Aaron/digitaltwinssidewalks (#6430)

* Added way to download files from overpass api

* Save downloaded text to a file

* Changed log type for File manipulation

* Online process files when request is valid

* Correct file format

* Correct file format for UE4 class

* Fix compilation issue due to name change

* Create Widget with OpenFileDialogFunctionality

* Step xodr to map completed

* Generated Static meshes and replace procedural actors

* Created and saved assets during road generation

* Formatted file correctly

* OSM To ODR broguht to UE4

* Full pipeline working on linux

* Added osm2odr support in editor in Windos

* Added Widget to CartaTools

* Fixed Linux compilation error

* Added Carla Game Instance included to avoid compilation error

* Osm Renderer Tool dummy version

* Server creates SVG files when client request it

* SVG creation and rasterization - libraries integration

* Server size working

* Added Simplify to LibCarla, Added timers to measure time generation.  Add mesh deformation during road creation.

* Fixed mesh format translations

* Trying to paint bitmap into the UTexture

* Bitmap sent and drawn in widget texture with bugs

* Map bitmap shown on widget

* Concated meshes generated in the same lane to avoid errors during simplification

* Navigation added to widget

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Added in separate thread junctions generation

* Started dynamic database creation

* Dynamic database creation temporally removed

* First step of merge. Coords of bottom left corner and top right corner

* Libraries added to build system

* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked

* Lat and Lon coords for corners sent from server to client

* Transformed to local coords meshes' vertices' coords

* Coords format error fixed

* Saving xodr and osm files inside of OpenDrive folder

* Widget fixed

* UI design improved

* WIP Windows build system for osm-world-renderer

* Socket implementation replaced by boost asio framework in osmrenderer

* Added multithreaded simplification of meshes

* Build system adapted to wndows

* Headers fixed to avoid windows specific heraders compilation

* Remove warnings

* Added widget to import building from houdini

* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.

* Add Houdini plugin download to the build system

* Moved houdini blueprint. Houdini plugin now dowloads by default

* Added houdini download for windows

* OpenDriveToMap Now is a UOBject instead of widget

* Added Lane mark generation.

* Roads materials and distance field scale set to 0

* M_PI macro fixed for windows osm-renderer build system

* Added Lane Marking generation

* Fixed compilation issue related with std pair non copyable lane

* Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact

* Lanes Marks material assignation

* Fix compilation issue and reading from not valid memory crash

* Middle Lane mark duplication bug fixed - temp solution

* Added bumps along road

* Adding marchingcubes library and added to create junctions

* Added junctions generations using marching cube and smoothed

* Fixed linux compilation and removed couple warnings

* Using previous algorithim for two road connections

* Code cleanup

* Remove debug state

* Format Files

* Format third parties files

* Spaces removal

* Fix code format

* Modified workflow for side walks

* Added check for traffic lights and default materials for sidewalks

* Change build osm script hash

* Fix code format

* changed buildosm2odr hash

* Updated has

* Format fix

---------

Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
This commit is contained in:
Blyron 2023-05-03 17:00:58 +02:00 committed by GitHub
parent 07bbfe1fcc
commit 1a908dd936
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 333 additions and 125 deletions

View File

@ -289,8 +289,7 @@ namespace geom {
Mesh& Mesh::ConcatMesh(const Mesh& rhs, int num_vertices_to_link) {
if (!rhs.IsValid())
{
if (!rhs.IsValid()){
return *this += rhs;
}
const size_t v_num = GetVerticesNum();

View File

@ -0,0 +1,66 @@
// Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
#pragma once
#include <memory>
#include <vector>
#include <carla/geom/Mesh.h>
#include <carla/road/Road.h>
#include <carla/road/LaneSection.h>
#include <carla/road/Lane.h>
#include <carla/rpc/OpendriveGenerationParameters.h>
namespace carla {
namespace geom {
namespace deformation {
inline float GetZPosInDeformation(float posx, float posy){
// Amplitud
const float A1 = 0.3f;
const float A2 = 0.5f;
// Fases
const float F1 = 100.0;
const float F2 = -1500.0;
// Modifiers
const float Kx1 = 0.035f;
const float Kx2 = 0.02f;
const float Ky1 = -0.08f;
const float Ky2 = 0.05f;
return A1 * sin((Kx1 * posx + Ky1 * posy + F1)) +
A2 * sin((Kx2 * posx + Ky2 * posy + F2));
}
inline float GetBumpDeformation(float posx, float posy){
const float A3 = 0.15f;
float bumpsoffset = 0;
const float constraintX = 15.0f;
const float constraintY = 15.0f;
float BumpX = std::round(posx / constraintX);
float BumpY = std::round(posy / constraintX);
BumpX *= constraintX;
BumpY *= constraintY;
float DistanceToBumpOrigin = sqrt(pow(BumpX - posx, 2) + pow(BumpY - posy, 2) );
float MaxDistance = 2;
if (DistanceToBumpOrigin <= MaxDistance) {
bumpsoffset = abs((1.0f / MaxDistance) * DistanceToBumpOrigin * DistanceToBumpOrigin - MaxDistance);
}
return A3 * bumpsoffset;
}
} // namespace deformation
} // namespace geom
} // namespace carla

