Default camera mode is now histogram
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788f9e33f7
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19af3a40c7
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@ -428,7 +428,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation ExposureMode;
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ExposureMode.Id = TEXT("exposure_mode");
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ExposureMode.Type = EActorAttributeType::String;
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ExposureMode.RecommendedValues = { TEXT("manual"), TEXT("histogram") };
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ExposureMode.RecommendedValues = { TEXT("histogram"), TEXT("manual") };
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ExposureMode.bRestrictToRecommended = true;
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// Logarithmic adjustment for the exposure. Only used if a tonemapper is
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@ -1403,7 +1403,7 @@ void UActorBlueprintFunctionLibrary::SetCamera(
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Camera->SetShutterSpeed(
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RetrieveActorAttributeToFloat("shutter_speed", Description.Variations, 200.0f));
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Camera->SetISO(
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RetrieveActorAttributeToFloat("iso", Description.Variations, 200.0f));
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RetrieveActorAttributeToFloat("iso", Description.Variations, 100.0f));
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Camera->SetAperture(
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RetrieveActorAttributeToFloat("fstop", Description.Variations, 1.4f));
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@ -1,79 +0,0 @@
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// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#include "CarlaUE4.h"
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#include "CarlaMapGenerator.h"
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ACarlaMapGenerator::ACarlaMapGenerator(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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#define SET_STATIC_MESH(Tag, Folder, FileName) \
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{ \
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static const ConstructorHelpers::FObjectFinder<UStaticMesh> MeshObj( \
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TEXT("StaticMesh'" Folder "/" FileName "." FileName "'")); \
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SetStaticMesh(ECityMapMeshTag:: Tag, MeshObj.Object); \
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}
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#define PREFIX_FOLDER "/Game/Carla/Static/"
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SET_STATIC_MESH(RoadTwoLanes_LaneLeft, PREFIX_FOLDER "Road", "St_Road_TileRoad_RoadL");
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SET_STATIC_MESH(RoadTwoLanes_LaneRight, PREFIX_FOLDER "Road", "St_Road_TileRoad_RoadR");
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SET_STATIC_MESH(RoadTwoLanes_SidewalkLeft, PREFIX_FOLDER "SideWalk", "St_Road_TileRoad_SidewalkL");
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SET_STATIC_MESH(RoadTwoLanes_SidewalkRight, PREFIX_FOLDER "SideWalk", "St_Road_TileRoad_SidewalkR");
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SET_STATIC_MESH(RoadTwoLanes_LaneMarkingSolid, PREFIX_FOLDER "RoadLine", "St_Road_TileRoad_LaneMarkingSolid");
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SET_STATIC_MESH(RoadTwoLanes_LaneMarkingBroken, PREFIX_FOLDER "RoadLine", "St_Road_TileRoad_LaneMarkingBroken");
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SET_STATIC_MESH(Road90DegTurn_Lane0, PREFIX_FOLDER "Road", "St_Road_Curve_Road0");
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SET_STATIC_MESH(Road90DegTurn_Lane1, PREFIX_FOLDER "Road", "St_Road_Curve_Road1");
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SET_STATIC_MESH(Road90DegTurn_Lane2, PREFIX_FOLDER "Road", "St_Road_Curve_Road2");
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SET_STATIC_MESH(Road90DegTurn_Lane3, PREFIX_FOLDER "Road", "St_Road_Curve_Road3");
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SET_STATIC_MESH(Road90DegTurn_Lane4, PREFIX_FOLDER "Road", "St_Road_Curve_Road4");
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SET_STATIC_MESH(Road90DegTurn_Lane5, PREFIX_FOLDER "Road", "St_Road_Curve_Road5");
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SET_STATIC_MESH(Road90DegTurn_Lane6, PREFIX_FOLDER "Road", "St_Road_Curve_Road6");
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SET_STATIC_MESH(Road90DegTurn_Lane7, PREFIX_FOLDER "Road", "St_Road_Curve_Road7");
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SET_STATIC_MESH(Road90DegTurn_Lane8, PREFIX_FOLDER "Road", "St_Road_Curve_Road8");
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SET_STATIC_MESH(Road90DegTurn_Lane9, PREFIX_FOLDER "Road", "St_Road_Curve_Road9");
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SET_STATIC_MESH(Road90DegTurn_Sidewalk0, PREFIX_FOLDER "SideWalk", "St_Road_Curve_Sidewalk1");
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SET_STATIC_MESH(Road90DegTurn_Sidewalk1, PREFIX_FOLDER "SideWalk", "St_Road_Curve_Sidewalk2");
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SET_STATIC_MESH(Road90DegTurn_Sidewalk2, PREFIX_FOLDER "SideWalk", "St_Road_Curve_Sidewalk3");
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SET_STATIC_MESH(Road90DegTurn_Sidewalk3, PREFIX_FOLDER "SideWalk", "St_Road_Curve_Sidewalk4");
