AngleDistanceOfTick, 360.0f));
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LidarData.SetHorizontalAngle(HorizontalAngle);
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}
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void ARayCastRawLidar::ResetRecordedHits(uint32_t Channels, uint32_t MaxPointsPerChannel) {
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RecordedHits.resize(Channels);
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for (auto& aux : RecordedHits) {
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aux.clear();
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aux.reserve(MaxPointsPerChannel);
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}
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}
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void ARayCastRawLidar::WritePointAsync(uint32_t channel, FHitResult &detection) {
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DEBUG_ASSERT(GetChannelCount() > channel);
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RecordedHits[channel].emplace_back(detection);
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}
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/*
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float ARayCastRawLidar::ComputeIntensity(const FVector &LidarBodyLoc, const FHitResult& HitInfo) const
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{
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return 0.0;
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void ARayCastRawLidar::ComputeAndSaveDetections(const FTransform& SensorTransform) {
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std::vector<u_int32_t> PointsPerChannel(Description.Channels);
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const FVector HitPoint = HitInfo.ImpactPoint - LidarBodyLoc;
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const float Distance = 0.01f * HitPoint.Size();
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for (auto idxChannel = 0u; idxChannel < Description.Channels; ++idxChannel)
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PointsPerChannel[idxChannel] = RecordedHits[idxChannel].size();
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LidarData.ResetSerPoints(PointsPerChannel);
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const float AttenAtm = Description.AtmospAttenRate;
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const float AbsAtm = exp(-AttenAtm * Distance);
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for (auto idxChannel = 0u; idxChannel < Description.Channels; ++idxChannel) {
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for (auto& hit : RecordedHits[idxChannel]) {
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FDetection detection;
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ComputeRawDetection(hit, SensorTransform, detection);
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const FActorRegistry &Registry = GetEpisode().GetActorRegistry();
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uint8 label = 69;
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// AActor* actor = HitInfo.Actor.Get();
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// if (actor != nullptr) {
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// FActorView view = Registry.Find(actor);
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//
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// if(view.IsValid()){
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// const FActorInfo* ActorInfo = view.GetActorInfo();
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//
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// if(ActorInfo != nullptr) {
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// //TSet<ECityObjectLabel> labels = ActorInfo->SemanticTags;
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// //if(labels.Num() == 1)
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// // label = static_cast<uint8>(*labels.CreateConstIterator());
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// }
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// else {
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// UE_LOG(LogCarla, Warning, TEXT("Info not valid!!!!"));
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// }
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// }
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// else {
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// UE_LOG(LogCarla, Warning, TEXT("View not valid %p!!!!"), view.GetActor());
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// }
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//
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// }
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// else {
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// UE_LOG(LogCarla, Warning, TEXT("Actor not found!!!!"));
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// }
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const float IntRec = AbsAtm;
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return IntRec;
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}
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*/
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LidarData.WritePointSync(detection);
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}
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}
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}
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void ARayCastRawLidar::ComputeRawDetection(const FHitResult& HitInfo, const FTransform& SensorTransf, FDetection& Detection) const
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{
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const FVector hp = HitInfo.ImpactPoint;
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Detection.point = SensorTransf.Inverse().TransformPosition(hp);
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const FVector HitPoint = HitInfo.ImpactPoint;
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Detection.point = SensorTransf.Inverse().TransformPosition(HitPoint);
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Detection.cos_inc_angle = -1.0f;
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Detection.object_idx = 2;
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Detection.object_tag = 3;
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const FVector VecInc = - (HitPoint - SensorTransf.GetLocation()).GetSafeNormal();
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Detection.cos_inc_angle = FVector::DotProduct(VecInc, HitInfo.ImpactNormal);
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const FActorRegistry &Registry = GetEpisode().GetActorRegistry();
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AActor* actor = HitInfo.Actor.Get();
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Detection.object_idx = 0;
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Detection.object_tag = static_cast<uint32_t>(ECityObjectLabel::None);
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if (actor != nullptr) {
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FActorView view = Registry.Find(actor);
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if(view.IsValid()) {
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const FActorInfo* ActorInfo = view.GetActorInfo();
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Detection.object_idx = ActorInfo->Description.UId;
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if(ActorInfo != nullptr) {
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TSet<ECityObjectLabel> labels = ActorInfo->SemanticTags;
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if(labels.Num() == 1)