View File

@ -9,6 +9,7 @@
#include "carla/geom/Math.h"
#include "carla/geom/Vector3D.h"
#include "carla/road/MeshFactory.h"
#include "carla/road/Deformation.h"
#include "carla/road/element/LaneCrossingCalculator.h"
#include "carla/road/element/RoadInfoCrosswalk.h"
#include "carla/road/element/RoadInfoElevation.h"
@ -1167,7 +1168,6 @@ namespace road {
road_out_mesh_list[pair.first] = std::move(pair.second);
}
}
});
workers.push_back(std::move(neworker));
}
@ -1221,38 +1221,7 @@ namespace road {
return road_out_mesh_list;
}
std::vector<std::pair<geom::Vector3D, std::string>> Map::GetTreesPosition(
float distancebetweentrees,
float distancefromdrivinglineborder) const {
std::vector<std::pair<geom::Vector3D, std::string>> positions;
for (auto &&pair : _data.GetRoads()) {
const auto &road = pair.second;
if (!road.IsJunction()) {
for (auto &&lane_section : road.GetLaneSections()) {
const auto min_lane = lane_section.GetLanes().begin()->first == 0 ?
1 : lane_section.GetLanes().begin()->first;
const auto max_lane = lane_section.GetLanes().rbegin()->first == 0 ?
-1 : lane_section.GetLanes().rbegin()->first;
const road::Lane* lane = lane_section.GetLane(min_lane);
if( lane ) {
double s_current = lane_section.GetDistance();
const double s_end = lane_section.GetDistance() + lane_section.GetLength();
while(s_current < s_end){
const auto edges = lane->GetCornerPositions(s_current, 0);
geom::Vector3D director = edges.second - edges.first;
geom::Vector3D treeposition = edges.first - director.MakeUnitVector() * distancefromdrivinglineborder;
const carla::road::element::RoadInfoSpeed* roadinfo = lane->GetInfo<carla::road::element::RoadInfoSpeed>(s_current);
positions.push_back(std::make_pair(treeposition,roadinfo->GetType()));
s_current += distancebetweentrees;
}
}
}
}
}
return positions;
}
geom::Mesh Map::GetAllCrosswalkMesh() const {
geom::Mesh out_mesh;
@ -1325,41 +1294,42 @@ namespace road {
return returning;
}
inline float Map::GetZPosInDeformation(float posx, float posy) const {
// Amplitud
const float A1 = 0.3f;
const float A2 = 0.5f;
const float A3 = 0.15f;
// Fases
const float F1 = 100.0;
const float F2 = -1500.0;
// Modifiers
const float Kx1 = 0.035f;
const float Kx2 = 0.02f;
std::vector<std::pair<geom::Vector3D, std::string>> Map::GetTreesPosition(
float distancebetweentrees,
float distancefromdrivinglineborder) const {
const float Ky1 = -0.08f;
const float Ky2 = 0.05f;
std::vector<std::pair<geom::Vector3D, std::string>> positions;
for (auto &&pair : _data.GetRoads()) {
const auto &road = pair.second;
if (!road.IsJunction()) {
for (auto &&lane_section : road.GetLaneSections()) {
const auto min_lane = lane_section.GetLanes().begin()->first == 0 ?
1 : lane_section.GetLanes().begin()->first;
const auto max_lane = lane_section.GetLanes().rbegin()->first == 0 ?
-1 : lane_section.GetLanes().rbegin()->first;
const road::Lane* lane = lane_section.GetLane(min_lane);
if( lane ) {
double s_current = lane_section.GetDistance();
const double s_end = lane_section.GetDistance() + lane_section.GetLength();
while(s_current < s_end){
const auto edges = lane->GetCornerPositions(s_current, 0);
geom::Vector3D director = edges.second - edges.first;
geom::Vector3D treeposition = edges.first - director.MakeUnitVector() * distancefromdrivinglineborder;
const carla::road::element::RoadInfoSpeed* roadinfo = lane->GetInfo<carla::road::element::RoadInfoSpeed>(s_current);
positions.push_back(std::make_pair(treeposition,roadinfo->GetType()));
s_current += distancebetweentrees;
}
float bumpsoffset = 0;
const float constraintX = 15.0f;
const float constraintY = 15.0f;
float BumpX = std::round(posx / constraintX);
float BumpY = std::round(posy / constraintX);
BumpX *= constraintX;
BumpY *= constraintY;
float DistanceToBumpOrigin = sqrt(pow(BumpX - posx, 2) + pow(BumpY - posy, 2) );
float MaxDistance = 2;
if (DistanceToBumpOrigin <= MaxDistance) {
bumpsoffset = abs((1.0f / MaxDistance) * DistanceToBumpOrigin * DistanceToBumpOrigin - MaxDistance);
}
}
}
}
return positions;
}
return A1 * sin((Kx1 * posx + Ky1 * posy + F1)) +
A2 * sin((Kx2 * posx + Ky2 * posy + F2)) +
A3 * bumpsoffset;
inline float Map::GetZPosInDeformation(float posx, float posy) const {
return geom::deformation::GetZPosInDeformation(posx, posy) +
geom::deformation::GetBumpDeformation(posx,posy);
}
std::map<road::Lane::LaneType, std::vector<std::unique_ptr<geom::Mesh>>>
@ -1439,6 +1409,24 @@ namespace road {
}
(*junction_out_mesh_list)[road::Lane::LaneType::Driving].push_back(std::move(pmesh));
for (const auto& connection_pair : junction.GetConnections()) {
const auto& connection = connection_pair.second;
const auto& road = _data.GetRoads().at(connection.connecting_road);
for (auto&& lane_section : road.GetLaneSections()) {
for (auto&& lane_pair : lane_section.GetLanes()) {
const auto& lane = lane_pair.second;
if (lane.GetType() == road::Lane::LaneType::Sidewalk) {
sidewalk_lane_meshes.push_back(mesh_factory.GenerateSidewalk(lane));
}
}
}
}
std::unique_ptr<geom::Mesh> sidewalk_mesh = std::make_unique<geom::Mesh>();
for (auto& lane : sidewalk_lane_meshes) {
*sidewalk_mesh += *lane;
}
(*junction_out_mesh_list)[road::Lane::LaneType::Sidewalk].push_back(std::move(sidewalk_mesh));
} else {
std::vector<std::unique_ptr<geom::Mesh>> lane_meshes;
std::vector<std::unique_ptr<geom::Mesh>> sidewalk_lane_meshes;
@ -1452,7 +1440,7 @@ namespace road {
lane_meshes.push_back(mesh_factory.GenerateTesselated(lane));
}
else {
sidewalk_lane_meshes.push_back(mesh_factory.Generate(lane));
sidewalk_lane_meshes.push_back(mesh_factory.GenerateSidewalk(lane));
}
}
}

