Improvements to the dust_storm weather parameter. (#5388)
* Switched DustStorm parameter from bool to float.
* Automatically detect clang version.
* Revert "Automatically detect clang version."
This reverts commit 4ac1c95c26
.
* Update environment.py weather presets.
* Expose dust_storm console command in environment.py + documentation.
* Fix minor DustStorm preset error.
* Update CHANGELOG.md
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@ -19,6 +19,7 @@
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* Added new API function: `set_day_night_cycle` at the LightManager, to (de)activate the automatic switch of the lights when the simulation changes from day to night mode, and viceversa.
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* Added new API function: `set_day_night_cycle` at the LightManager, to (de)activate the automatic switch of the lights when the simulation changes from day to night mode, and viceversa.
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* Switch to boost::variant2 for rpc::Command as that allows more than 20 RPC commands
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* Switch to boost::variant2 for rpc::Command as that allows more than 20 RPC commands
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* Added post process effects for rainy and dusty weathers.
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* Added post process effects for rainy and dusty weathers.
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* Switched data type of the dust storm weather parameter from bool to float.
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* Check for the version of the installed Clang compiler during build.
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* Check for the version of the installed Clang compiler during build.
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## CARLA 0.9.13
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## CARLA 0.9.13
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@ -3138,7 +3138,7 @@ Rain intensity values range from 0 to 100, being 0 none at all and 100 a heavy r
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- <a name="carla.WeatherParameters.precipitation_deposits"></a>**<font color="#f8805a">precipitation_deposits</font>** (_float_)
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- <a name="carla.WeatherParameters.precipitation_deposits"></a>**<font color="#f8805a">precipitation_deposits</font>** (_float_)
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Determines the creation of puddles. Values range from 0 to 100, being 0 none at all and 100 a road completely capped with water. Puddles are created with static noise, meaning that they will always appear at the same locations.
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Determines the creation of puddles. Values range from 0 to 100, being 0 none at all and 100 a road completely capped with water. Puddles are created with static noise, meaning that they will always appear at the same locations.
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- <a name="carla.WeatherParameters.wind_intensity"></a>**<font color="#f8805a">wind_intensity</font>** (_float_)
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- <a name="carla.WeatherParameters.wind_intensity"></a>**<font color="#f8805a">wind_intensity</font>** (_float_)
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Controls the strenght of the wind with values from 0, no wind at all, to 100, a strong wind. The wind does affect rain direction and leaves from trees, so this value is restricted to avoid animation issues.
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Controls the strength of the wind with values from 0, no wind at all, to 100, a strong wind. The wind does affect rain direction and leaves from trees, so this value is restricted to avoid animation issues.
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- <a name="carla.WeatherParameters.sun_azimuth_angle"></a>**<font color="#f8805a">sun_azimuth_angle</font>** (_float<small> - degrees</small>_)
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- <a name="carla.WeatherParameters.sun_azimuth_angle"></a>**<font color="#f8805a">sun_azimuth_angle</font>** (_float<small> - degrees</small>_)
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The azimuth angle of the sun. Values range from 0 to 360. Zero is an origin point in a sphere determined by Unreal Engine.
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The azimuth angle of the sun. Values range from 0 to 360. Zero is an origin point in a sphere determined by Unreal Engine.
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- <a name="carla.WeatherParameters.sun_altitude_angle"></a>**<font color="#f8805a">sun_altitude_angle</font>** (_float<small> - degrees</small>_)
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- <a name="carla.WeatherParameters.sun_altitude_angle"></a>**<font color="#f8805a">sun_altitude_angle</font>** (_float<small> - degrees</small>_)
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@ -3157,6 +3157,8 @@ Controls how much the light will contribute to volumetric fog. When set to 0, th
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Controls interaction of light with large particles like pollen or air pollution resulting in a hazy sky with halos around the light sources. When set to 0, there is no contribution.
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Controls interaction of light with large particles like pollen or air pollution resulting in a hazy sky with halos around the light sources. When set to 0, there is no contribution.
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- <a name="carla.WeatherParameters.rayleigh_scattering_scale"></a>**<font color="#f8805a">rayleigh_scattering_scale</font>** (_float_)
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- <a name="carla.WeatherParameters.rayleigh_scattering_scale"></a>**<font color="#f8805a">rayleigh_scattering_scale</font>** (_float_)
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Controls interaction of light with small particles like air molecules. Dependent on light wavelength, resulting in a blue sky in the day or red sky in the evening.
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Controls interaction of light with small particles like air molecules. Dependent on light wavelength, resulting in a blue sky in the day or red sky in the evening.