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Detection.object_tag = static_cast<uint32_t>(*labels.CreateConstIterator());
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}
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else {
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UE_LOG(LogCarla, Warning, TEXT("Info not valid!!!!"));
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}
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}
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else {
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UE_LOG(LogCarla, Warning, TEXT("View is not valid %p!!!!"), view.GetActor());
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}
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}
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else {
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UE_LOG(LogCarla, Warning, TEXT("Actor not valid %p!!!!"), actor);
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}
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}
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bool ARayCastRawLidar::ShootLaser(const uint32 Channel, const float HorizontalAngle, FDetection& Detection) const
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bool ARayCastRawLidar::ShootLaser(const float VerticalAngle, const float HorizontalAngle, FHitResult& HitResult) const
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{
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// FIXME with a preprocess
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// if(DropOffGenActive && RandomEngine->GetUniformFloat() < Description.DropOffGenRate)
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// return false;
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const float VerticalAngle = LaserAngles[Channel];
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FCollisionQueryParams TraceParams = FCollisionQueryParams(FName(TEXT("Laser_Trace")), true, this);
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TraceParams.bTraceComplex = true;
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TraceParams.bReturnPhysicalMaterial = false;
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@ -216,32 +230,9 @@ bool ARayCastRawLidar::ShootLaser(const uint32 Channel, const float HorizontalAn
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FCollisionResponseParams::DefaultResponseParam
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);
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if (HitInfo.bBlockingHit)
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{
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if (Description.ShowDebugPoints)
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{
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DrawDebugPoint(
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GetWorld(),
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HitInfo.ImpactPoint,
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10, //size
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FColor(255,0,255),
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false, //persistent (never goes away)
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0.1 //point leaves a trail on moving object
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);
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}
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ComputeRawDetection(HitInfo, ActorTransf, Detection);
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if (HitInfo.bBlockingHit) {
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HitResult = HitInfo;
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return true;
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// FIXME with postprocess
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// if(Intensity > Description.DropOffIntensityLimit)
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// return true;
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// else
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// return RandomEngine->GetUniformFloat() < DropOffAlpha * Intensity + DropOffBeta;
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//
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} else {
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return false;
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}
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@ -39,22 +39,37 @@ public:
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void Set(const FLidarDescription &LidarDescription);
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protected:
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virtual void Tick(float DeltaTime) override;
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private:
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/// Creates a Laser for each channel.
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void CreateLasers();
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/// Updates LidarMeasurement with the points read in DeltaTime.
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void ReadPoints(float DeltaTime);
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void SimulateLidar(float DeltaTime);
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/// Shoot a laser ray-trace, return whether the laser hit something.
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bool ShootLaser(uint32 Channel, float HorizontalAngle, FDetection &RawData) const;
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bool ShootLaser(const float VerticalAngle, float HorizontalAngle, FHitResult &RawData) const;
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/// Method that allow to preprocess the ray before shoot it
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bool PreprocessRay(const float& VerticalAngle, float &HorizontalAngle) const {
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// This method allows to introduce noise or drop points if needed
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// A true return value will make the proposed ray to be actually computed.
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return true;
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}
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/// Compute all raw detection information
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void ComputeRawDetection(const FHitResult& HitInfo, const FTransform& SensorTransf, FDetection& Detection) const;
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void ComputeRawDetection(const FHitResult &HitInfo, const FTransform &SensorTransf, FDetection &Detection) const;
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/// Saving the hits the raycast returns per channel
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void WritePointAsync(uint32_t Channel, FHitResult &Detection);
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/// Clear the recorded data structure
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void ResetRecordedHits(uint32_t Channels, uint32_t MaxPointsPerChannel);
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/// Clear the recorded data structure
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void ComputeAndSaveDetections(const FTransform &SensorTransform);
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UPROPERTY(EditAnywhere)
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@ -63,4 +78,6 @@ private:
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TArray<float> LaserAngles;
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FLidarData LidarData;
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std::vector<std::vector<FHitResult>> RecordedHits;
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};
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