View File

@ -12,6 +12,8 @@
#include <carla/geom/Rtree.h>
#include <carla/road/element/LaneMarking.h>
#include <carla/road/element/RoadInfoMarkRecord.h>
#include <carla/road/Map.h>
#include <carla/road/Deformation.h>
namespace carla {
namespace geom {
@ -78,9 +80,7 @@ namespace geom {
const auto edges = lane.GetCornerPositions(s_current, road_param.extra_lane_width);
vertices.push_back(edges.first);
vertices.push_back(edges.second);
}
else
{
} else {
// Iterate over the lane's 's' and store the vertices based on it's width
do {
// Get the location of the edges of the current lane at the current waypoint
@ -135,8 +135,7 @@ namespace geom {
const geom::Vector3D segments_size = ( edges.second - edges.first ) / segments_number;
geom::Vector3D current_vertex = edges.first;
for (int i = 0; i < vertices_in_width; ++i)
{
for (int i = 0; i < vertices_in_width; ++i) {
vertices.push_back(current_vertex);
current_vertex = current_vertex + segments_size;
}
@ -148,7 +147,8 @@ namespace geom {
// adding geometry at the very end of the lane
if (s_end - (s_current - road_param.resolution) > EPSILON) {
const auto edges = lane.GetCornerPositions(s_end - MESH_EPSILON, road_param.extra_lane_width);
std::pair<carla::geom::Vector3D, carla::geom::Vector3D> edges =
lane.GetCornerPositions(s_end - MESH_EPSILON, road_param.extra_lane_width);
const geom::Vector3D segments_size = (edges.second - edges.first) / segments_number;
geom::Vector3D current_vertex = edges.first;
@ -160,6 +160,138 @@ namespace geom {
}
out_mesh.AddVertices(vertices);
// Add the adient material, create the strip and close the material
out_mesh.AddMaterial(
lane.GetType() == road::Lane::LaneType::Sidewalk ? "sidewalk" : "road");
const size_t number_of_rows = (vertices.size() / vertices_in_width);
for (size_t i = 0; i < (number_of_rows - 1); ++i) {
for (size_t j = 0; j < vertices_in_width - 1; ++j) {
out_mesh.AddIndex( j + ( i * vertices_in_width ) + 1);
out_mesh.AddIndex( ( j + 1 ) + ( i * vertices_in_width ) + 1);
out_mesh.AddIndex( j + ( ( i + 1 ) * vertices_in_width ) + 1);
out_mesh.AddIndex( ( j + 1 ) + ( i * vertices_in_width ) + 1);
out_mesh.AddIndex( ( j + 1 ) + ( ( i + 1 ) * vertices_in_width ) + 1);
out_mesh.AddIndex( j + ( ( i + 1 ) * vertices_in_width ) + 1);
}
}
out_mesh.EndMaterial();
return std::make_unique<Mesh>(out_mesh);
}
void MeshFactory::GenerateLaneSectionOrdered(
const road::LaneSection &lane_section,
std::map<carla::road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>>& result) const {
const int vertices_in_width = road_param.vertex_width_resolution >= 2 ? road_param.vertex_width_resolution : 2;
std::vector<size_t> redirections;
for (auto &&lane_pair : lane_section.GetLanes()) {
auto it = std::find(redirections.begin(), redirections.end(), lane_pair.first);
if ( it == redirections.end() ) {
redirections.push_back(lane_pair.first);
it = std::find(redirections.begin(), redirections.end(), lane_pair.first);
}
size_t PosToAdd = it - redirections.begin();
Mesh out_mesh;
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving ){
out_mesh += *GenerateTesselated(lane_pair.second);
}else{
out_mesh += *GenerateSidewalk(lane_pair.second);
}
if( result[lane_pair.second.GetType()].size() <= PosToAdd ){
result[lane_pair.second.GetType()].push_back(std::make_unique<Mesh>(out_mesh));
} else {
uint32_t verticesinwidth = 0;
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving) {
verticesinwidth = vertices_in_width;
}else if(lane_pair.second.GetType() == road::Lane::LaneType::Sidewalk){
verticesinwidth = 4;
}else{
verticesinwidth = 2;
}
(result[lane_pair.second.GetType()][PosToAdd])->ConcatMesh(out_mesh, verticesinwidth);
}
}
}
std::unique_ptr<Mesh> MeshFactory::GenerateSidewalk(const road::LaneSection &lane_section) const{
Mesh out_mesh;
for (auto &&lane_pair : lane_section.GetLanes()) {
