Minor fixes from PR
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e6e4b8c9d2
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17ef5f41f9
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@ -10,10 +10,6 @@ void ACarlaHUD::DrawHUD()
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{
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Super::DrawHUD();
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double Now = FPlatformTime::Seconds();
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int ScreenWidth = 0;
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int ScreenHeight = 0;
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auto Player = GetOwningPlayerController();
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if (Player == nullptr)
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{
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@ -22,8 +18,11 @@ void ACarlaHUD::DrawHUD()
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}
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// get viewport size for culling
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int ScreenWidth = 0;
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int ScreenHeight = 0;
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Player->GetViewportSize(ScreenWidth, ScreenHeight);
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double Now = FPlatformTime::Seconds();
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int i = 0;
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while (i < StringList.Num())
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{
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@ -39,7 +38,6 @@ void ACarlaHUD::DrawHUD()
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// check to remove the string
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if (Now >= StringList[i].TimeToDie)
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{
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// remove the string
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StringList.RemoveAt(i);
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}
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else
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@ -47,7 +45,7 @@ void ACarlaHUD::DrawHUD()
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}
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}
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void ACarlaHUD::AddHUDString(FString Str, FVector Location, FColor Color, double LifeTime)
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void ACarlaHUD::AddHUDString(const FString Str, const FVector Location, const FColor Color, double LifeTime)
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{
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double Now = FPlatformTime::Seconds();
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HUDString Obj { Str, Location, Color, Now + LifeTime };
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@ -35,7 +35,7 @@ public:
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virtual void DrawHUD() override;
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void AddHUDString(FString Str, FVector Location, FColor Color, double LifeTime);
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void AddHUDString(const FString Str, const FVector Location, const FColor Color, double LifeTime);
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private:
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TArray<HUDString> StringList;
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