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SET_STATIC_MESH(Road90DegTurn_LaneMarking, PREFIX_FOLDER "RoadLine", "St_Road_Curve_LaneMarking");
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SET_STATIC_MESH(RoadTIntersection_Lane0, PREFIX_FOLDER "Road", "St_Road_TCross_Road0");
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SET_STATIC_MESH(RoadTIntersection_Lane1, PREFIX_FOLDER "Road", "St_Road_TCross_Road1");
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SET_STATIC_MESH(RoadTIntersection_Lane2, PREFIX_FOLDER "Road", "St_Road_TCross_Road2");
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SET_STATIC_MESH(RoadTIntersection_Lane3, PREFIX_FOLDER "Road", "St_Road_TCross_Road3");
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SET_STATIC_MESH(RoadTIntersection_Lane4, PREFIX_FOLDER "Road", "St_Road_TCross_Road4");
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SET_STATIC_MESH(RoadTIntersection_Lane5, PREFIX_FOLDER "Road", "St_Road_TCross_Road5");
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SET_STATIC_MESH(RoadTIntersection_Lane6, PREFIX_FOLDER "Road", "St_Road_TCross_Road6");
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SET_STATIC_MESH(RoadTIntersection_Lane7, PREFIX_FOLDER "Road", "St_Road_TCross_Road7");
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SET_STATIC_MESH(RoadTIntersection_Lane8, PREFIX_FOLDER "Road", "St_Road_TCross_Road8");
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SET_STATIC_MESH(RoadTIntersection_Lane9, PREFIX_FOLDER "Road", "St_Road_TCross_Road9");
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SET_STATIC_MESH(RoadTIntersection_Sidewalk0, PREFIX_FOLDER "SideWalk", "St_Road_TCross_Sidewalk1");
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SET_STATIC_MESH(RoadTIntersection_Sidewalk1, PREFIX_FOLDER "SideWalk", "St_Road_TCross_Sidewalk2");
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SET_STATIC_MESH(RoadTIntersection_Sidewalk2, PREFIX_FOLDER "SideWalk", "St_Road_TCross_Sidewalk3");
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SET_STATIC_MESH(RoadTIntersection_Sidewalk3, PREFIX_FOLDER "SideWalk", "St_Road_TCross_Sidewalk4");
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SET_STATIC_MESH(RoadTIntersection_LaneMarking, PREFIX_FOLDER "RoadLine", "St_Road_TCross_LaneMarking");
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SET_STATIC_MESH(RoadXIntersection_Lane0, PREFIX_FOLDER "Road", "St_Road_XCross_Road0");
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SET_STATIC_MESH(RoadXIntersection_Lane1, PREFIX_FOLDER "Road", "St_Road_XCross_Road1");
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SET_STATIC_MESH(RoadXIntersection_Lane2, PREFIX_FOLDER "Road", "St_Road_XCross_Road2");
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SET_STATIC_MESH(RoadXIntersection_Lane3, PREFIX_FOLDER "Road", "St_Road_XCross_Road3");
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SET_STATIC_MESH(RoadXIntersection_Lane4, PREFIX_FOLDER "Road", "St_Road_XCross_Road4");
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SET_STATIC_MESH(RoadXIntersection_Lane5, PREFIX_FOLDER "Road", "St_Road_XCross_Road5");
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SET_STATIC_MESH(RoadXIntersection_Lane6, PREFIX_FOLDER "Road", "St_Road_XCross_Road6");
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SET_STATIC_MESH(RoadXIntersection_Lane7, PREFIX_FOLDER "Road", "St_Road_XCross_Road7");
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SET_STATIC_MESH(RoadXIntersection_Lane8, PREFIX_FOLDER "Road", "St_Road_XCross_Road8");
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SET_STATIC_MESH(RoadXIntersection_Lane9, PREFIX_FOLDER "Road", "St_Road_XCross_Road9");
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SET_STATIC_MESH(RoadXIntersection_Sidewalk0, PREFIX_FOLDER "SideWalk", "St_Road_XCross_Sidewalk1");
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SET_STATIC_MESH(RoadXIntersection_Sidewalk1, PREFIX_FOLDER "SideWalk", "St_Road_XCross_Sidewalk2");
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SET_STATIC_MESH(RoadXIntersection_Sidewalk2, PREFIX_FOLDER "SideWalk", "St_Road_XCross_Sidewalk3");
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SET_STATIC_MESH(RoadXIntersection_Sidewalk3, PREFIX_FOLDER "SideWalk", "St_Road_XCross_Sidewalk4");
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SET_STATIC_MESH(RoadXIntersection_LaneMarking, PREFIX_FOLDER "RoadLine", "St_Road_XCross_LaneMarking");
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#undef PREFIX_FOLDER
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#undef SET_STATIC_MESH
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}
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@ -1,21 +0,0 @@
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// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "CityMapGenerator.h"
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#include "CarlaMapGenerator.generated.h"
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/// Generates the city map using CARLA assets.
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UCLASS()
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class CARLAUE4_API ACarlaMapGenerator : public ACityMapGenerator
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{
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GENERATED_BODY()
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public:
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ACarlaMapGenerator(const FObjectInitializer& ObjectInitializer);
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};
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