const double s_start = lane_pair.second.GetDistance() + EPSILON;
const double s_end = lane_pair.second.GetDistance() + lane_pair.second.GetLength() - EPSILON;
out_mesh += *GenerateSidewalk(lane_pair.second, s_start, s_end);
}
return std::make_unique<Mesh>(out_mesh);
}
std::unique_ptr<Mesh> MeshFactory::GenerateSidewalk(const road::Lane &lane) const{
const double s_start = lane.GetDistance() + EPSILON;
const double s_end = lane.GetDistance() + lane.GetLength() - EPSILON;
return GenerateSidewalk(lane, s_start, s_end);
}
std::unique_ptr<Mesh> MeshFactory::GenerateSidewalk(
const road::Lane &lane, const double s_start,
const double s_end ) const {
RELEASE_ASSERT(road_param.resolution > 0.0);
DEBUG_ASSERT(s_start >= 0.0);
DEBUG_ASSERT(s_end <= lane.GetDistance() + lane.GetLength());
DEBUG_ASSERT(s_end >= EPSILON);
DEBUG_ASSERT(s_start < s_end);
// The lane with lane_id 0 have no physical representation in OpenDRIVE
Mesh out_mesh;
if (lane.GetId() == 0) {
return std::make_unique<Mesh>(out_mesh);
}
double s_current = s_start;
std::vector<geom::Vector3D> vertices;
// Ensure minimum vertices in width are two
const int vertices_in_width = 4;
const int segments_number = vertices_in_width - 1;
// Iterate over the lane's 's' and store the vertices based on it's width
do {
// Get the location of the edges of the current lane at the current waypoint
std::pair<geom::Vector3D, geom::Vector3D> edges =
lane.GetCornerPositions(s_current, road_param.extra_lane_width);
edges.first.z += deformation::GetZPosInDeformation(edges.first.x, edges.first.y);
edges.second.z += deformation::GetZPosInDeformation(edges.second.x, edges.second.y);
geom::Vector3D low_vertex_first = edges.first - geom::Vector3D(0,0,1);
geom::Vector3D low_vertex_second = edges.second - geom::Vector3D(0,0,1);
vertices.push_back(low_vertex_first);
vertices.push_back(edges.first);
vertices.push_back(edges.second);
vertices.push_back(low_vertex_second);
// Update the current waypoint's "s"
s_current += road_param.resolution;
} while (s_current < s_end);
// This ensures the mesh is constant and have no gaps between roads,
// adding geometry at the very end of the lane
if (s_end - (s_current - road_param.resolution) > EPSILON) {
std::pair<carla::geom::Vector3D, carla::geom::Vector3D> edges =
lane.GetCornerPositions(s_end - MESH_EPSILON, road_param.extra_lane_width);
edges.first.z += deformation::GetZPosInDeformation(edges.first.x, edges.first.y);
edges.second.z += deformation::GetZPosInDeformation(edges.second.x, edges.second.y);
geom::Vector3D low_vertex_first = edges.first - geom::Vector3D(0,0,1);
geom::Vector3D low_vertex_second = edges.second - geom::Vector3D(0,0,1);
vertices.push_back(low_vertex_first);
vertices.push_back(edges.first);
vertices.push_back(edges.second);
vertices.push_back(low_vertex_second);
}
out_mesh.AddVertices(vertices);
// Add the adient material, create the strip and close the material
out_mesh.AddMaterial(
lane.GetType() == road::Lane::LaneType::Sidewalk ? "sidewalk" : "road");
@ -180,33 +312,6 @@ namespace geom {
out_mesh.EndMaterial();
return std::make_unique<Mesh>(out_mesh);
}
void MeshFactory::GenerateLaneSectionOrdered(
const road::LaneSection &lane_section,
std::map<carla::road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>>& result)
const
{
const int vertices_in_width = road_param.vertex_width_resolution >= 2 ? road_param.vertex_width_resolution : 2;
std::vector<size_t> redirections;
for (auto &&lane_pair : lane_section.GetLanes()) {
auto it = std::find(redirections.begin(), redirections.end(), lane_pair.first);
if ( it == redirections.end() ) {
redirections.push_back(lane_pair.first);
it = std::find(redirections.begin(), redirections.end(), lane_pair.first);
}
size_t PosToAdd = it - redirections.begin();
Mesh out_mesh = *GenerateTesselated(lane_pair.second);
