Idle patch. Link needs to be changed
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* [__Linux build command summary__](#linux-build-command-summary)
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* [__Requirements__](#requirements)
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* System specifics
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* Dependencies
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* [System specifics](#system-specifics)
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* [Dependencies](#dependencies)
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* [__GitHub__](#github)
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* Create a GitHub account
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* Install git
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* Link GitHub and Unreal Engine
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* [__Unreal Engine__](#unreal-engine)
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* Download UE4.24
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* Build UE4.24
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* [__CARLA build__](#carla-build)
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* Clone repository
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* Get assets
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* Set the environment variable
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* make CARLA
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* [Clone repository](#clone-repository)
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* [Get assets](#get-assets)
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* [Set the environment variable](#set-the-environment-variable)
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* [make CARLA](#make-carla)
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The build process can be quite long and tedious. The **[F.A.Q.](build_faq.md)** section contains the most common issues and solutions that appear during the installation. However, the CARLA forum is open for anybody to post unexpected issues, doubts or suggestions. There is a specific section for installation issues on Linux. Feel free to login and become part of the community.
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@ -60,9 +55,15 @@ sudo update-alternatives --install /usr/bin/clang clang /usr/lib/llvm-8/bin/clan
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# Get a GitHub and a UE account, and link both.
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# Install git.
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# Build Unreal Engine 4.24.
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# Download Unreal Engine 4.24.
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git clone --depth=1 -b 4.24 https://github.com/EpicGames/UnrealEngine.git ~/UnrealEngine_4.24
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cd ~/UnrealEngine_4.24
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# Download and install the UE patch
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wget url://... ~Download//430667-13636743-patch.txt
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patch --strip=4 < ~/Downloads/430667-13636743-patch.txt
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# Build UE
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./Setup.sh && ./GenerateProjectFiles.sh && make
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# Open the UE Editor to check everything works properly.
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@ -158,11 +159,21 @@ Get into said folder. Remember, this is the path where UE4.24 has been cloned.
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```sh
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cd ~/UnrealEngine_4.24
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```
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Get a patch for Unreal Engine. The patch fixes some Vulkan visualization issues that may occur when changing the map. Download and install it with the following commands.
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```sh
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wget url://... ~Download//430667-13636743-patch.txt
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patch --strip=4 < ~/Downloads/430667-13636743-patch.txt
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```
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Make the build.
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```sh
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./Setup.sh && ./GenerateProjectFiles.sh && make
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```
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!!! Warning
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If UE has already been built, install the patch and make the build again.
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Unreal Engine should be installed in the system. Run `Engine/Binaries/Linux/UE4Editor.sh` to open the Editor and check it out.
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```sh
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cd ~/UnrealEngine_4.24/Engine/Binaries/Linux && ./UE4Editor
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18
README.md
18
README.md
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@ -63,15 +63,21 @@ Felipe Codevilla, Antonio Lopez, Vladlen Koltun; PMLR 78:1-16
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Building CARLA
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--------------
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Use `git clone` or download the project from this page. Note that the master
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branch contains the latest fixes and features, for the latest stable code may be
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Use `git clone` or download the project from this page. Note that the master branch contains the latest fixes and features, for the latest stable code may be
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best to switch to the `stable` branch.
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Then follow the instruction at [How to build on Linux][buildlinuxlink] or
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[How to build on Windows][buildwindowslink].
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Then follow the instruction at [How to build on Linux][buildlinuxlink] or [How to build on Windows][buildwindowslink].
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The Linux build needs for an UE patch to solve some visualization issues regarding Vulkan. Those already working with a Linux build should install the patch and make the UE build again using the following commands.
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```sh
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# Download and install the UE patch
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cd ~/UnrealEngine_4.24
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wget url://... ~Download//430667-13636743-patch.txt
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patch --strip=4 < ~/Downloads/430667-13636743-patch.txt
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# Build UE
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./Setup.sh && ./GenerateProjectFiles.sh && make
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```
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Unfortunately we don't have official instructions to build on Mac yet, please
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check the progress at [issue #150][issue150].
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Unfortunately we don't have official instructions to build on Mac yet, please check the progress at [issue #150][issue150].
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[buildlinuxlink]: https://carla.readthedocs.io/en/latest/build_linux/
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[buildwindowslink]: https://carla.readthedocs.io/en/latest/build_windows/
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