diff --git a/Docs/tuto_content_authoring_maps.md b/Docs/tuto_content_authoring_maps.md index 8d0456ee0..43ba13d97 100644 --- a/Docs/tuto_content_authoring_maps.md +++ b/Docs/tuto_content_authoring_maps.md @@ -23,7 +23,7 @@ In this tutorial we will cover the process of creating a simple map for use with * __[Trees and vegetation](#trees-and-vegetation)__ * [Foliage tool](#foliage-tool) * __[Exporting a map](#exporting-a-map)__ - * [Exporting a map as a separate package](#exporting-a-map-as-a-single-map-package-for-import-into-a-standalone-packaged-carla-installation) + * [Exporting a map as a separate package](#exporting-a-map-as-a-separate-package) * [Exporting a map as part of a complete CARLA package](#exporting-a-map-as-part-of-a-complete-carla-package) @@ -454,8 +454,6 @@ To export the map as part of a complete CARLA package, such that the map is avai This line should be added in the `[/Script/UnrealEd.ProjectPackagingSettings]` section, preferably next to the other `MapsToCook(...)` entries. Then run `make package` command to build a package containing your map. The exported CARLA package with your map will be saved in the `Dist` folder on Linux and the `/Build/UE4Carla/` folder on Windows. -Your map should be saved as `MyMap.umap` file in the `CARLA_ROOT/Unreal/CarlaUE4/Content/Carla/Maps` directory. - --- ## Next steps