if( result[lane_pair.second.GetType()].size() <= PosToAdd ){
result[lane_pair.second.GetType()].push_back(std::make_unique<Mesh>(out_mesh));
} else {
(result[lane_pair.second.GetType()][PosToAdd])->ConcatMesh(out_mesh, vertices_in_width);
}
}
}
std::unique_ptr<Mesh> MeshFactory::GenerateWalls(const road::LaneSection &lane_section) const {
Mesh out_mesh;
@ -399,7 +504,12 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
const auto s_until = s_current + road_param.max_road_len;
for (auto &&lane_pair : lane_section.GetLanes()) {
Mesh lane_section_mesh = *GenerateTesselated(lane_pair.second, s_current, s_until);
Mesh lane_section_mesh;
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving ){
lane_section_mesh += *GenerateTesselated(lane_pair.second, s_current, s_until);
}else{
lane_section_mesh += *GenerateSidewalk(lane_pair.second, s_current, s_until);
}
auto it = std::find(redirections.begin(), redirections.end(), lane_pair.first);
if (it == redirections.end()) {
@ -411,14 +521,28 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
if (mesh_uptr_list[lane_pair.second.GetType()].size() <= PosToAdd) {
mesh_uptr_list[lane_pair.second.GetType()].push_back(std::make_unique<Mesh>(lane_section_mesh));
} else {
(mesh_uptr_list[lane_pair.second.GetType()][PosToAdd])->ConcatMesh(lane_section_mesh, vertices_in_width);
uint32_t verticesinwidth = 0;
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving) {
verticesinwidth = vertices_in_width;
}else if(lane_pair.second.GetType() == road::Lane::LaneType::Sidewalk){
verticesinwidth = 4;
}else{
verticesinwidth = 2;
}
(mesh_uptr_list[lane_pair.second.GetType()][PosToAdd])->ConcatMesh(lane_section_mesh, verticesinwidth);
}
}
s_current = s_until;
}
if (s_end - s_current > EPSILON) {
for (auto &&lane_pair : lane_section.GetLanes()) {
Mesh lane_section_mesh = *GenerateTesselated(lane_pair.second, s_current, s_end);
Mesh lane_section_mesh;
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving ){
lane_section_mesh += *GenerateTesselated(lane_pair.second, s_current, s_end);
}else{
lane_section_mesh += *GenerateSidewalk(lane_pair.second, s_current, s_end);
}
auto it = std::find(redirections.begin(), redirections.end(), lane_pair.first);
if (it == redirections.end()) {
redirections.push_back(lane_pair.first);
@ -430,7 +554,15 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
if (mesh_uptr_list[lane_pair.second.GetType()].size() <= PosToAdd) {
mesh_uptr_list[lane_pair.second.GetType()].push_back(std::make_unique<Mesh>(lane_section_mesh));
} else {
(mesh_uptr_list[lane_pair.second.GetType()][PosToAdd])->ConcatMesh(lane_section_mesh, vertices_in_width);
uint32_t verticesinwidth = 0;
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving) {
verticesinwidth = vertices_in_width;
}else if(lane_pair.second.GetType() == road::Lane::LaneType::Sidewalk){
verticesinwidth = 4;
}else{
verticesinwidth = 2;
}
(mesh_uptr_list[lane_pair.second.GetType()][PosToAdd])->ConcatMesh(lane_section_mesh, verticesinwidth);
}
}
}
@ -530,8 +662,8 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
void MeshFactory::GenerateAllOrderedWithMaxLen(
const road::Road &road,
std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>>& roads
) const
{
) const {
// Get road meshes
std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> result = GenerateOrderedWithMaxLen(road);
for (auto &pair_map : result)
@ -548,7 +680,9 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
for (auto&& lane_section : road.GetLaneSections()) {
for (auto&& lane : lane_section.GetLanes()) {
if (lane.first != 0) {
GenerateLaneMarksForNotCenterLine(lane_section, lane.second, inout);
if(lane.second.GetType() == road::Lane::LaneType::Driving ){
GenerateLaneMarksForNotCenterLine(lane_section, lane.second, inout);
}
} else {
GenerateLaneMarksForCenterLine(road, lane_section, lane.second, inout);
}

