Logs for Walker Spawner only if the flag is defined
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c65dd122d2
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@ -78,14 +78,19 @@ void AWalkerSpawnerBase::BeginPlay()
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SpawnPoints.Add(SpawnPoint);
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}
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}
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Log, TEXT("Found %d positions for spawning walkers at begin play."), BeginSpawnPoints.Num());
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UE_LOG(LogCarla, Log, TEXT("Found %d positions for spawning walkers during game play."), SpawnPoints.Num());
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#endif
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if (SpawnPoints.Num() < 2) {
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bSpawnWalkers = false;
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Error, TEXT("We don't have enough spawn points for walkers!"));
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#endif
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} else if (BeginSpawnPoints.Num() < NumberOfWalkers) {
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Warning, TEXT("Requested %d walkers, but we only have %d spawn points. Some will fail to spawn."), NumberOfWalkers, BeginSpawnPoints.Num());
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#endif
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}
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GetRandomEngine()->Shuffle(BeginSpawnPoints);
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@ -97,7 +102,9 @@ void AWalkerSpawnerBase::BeginPlay()
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++Count;
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}
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}
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Log, TEXT("Spawned %d walkers at begin play."), Count);
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#endif
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}
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}
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@ -118,7 +125,9 @@ void AWalkerSpawnerBase::Tick(float DeltaTime)
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if(BlackListedWalker != nullptr && controller!=nullptr && IsValid(BlackListedWalker))
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{
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const auto Status = GetWalkerStatus(BlackListedWalker);
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Log, TEXT("Watching walker %s with state %d"), *UKismetSystemLibrary::GetDisplayName(BlackListedWalker), (int)Status);
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#endif
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switch(Status)
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{
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case EWalkerStatus::RunOver:{
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@ -139,7 +148,9 @@ void AWalkerSpawnerBase::Tick(float DeltaTime)
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{
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if(!SetRandomWalkerDestination(BlackListedWalker))
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{
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla,Error,TEXT("Could not set a random destination to walker %s"),*UKismetSystemLibrary::GetDisplayName(BlackListedWalker));
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#endif
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}
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}
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break;
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@ -160,8 +171,10 @@ void AWalkerSpawnerBase::Tick(float DeltaTime)
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}
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break;
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}
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}
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}
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Log, TEXT("New state for walker %s : %d"), *UKismetSystemLibrary::GetDisplayName(BlackListedWalker), (int)GetWalkerStatus(BlackListedWalker));
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#endif
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}
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}
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@ -208,9 +221,11 @@ bool AWalkerSpawnerBase::SetRandomWalkerDestination(ACharacter *Walker)
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const auto &DestinationPoint = GetRandomSpawnPoint();
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auto Controller = GetController(Walker);
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if(!Controller) {
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Warning, TEXT("AWalkerSpawnerBase::SetRandomWalkerDestination: Walker %s has no controller"),
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*UKismetSystemLibrary::GetDisplayName(Walker)
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);
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#endif
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return false;
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}
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const EPathFollowingRequestResult::Type request_result = Controller->MoveToLocation(DestinationPoint.GetActorLocation(),-1.0f,false,true,true,true,nullptr,true);
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@ -218,13 +233,17 @@ bool AWalkerSpawnerBase::SetRandomWalkerDestination(ACharacter *Walker)
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{
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case EPathFollowingRequestResult::Type::Failed:
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{
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Warning, TEXT("AWalkerSpawnerBase::SetRandomWalkerDestination: Bad destination point %s"),
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*UKismetSystemLibrary::GetDisplayName(&DestinationPoint)
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);
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);
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#endif
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return false;
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}
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case EPathFollowingRequestResult::Type::AlreadyAtGoal:{
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UE_LOG(LogCarla, Log, TEXT("AWalkerSpawnerBase::SetRandomWalkerDestination already in destination, generating new location"));
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(LogCarla, Log, TEXT("AWalkerSpawnerBase::SetRandomWalkerDestination already in destination, generating new location"));
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#endif
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return SetRandomWalkerDestination(Walker);
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}
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default: case EPathFollowingRequestResult::Type::RequestSuccessful: return true;
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@ -299,17 +318,20 @@ bool AWalkerSpawnerBase::TrySetDestination(ACharacter &Walker)
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// Try to retrieve controller.
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auto Controller = GetController(&Walker);
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if (Controller == nullptr) {
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UE_LOG(LogCarla, Warning, TEXT("Could not get valid controller for walker: %s"), *Walker.GetName());
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UE_LOG(LogCarla, Warning, TEXT("Could not get valid controller for walker: %s"), *Walker.GetName());
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return false;
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}
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// Try find destination.
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FVector Destination;
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if (!TryGetValidDestination(Walker.GetActorLocation(), Destination)) {
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UE_LOG(LogCarla, Warning,
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TEXT("Could not get a new destiny: %s for walker: %s"),
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*Destination.ToString(), *Walker.GetName()
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);
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#ifdef CARLA_AI_WALKERS_EXTRA_LOG
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UE_LOG(
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LogCarla, Warning,
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TEXT("Could not get a new destiny: %s for walker: %s"),
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*Destination.ToString(), *Walker.GetName()
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);
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#endif
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return false;
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}
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