Removed renderthread and gamethread syncronization for all cameras except dvs.
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@ -295,7 +295,7 @@ public:
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/// Blocks until the render thread has finished all it's tasks.
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void WaitForRenderThreadToFinsih() {
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TRACE_CPUPROFILER_EVENT_SCOPE(ASceneCaptureSensor::WaitForRenderThreadToFinsih);
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FlushRenderingCommands();
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// FlushRenderingCommands();
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}
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protected:
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