Fixed some urls in how_to_make_a_new_map.md (#2469)
* Fixed links in how_to_make_a_new_map.md * appended changelog * moved to the EOF because codacy was complaining
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@ -18,7 +18,7 @@
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* Fixed typos
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* Fixed agent failures due to API changes in `is_within_distance_ahead()`
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* Fixed incorrect doppler velocity for RADAR sensor
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* Fixed documentation links
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## CARLA 0.9.7
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* Upgraded parameters of Unreal/CarlaUE4/Config/DefaultInput.ini to prevent mouse freeze
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@ -12,8 +12,6 @@ Files needed:
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It is possible to modify an existing CARLA map, check out the [map customization][custommaplink]
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tutorial.
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[custommaplink]: /dev/map_customization
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The following steps will introduce the RoadRunner software for map creation. If the map is
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created by other software, go to this [section](#3-importing-into-unreal).
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@ -24,7 +22,7 @@ in a few steps you will be able to create an impressive scene. You can download
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a trial of RoadRunner at VectorZero's web page.
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<div class="vector-zero">
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<a href="https://www.vectorzero.io/"><img src="../img/VectorZeroAndIcon.webp"/></a>
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<a href="https://www.vectorzero.io/"><img src="./img/VectorZeroAndIcon.webp"/></a>
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</div> <br>
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Read VectorZero's RoadRunner [documentation][rr_docs] to install it and get started.
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@ -87,7 +85,7 @@ and the second part shows how to import a map from other software that generates
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i.e. `mapname.fbx` `mapname.xodr`.
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We have also created a new way to import assets into Unreal,
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check this [`guide`](../asset_packages_for_dist/)!
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check this [`guide`](./asset_packages_for_dist.md)!
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### 3.1 Importing from RoadRunner
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@ -376,3 +374,6 @@ Now pedestrians will be able to spawn randomly and walk on the selected meshes!
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* Unreal shortcuts to find materials and assets:
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* `Right-click on the Asset > Browse to Asset`
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* `Right-click on the Material > Asset Actions > Select Actors Using This Asset`
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[custommaplink]: /Docs/dev/map_customization.md
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