Fixed some urls in how_to_make_a_new_map.md (#2469)

* Fixed links in how_to_make_a_new_map.md

* appended changelog

* moved  to the EOF because codacy was complaining
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Robert Jan Schlimbach 2020-02-14 18:07:48 +01:00 committed by GitHub
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2 changed files with 6 additions and 5 deletions

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@ -18,7 +18,7 @@
* Fixed typos
* Fixed agent failures due to API changes in `is_within_distance_ahead()`
* Fixed incorrect doppler velocity for RADAR sensor
* Fixed documentation links
## CARLA 0.9.7
* Upgraded parameters of Unreal/CarlaUE4/Config/DefaultInput.ini to prevent mouse freeze

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@ -12,8 +12,6 @@ Files needed:
It is possible to modify an existing CARLA map, check out the [map customization][custommaplink]
tutorial.
[custommaplink]: /dev/map_customization
The following steps will introduce the RoadRunner software for map creation. If the map is
created by other software, go to this [section](#3-importing-into-unreal).
@ -24,7 +22,7 @@ in a few steps you will be able to create an impressive scene. You can download
a trial of RoadRunner at VectorZero's web page.
<div class="vector-zero">
<a href="https://www.vectorzero.io/"><img src="../img/VectorZeroAndIcon.webp"/></a>
<a href="https://www.vectorzero.io/"><img src="./img/VectorZeroAndIcon.webp"/></a>
</div> <br>
Read VectorZero's RoadRunner [documentation][rr_docs] to install it and get started.
@ -87,7 +85,7 @@ and the second part shows how to import a map from other software that generates
i.e. `mapname.fbx` `mapname.xodr`.
We have also created a new way to import assets into Unreal,
check this [`guide`](../asset_packages_for_dist/)!
check this [`guide`](./asset_packages_for_dist.md)!
### 3.1 Importing from RoadRunner
@ -376,3 +374,6 @@ Now pedestrians will be able to spawn randomly and walk on the selected meshes!
* Unreal shortcuts to find materials and assets:
* `Right-click on the Asset > Browse to Asset`
* `Right-click on the Material > Asset Actions > Select Actors Using This Asset`
[custommaplink]: /Docs/dev/map_customization.md