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- <a name="carla.WeatherParameters.dust_storm"></a>**<font color="#f8805a">dust_storm</font>** (_float_)
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Determines the strength of the dust storm weather. Values range from 0 to 100.
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### Methods
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### Methods
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- <a name="carla.WeatherParameters.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**cloudiness**=0.0</font>, <font color="#00a6ed">**precipitation**=0.0</font>, <font color="#00a6ed">**precipitation_deposits**=0.0</font>, <font color="#00a6ed">**wind_intensity**=0.0</font>, <font color="#00a6ed">**sun_azimuth_angle**=0.0</font>, <font color="#00a6ed">**sun_altitude_angle**=0.0</font>, <font color="#00a6ed">**fog_density**=0.0</font>, <font color="#00a6ed">**fog_distance**=0.0</font>, <font color="#00a6ed">**wetness**=0.0</font>, <font color="#00a6ed">**fog_falloff**=0.0</font>, <font color="#00a6ed">**scattering_intensity**=0.0</font>, <font color="#00a6ed">**mie_scattering_scale**=0.0</font>, <font color="#00a6ed">**rayleigh_scattering_scale**=0.0331</font>)
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- <a name="carla.WeatherParameters.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**cloudiness**=0.0</font>, <font color="#00a6ed">**precipitation**=0.0</font>, <font color="#00a6ed">**precipitation_deposits**=0.0</font>, <font color="#00a6ed">**wind_intensity**=0.0</font>, <font color="#00a6ed">**sun_azimuth_angle**=0.0</font>, <font color="#00a6ed">**sun_altitude_angle**=0.0</font>, <font color="#00a6ed">**fog_density**=0.0</font>, <font color="#00a6ed">**fog_distance**=0.0</font>, <font color="#00a6ed">**wetness**=0.0</font>, <font color="#00a6ed">**fog_falloff**=0.0</font>, <font color="#00a6ed">**scattering_intensity**=0.0</font>, <font color="#00a6ed">**mie_scattering_scale**=0.0</font>, <font color="#00a6ed">**rayleigh_scattering_scale**=0.0331</font>)
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@ -3175,7 +3177,8 @@ Method to initialize an object defining weather conditions. This class has some
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- `scattering_intensity` (_float_) - Controls how much the light will contribute to volumetric fog. When set to 0, there is no contribution.
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- `scattering_intensity` (_float_) - Controls how much the light will contribute to volumetric fog. When set to 0, there is no contribution.
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- `mie_scattering_scale` (_float_) - Controls interaction of light with large particles like pollen or air pollution resulting in a hazy sky with halos around the light sources. When set to 0, there is no contribution.
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- `mie_scattering_scale` (_float_) - Controls interaction of light with large particles like pollen or air pollution resulting in a hazy sky with halos around the light sources. When set to 0, there is no contribution.
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- `rayleigh_scattering_scale` (_float_) - Controls interaction of light with small particles like air molecules. Dependent on light wavelength, resulting in a blue sky in the day or red sky in the evening.
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- `rayleigh_scattering_scale` (_float_) - Controls interaction of light with small particles like air molecules. Dependent on light wavelength, resulting in a blue sky in the day or red sky in the evening.
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- **Note:** <font color="#8E8E8E">_ClearNoon, CloudyNoon, WetNoon, WetCloudyNoon, SoftRainNoon, MidRainyNoon, HardRainNoon, ClearSunset, CloudySunset, WetSunset, WetCloudySunset, SoftRainSunset, MidRainSunset, HardRainSunset.
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- `dust_storm` (_float_) - 0 is no dust at all, 100 a heavy dust/sand storm.
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- **Note:** <font color="#8E8E8E">_ClearNoon, CloudyNoon, WetNoon, WetCloudyNoon, SoftRainNoon, MidRainyNoon, HardRainNoon, ClearSunset, CloudySunset, WetSunset, WetCloudySunset, SoftRainSunset, MidRainSunset, HardRainSunset, DustStorm.