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@ -54,6 +54,10 @@ namespace geom {
/// Generates a mesh that defines a lane section
void GenerateLaneSectionOrdered(const road::LaneSection &lane_section,
std::map<carla::road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>>& result ) const;
std::unique_ptr<Mesh> GenerateSidewalk(const road::LaneSection &lane_section) const;
std::unique_ptr<Mesh> GenerateSidewalk(const road::Lane &lane) const;
std::unique_ptr<Mesh> GenerateSidewalk(const road::Lane &lane, const double s_start, const double s_end) const;
// -- Walls --
/// Genrates a mesh representing a wall on the road corners to avoid

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@ -32,9 +32,10 @@ void UCustomFileDownloader::ConvertOSMInOpenDrive(FString FilePath)
UE_LOG(LogCarla, Warning, TEXT("File: %s does not exist"), *FilePath);
return;
}
std::string OsmFile = std::string(TCHAR_TO_UTF8(*FileContent));
std::string OpenDriveFile = osm2odr::ConvertOSMToOpenDRIVE(OsmFile);
osm2odr::OSM2ODRSettings settings;
std::string OpenDriveFile = osm2odr::ConvertOSMToOpenDRIVE(OsmFile, settings);
FilePath.RemoveFromEnd(".osm", ESearchCase::Type::IgnoreCase);
FilePath += ".xodr";

