Added fix to OS dependant exposure compensation
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@ -110,7 +110,13 @@ EAutoExposureMethod ASceneCaptureSensor::GetExposureMethod() const
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void ASceneCaptureSensor::SetExposureCompensation(float Compensation)
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{
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check(CaptureComponent2D != nullptr);
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// Looks like windows and linux have different outputs with the
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// same exposure compensation
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#ifdef PLATFORM_WINDOWS
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CaptureComponent2D->PostProcessSettings.AutoExposureBias = Compensation + 2.2;
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#else
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CaptureComponent2D->PostProcessSettings.AutoExposureBias = Compensation;
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#endif
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}
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float ASceneCaptureSensor::GetExposureCompensation() const
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