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_</font>
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_</font>
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##### Dunder methods
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##### Dunder methods
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@ -12,29 +12,29 @@ namespace rpc {
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using WP = WeatherParameters;
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using WP = WeatherParameters;
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// cloudiness precip. prec.dep. wind azimuth altitude fog dens fog dist fog fall wetness scat.i mie.scat.s rayleigh.scat.scale dust storm
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// cloudiness precip. prec.dep. wind azimuth altitude fog dens fog dist fog fall wetness scat.i mie.scat.s rayleigh.scat.scale dust storm
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WP WP::Default = { -1.0f, -1.0f, -1.0f, -1.00f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::Default = { -1.0f, -1.0f, -1.0f, -1.00f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::ClearNoon = { 5.0f, 0.0f, 0.0f, 10.0f, -1.0f, 45.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::ClearNoon = { 5.0f, 0.0f, 0.0f, 10.0f, -1.0f, 45.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::CloudyNoon = { 60.0f, 0.0f, 0.0f, 10.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::CloudyNoon = { 60.0f, 0.0f, 0.0f, 10.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::WetNoon = { 5.0f, 0.0f, 50.0f, 10.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::WetNoon = { 5.0f, 0.0f, 50.0f, 10.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::WetCloudyNoon = { 60.0f, 0.0f, 50.0f, 10.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::WetCloudyNoon = { 60.0f, 0.0f, 50.0f, 10.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::MidRainyNoon = { 60.0f, 60.0f, 60.0f, 60.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::MidRainyNoon = { 60.0f, 60.0f, 60.0f, 60.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::HardRainNoon = { 100.0f, 100.0f, 90.0f, 100.0f, -1.0f, 45.0f, 7.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::HardRainNoon = { 100.0f, 100.0f, 90.0f, 100.0f, -1.0f, 45.0f, 7.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::SoftRainNoon = { 20.0f, 30.0f, 50.0f, 30.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::SoftRainNoon = { 20.0f, 30.0f, 50.0f, 30.0f, -1.0f, 45.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::ClearSunset = { 5.0f, 0.0f, 0.0f, 10.0f, -1.0f, 15.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::ClearSunset = { 5.0f, 0.0f, 0.0f, 10.0f, -1.0f, 15.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::CloudySunset = { 60.0f, 0.0f, 0.0f, 10.0f, -1.0f, 15.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::CloudySunset = { 60.0f, 0.0f, 0.0f, 10.0f, -1.0f, 15.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::WetSunset = { 5.0f, 0.0f, 50.0f, 10.0f, -1.0f, 15.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::WetSunset = { 5.0f, 0.0f, 50.0f, 10.0f, -1.0f, 15.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::WetCloudySunset = { 60.0f, 0.0f, 50.0f, 10.0f, -1.0f, 15.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::WetCloudySunset = { 60.0f, 0.0f, 50.0f, 10.0f, -1.0f, 15.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::MidRainSunset = { 60.0f, 60.0f, 60.0f, 60.0f, -1.0f, 15.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::MidRainSunset = { 60.0f, 60.0f, 60.0f, 60.0f, -1.0f, 15.0f, 3.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::HardRainSunset = { 100.0f, 100.0f, 90.0f, 100.0f, -1.0f, 15.0f, 7.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::HardRainSunset = { 100.0f, 100.0f, 90.0f, 100.0f, -1.0f, 15.0f, 7.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::SoftRainSunset = { 20.0f, 30.0f, 50.0f, 30.0f, -1.0f, 15.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::SoftRainSunset = { 20.0f, 30.0f, 50.0f, 30.0f, -1.0f, 15.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::ClearNight = { 5.0f, 0.0f, 0.0f, 10.0f, -1.0f, -90.0f, 60.0f, 75.0f, 1.0f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::ClearNight = { 5.0f, 0.0f, 0.0f, 10.0f, -1.0f, -90.0f, 60.0f, 75.0f, 1.0f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::CloudyNight = { 60.0f, 0.0f, 0.0f, 10.0f, -1.0f, -90.0f, 60.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::CloudyNight = { 60.0f, 0.0f, 0.0f, 10.0f, -1.0f, -90.0f, 60.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::WetNight = { 5.0f, 0.0f, 50.0f, 10.0f, -1.0f, -90.0f, 60.0f, 75.0f, 1.0f, 60.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::WetNight = { 5.0f, 0.0f, 50.0f, 10.0f, -1.0f, -90.0f, 60.0f, 75.0f, 1.0f, 60.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::WetCloudyNight = { 60.0f, 0.0f, 50.0f, 10.0f, -1.0f, -90.0f, 60.0f, 0.75f, 0.1f, 60.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::WetCloudyNight = { 60.0f, 0.0f, 50.0f, 10.0f, -1.0f, -90.0f, 60.0f, 0.75f, 0.1f, 60.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::SoftRainNight = { 60.0f, 30.0f, 50.0f, 30.0f, -1.0f, -90.0f, 60.0f, 0.75f, 0.1f, 60.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::SoftRainNight = { 60.0f, 30.0f, 50.0f, 30.0f, -1.0f, -90.0f, 60.0f, 0.75f, 0.1f, 60.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::MidRainyNight = { 80.0f, 60.0f, 60.0f, 60.0f, -1.0f, -90.0f, 60.0f, 0.75f, 0.1f, 80.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::MidRainyNight = { 80.0f, 60.0f, 60.0f, 60.0f, -1.0f, -90.0f, 60.0f, 0.75f, 0.1f, 80.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::HardRainNight = { 100.0f, 100.0f, 90.0f, 100.0f, -1.0f, -90.0f, 100.0f, 0.75f, 0.1f, 100.0f, 1.0f, 0.03f, 0.0331f, false };