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@ -41,9 +41,15 @@ void UTrafficLightComponent::InitializeSign(const carla::road::Map &Map)
if(lane == 0)
continue;
auto signal_waypoint = Map.GetWaypoint(
RoadId, lane, SignalReference->GetS()).get();
carla::road::element::Waypoint signal_waypoint;
boost::optional<carla::road::element::Waypoint> opt_signal_waypoint = Map.GetWaypoint(
RoadId, lane, SignalReference->GetS());
if(opt_signal_waypoint){
signal_waypoint = opt_signal_waypoint.get();
}else{
UE_LOG(LogCarla, Error, TEXT("signal_waypoint is not valid") );
continue;
}
// Prevent adding the bounding box inside the intersection
if (Map.IsJunction(RoadId)) {
auto predecessors = Map.GetPredecessors(signal_waypoint);

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@ -222,6 +222,7 @@ void UOpenDriveToMap::GenerateRoadMesh( const boost::optional<carla::road::Map>&
}
AProceduralMeshActor* TempActor = GetWorld()->SpawnActor<AProceduralMeshActor>();
TempActor->SetActorLabel(FString("SM_Lane_") + FString::FromInt(index));
UProceduralMeshComponent *TempPMC = TempActor->MeshComponent;
@ -229,9 +230,16 @@ void UOpenDriveToMap::GenerateRoadMesh( const boost::optional<carla::road::Map>&
TempPMC->bUseComplexAsSimpleCollision = true;
TempPMC->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
if(DefaultRoadMaterial)
if(DefaultRoadMaterial && PairMap.first == carla::road::Lane::LaneType::Driving)
{
TempPMC->SetMaterial(0, DefaultRoadMaterial);
TempActor->SetActorLabel(FString("SM_DrivingLane_") + FString::FromInt(index));
}
if(DefaultSidewalksMaterial && PairMap.first == carla::road::Lane::LaneType::Sidewalk)
{
TempPMC->SetMaterial(0, DefaultSidewalksMaterial);
TempActor->SetActorLabel(FString("SM_Sidewalk_") + FString::FromInt(index));
}
FVector MeshCentroid = FVector(0,0,0);
for( auto Vertex : Mesh->GetVertices() )
{

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@ -47,17 +47,20 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
FVector2D OriginGeoCoordinates;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Settings" )
float DistanceBetweenTrees = 50.0f;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Settings" )
float DistanceFromRoadEdge = 3.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UMaterialInstance* DefaultRoadMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UMaterialInstance* DefaultLaneMarksMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UMaterialInstance* DefaultSidewalksMaterial;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Settings" )
float DistanceBetweenTrees = 50.0f;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Settings" )
float DistanceFromRoadEdge = 3.0f;
protected:
UFUNCTION( BlueprintCallable )
@ -96,5 +99,4 @@ private:
TArray<FString> RoadType;
UPROPERTY()
TArray<UProceduralMeshComponent*> RoadMesh;
};

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@ -20,7 +20,7 @@ set USAGE_STRING=Usage: %FILE_N% [-h^|--help] [--rebuild] [--build] [--clean] [-
set REMOVE_INTERMEDIATE=false
set BUILD_OSM2ODR=false
set GIT_PULL=true
set CURRENT_OSM2ODR_COMMIT=ee0c2b9241fef5365a6bc044ac82e6580b8ce936
set CURRENT_OSM2ODR_COMMIT=03f2f1de6dcbfde41f2af464829d96b582fc2909
set OSM2ODR_BRANCH=carla_osm2odr
set OSM2ODR_REPO=https://github.com/carla-simulator/sumo.git

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@ -14,7 +14,7 @@ END
REMOVE_INTERMEDIATE=false
BUILD_OSM2ODR=false
GIT_PULL=true
CURRENT_OSM2ODR_COMMIT=ee0c2b9241fef5365a6bc044ac82e6580b8ce936
CURRENT_OSM2ODR_COMMIT=03f2f1de6dcbfde41f2af464829d96b582fc2909
OSM2ODR_BRANCH=carla_osm2odr
OSM2ODR_REPO=https://github.com/carla-simulator/sumo.git