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WP WP::HardRainNight = { 100.0f, 100.0f, 90.0f, 100.0f, -1.0f, -90.0f, 100.0f, 0.75f, 0.1f, 100.0f, 1.0f, 0.03f, 0.0331f, 0.0f };
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WP WP::DustStorm = { 100.0f, 0.0f, 0.0f, 100.0f, -1.0f, 45.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, true };
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WP WP::DustStorm = { 100.0f, 0.0f, 0.0f, 100.0f, -1.0f, 45.0f, 2.0f, 0.75f, 0.1f, 0.0f, 1.0f, 0.03f, 0.0331f, 100.0f };
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} // namespace rpc
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} // namespace rpc
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} // namespace carla
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} // namespace carla
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float in_scattering_intensity,
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float in_scattering_intensity,
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float in_mie_scattering_scale,
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float in_mie_scattering_scale,
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float in_rayleigh_scattering_scale,
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float in_rayleigh_scattering_scale,
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bool in_dust_storm)
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float in_dust_storm)
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: cloudiness(in_cloudiness),
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: cloudiness(in_cloudiness),
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precipitation(in_precipitation),
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precipitation(in_precipitation),
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precipitation_deposits(in_precipitation_deposits),
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precipitation_deposits(in_precipitation_deposits),
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float scattering_intensity = 0.0f;
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float scattering_intensity = 0.0f;
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float mie_scattering_scale = 0.0f;
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float mie_scattering_scale = 0.0f;
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float rayleigh_scattering_scale = 0.0331f;
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float rayleigh_scattering_scale = 0.0331f;
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bool dust_storm = false;
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float dust_storm = 0.0f;
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#ifdef LIBCARLA_INCLUDED_FROM_UE4
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#ifdef LIBCARLA_INCLUDED_FROM_UE4
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namespace cr = carla::rpc;
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namespace cr = carla::rpc;
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auto cls = class_<cr::WeatherParameters>("WeatherParameters")
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auto cls = class_<cr::WeatherParameters>("WeatherParameters")
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.def(init<float, float, float, float, float, float, float, float, float, float, float, float, float, bool>(
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.def(init<float, float, float, float, float, float, float, float, float, float, float, float, float, float>(
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(arg("cloudiness")=0.0f,
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(arg("cloudiness")=0.0f,
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arg("precipitation")=0.0f,
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arg("precipitation")=0.0f,
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arg("precipitation_deposits")=0.0f,
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arg("precipitation_deposits")=0.0f,
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arg("scattering_intensity")=0.0f,
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arg("scattering_intensity")=0.0f,
|
||||||
arg("mie_scattering_scale")=0.0f,
|
arg("mie_scattering_scale")=0.0f,
|
||||||
arg("rayleigh_scattering_scale")=0.0331f,
|
arg("rayleigh_scattering_scale")=0.0331f,
|
||||||
arg("dust_storm")=false)))
|
arg("dust_storm")=0.0f)))
|
||||||
.def_readwrite("cloudiness", &cr::WeatherParameters::cloudiness)
|
.def_readwrite("cloudiness", &cr::WeatherParameters::cloudiness)
|
||||||
.def_readwrite("precipitation", &cr::WeatherParameters::precipitation)
|
.def_readwrite("precipitation", &cr::WeatherParameters::precipitation)
|
||||||
.def_readwrite("precipitation_deposits", &cr::WeatherParameters::precipitation_deposits)
|
.def_readwrite("precipitation_deposits", &cr::WeatherParameters::precipitation_deposits)
|
||||||
|
|
|
@ -77,6 +77,11 @@
|
||||||
type: float
|
type: float
|
||||||
doc: >
|
doc: >
|
||||||
Controls interaction of light with small particles like air molecules. Dependent on light wavelength, resulting in a blue sky in the day or red sky in the evening.
|
Controls interaction of light with small particles like air molecules. Dependent on light wavelength, resulting in a blue sky in the day or red sky in the evening.
|
||||||
|
# --------------------------------------
|
||||||
|
- var_name: dust_storm
|
||||||
|
type: float
|
||||||
|
doc: >
|
||||||
|
Determines the strength of the dust storm weather. Values range from 0 to 100.
|
||||||
# - METHODS ----------------------------
|
# - METHODS ----------------------------
|
||||||
methods:
|
methods:
|
||||||
- def_name: __init__
|
- def_name: __init__
|
||||||
|
|
|
@ -25,9 +25,9 @@ SUN_PRESETS = {
|
||||||
'sunset': (0.5, 0.0)}
|
'sunset': (0.5, 0.0)}
|
||||||
|
|
||||||
WEATHER_PRESETS = {
|
WEATHER_PRESETS = {
|
||||||
'clear': [10.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.0331],
|
'clear': [10.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.0331, 0.0],
|
||||||
'overcast': [80.0, 0.0, 0.0, 50.0, 2.0, 0.75, 0.1, 10.0, 0.0, 0.03, 0.0331],
|
'overcast': [80.0, 0.0, 0.0, 50.0, 2.0, 0.75, 0.1, 10.0, 0.0, 0.03, 0.0331, 0.0],
|
||||||
'rain': [100.0, 80.0, 90.0, 100.0, 7.0, 0.75, 0.1, 100.0, 0.0, 0.03, 0.0331]}
|
'rain': [100.0, 80.0, 90.0, 100.0, 7.0, 0.75, 0.1, 100.0, 0.0, 0.03, 0.0331, 0.0]}
|
||||||
|
|
||||||
CAR_LIGHTS = {
|
CAR_LIGHTS = {
|
||||||
'None' : [carla.VehicleLightState.NONE],
|
'None' : [carla.VehicleLightState.NONE],
|
||||||
|
@ -77,6 +77,7 @@ def apply_weather_presets(args, weather):
|
||||||
weather.scattering_intensity = WEATHER_PRESETS[args.weather][8]
|
weather.scattering_intensity = WEATHER_PRESETS[args.weather][8]
|
||||||
weather.mie_scattering_scale = WEATHER_PRESETS[args.weather][9]
|
weather.mie_scattering_scale = WEATHER_PRESETS[args.weather][9]
|
||||||
weather.rayleigh_scattering_scale = WEATHER_PRESETS[args.weather][10]
|
weather.rayleigh_scattering_scale = WEATHER_PRESETS[args.weather][10]
|
||||||
|
weather.dust_storm = WEATHER_PRESETS[args.weather][11]
|
||||||
else:
|
else:
|
||||||
print("[ERROR]: Command [--weather | -w] '" + args.weather + "' not known")
|
print("[ERROR]: Command [--weather | -w] '" + args.weather + "' not known")
|
||||||
sys.exit(1)
|
sys.exit(1)
|
||||||
|
@ -110,6 +111,8 @@ def apply_weather_values(args, weather):
|
||||||
weather.mie_scattering_scale = args.miescatteringscale
|
weather.mie_scattering_scale = args.miescatteringscale
|
||||||
if args.rayleighscatteringscale is not None:
|
if args.rayleighscatteringscale is not None:
|
||||||
weather.rayleigh_scattering_scale = args.rayleighscatteringscale
|
weather.rayleigh_scattering_scale = args.rayleighscatteringscale
|
||||||
|
if args.dust_storm is not None:
|
||||||
|
weather.dust_storm = args.dust_storm
|
||||||
|
|
||||||
|
|
||||||
def apply_lights_to_cars(args, world):
|
def apply_lights_to_cars(args, world):
|
||||||
|
@ -261,6 +264,12 @@ def main():
|
||||||
default=None,
|
default=None,
|
||||||
type=float,
|
type=float,
|
||||||
help='Mie scattering scale [0.0, 5.0]')
|
help='Mie scattering scale [0.0, 5.0]')
|
||||||
|
argparser.add_argument(
|
||||||
|
'--dust_storm', '-ds',
|
||||||
|
metavar='ds',
|
||||||
|
default=None,
|
||||||
|
type=float,
|
||||||
|
help='Dust storm strength [0.0, 100.0]')
|
||||||
argparser.add_argument(
|
argparser.add_argument(
|
||||||
'--cars',
|
'--cars',
|
||||||
metavar='Cars',
|
metavar='Cars',
|
||||||
|
|
|
@ -52,6 +52,6 @@ struct CARLA_API FWeatherParameters
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "2.0", UIMin = "0.0", UIMax = "2.0"))
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "2.0", UIMin = "0.0", UIMax = "2.0"))
|
||||||
float RayleighScatteringScale = 0.0331f;
|
float RayleighScatteringScale = 0.0331f;
|
||||||
|
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
|
||||||
bool DustStorm = false;
|
float DustStorm = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue