#18 Cleaning up a bit
This commit is contained in:
parent
f1733c6c76
commit
1d3b05109f
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@ -1,9 +1,13 @@
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#include "CarlaServer.h"
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#include <carla/server/Server.h>
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#include <carla/server/CarlaCommunication.h>
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namespace carla {
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Image::Image() {}
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Image::~Image() {}
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Reward_Values::Reward_Values() {}
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Reward_Values::~Reward_Values() {}
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@ -12,10 +16,13 @@ namespace carla {
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Scene_Values::~Scene_Values() {}
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class CarlaServer::Pimpl : public carla::server::Server {
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class CarlaServer::Pimpl {
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public:
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Pimpl(uint32_t worldPort, uint32_t writePort, uint32_t readPort) :
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carla::server::Server(worldPort, writePort, readPort) {}
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template<typename... Args>
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Pimpl(Args&&... args) : communication(std::forward<Args>(args)...) {}
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carla::server::CarlaCommunication communication;
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};
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CarlaServer::CarlaServer(uint32_t writePort, uint32_t readPort, uint32_t worldPort) :
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@ -23,69 +30,77 @@ namespace carla {
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CarlaServer::~CarlaServer() {}
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bool CarlaServer::init(uint32_t LevelCount) {
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if (!worldConnected() && !clientConnected() && !serverConnected()) return false;
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_pimpl->sendWorld(static_cast<uint32_t>(Mode::NUMBER_OF_MODES), LevelCount);
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bool CarlaServer::init(uint32_t levelCount) {
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if (!worldConnected() && !clientConnected() && !serverConnected())
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return false;
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_pimpl->communication.sendWorld(levelCount);
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return true;
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}
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bool CarlaServer::tryReadSceneInit(Mode &mode, uint32_t &scene, bool &readed) {
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if (!worldConnected()) return false;
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readed = _pimpl->tryReadSceneInit(mode, scene);
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bool CarlaServer::tryReadSceneInit(uint32_t &scene, bool &readed) {
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if (!worldConnected())
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return false;
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readed = _pimpl->communication.tryReadSceneInit(scene);
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return true;
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}
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bool CarlaServer::tryReadEpisodeStart(uint32_t &startIndex, uint32_t &endIndex, bool &readed) {
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if (!worldConnected()) return false;
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readed = _pimpl->tryReadEpisodeStart(startIndex, endIndex);
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if (!worldConnected())
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return false;
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readed = _pimpl->communication.tryReadEpisodeStart(startIndex, endIndex);
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return true;
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}
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bool CarlaServer::tryReadControl(float &steer, float &throttle, bool &readed) {
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if (!clientConnected()) return false;
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readed = _pimpl->tryReadControl(steer, throttle);
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if (!clientConnected())
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return false;
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readed = _pimpl->communication.tryReadControl(steer, throttle);
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return true;
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}
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bool CarlaServer::newEpisodeRequested(bool &newEpisode) {
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if (!worldConnected()) return false;
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newEpisode = _pimpl->tryReadRequestNewEpisode();
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if (!worldConnected())
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return false;
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newEpisode = _pimpl->communication.tryReadRequestNewEpisode();
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return true;
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}
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bool CarlaServer::sendReward(Reward_Values *values) {
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std::unique_ptr<Reward_Values> ptr(values);
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if (!serverConnected()) return false;
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_pimpl->sendReward(std::move(ptr));
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if (!serverConnected())
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return false;
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_pimpl->communication.sendReward(std::move(ptr));
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return true;
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}
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bool CarlaServer::sendSceneValues(const Scene_Values &values) {
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if (!worldConnected()) return false;
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_pimpl->sendSceneValues(values);
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if (!worldConnected())
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return false;
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_pimpl->communication.sendScene(values);
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return true;
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}
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bool CarlaServer::sendEndReset() {
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if (!worldConnected()) return false;
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_pimpl->sendEndReset();
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if (!worldConnected())
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return false;
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_pimpl->communication.sendReset();
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return true;
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}
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bool CarlaServer::worldConnected(){
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return _pimpl->worldConnected() && !_pimpl->needsRestart();
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return _pimpl->communication.worldConnected() && !_pimpl->communication.needsRestart();
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}
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bool CarlaServer::clientConnected(){
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return _pimpl->clientConnected() && !_pimpl->needsRestart();
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return _pimpl->communication.clientConnected() && !_pimpl->communication.needsRestart();
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}
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bool CarlaServer::serverConnected(){
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return _pimpl->serverConnected() && !_pimpl->needsRestart();
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return _pimpl->communication.serverConnected() && !_pimpl->communication.needsRestart();
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}
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bool CarlaServer::needsRestart(){
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return _pimpl->needsRestart();
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return _pimpl->communication.needsRestart();
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}
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} // namespace carla
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@ -27,12 +27,14 @@ namespace carla {
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uint8_t A;
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};
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enum ImageType{
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enum ImageType {
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IMAGE,
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DEPTH,
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};
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struct Image {
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Image();
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~Image();
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std::vector<Color> image;
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ImageType type;
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uint32_t width, height;
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@ -61,14 +63,8 @@ namespace carla {
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float intersect_other_lane;
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/// Percentage of the car off-road.
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float intersect_offroad;
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/// Width and height of the images.
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//uint32_t image_width, image_height;
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/// RGB images.
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/// Captured images.
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std::vector<Image> images;
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//std::vector<Color> image_rgb_1;
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/// Depth images.
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//std::vector<Color> image_depth_0;
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//std::vector<Color> image_depth_1;
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};
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struct Scene_Values {
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@ -76,18 +72,10 @@ namespace carla {
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~Scene_Values();
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/// Possible world positions to spawn the player.
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std::vector<Vector2D> possible_positions;
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/// Projection matrices of the cameras (1 in mode mono, 2 in stereo).
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/// Projection matrices of the cameras.
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std::vector<std::array<float, 16u>> projection_matrices;
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};
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enum class Mode : int8_t {
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MONO,
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STEREO,
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NUMBER_OF_MODES,
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INVALID = -1
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};
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/// Asynchronous TCP server. Uses three ports, one for sending messages
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/// (write), one for receiving messages (read), and one for world level
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/// commands (world).
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@ -109,13 +97,11 @@ namespace carla {
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/// Initialize the server.
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///
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/// @param LevelCount Number of levels available.
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bool init(uint32_t LevelCount);
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bool init(uint32_t levelCount);
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/// Try to read if the client has selected an scene and mode. Return false
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/// if the queue is empty.
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///
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/// If returned mode INVALID, ignore scene.
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bool tryReadSceneInit(Mode &mode, uint32_t &scene, bool &readed);
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bool tryReadSceneInit(uint32_t &scene, bool &readed);
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/// Try to read if the client has selected an end & start point. Return
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/// false if the queue is empty.
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@ -10,16 +10,6 @@ namespace server {
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// -- Static methods ---------------------------------------------------------
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std::mutex _generalMutex;
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static Mode getMode(int modeInt) {
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switch (modeInt) {
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case 0: return Mode::MONO;
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case 1: return Mode::STEREO;
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default: return Mode::INVALID;
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}
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}
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template<typename ERROR_CODE>
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static void logTCPError(const std::string &text, const ERROR_CODE &errorCode) {
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std::cerr << "CarlaConnection - TCP Server: " << text << ": " << errorCode.message() << std::endl;
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@ -141,9 +131,11 @@ namespace server {
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}
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static void ReconnectAll(CarlaCommunication &communication) {
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std::lock_guard<std::mutex> lock(_generalMutex);
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/// @todo This blocks every CarlaCommunication with a single mutex.
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static std::mutex MUTEX;
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std::lock_guard<std::mutex> lock(MUTEX);
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if (!communication.NeedsRestart()) {
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if (!communication.needsRestart()) {
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std::cout << " ---- RECONNECT ALL ...." << std::endl;
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@ -165,7 +157,7 @@ namespace server {
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communication.getClientThread().restart();
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}
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communication.Restart();
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communication.restart();
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}
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}
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@ -174,7 +166,6 @@ namespace server {
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_server(writePort),
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_client(readPort),
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_needsRestart(false),
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_mode(Mode::MONO),
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_proto(std::make_unique<Protocol>(this)),
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_worldThread{
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[this]() { return worldReceiveThread(this->_world, this->_worldThread); },
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@ -213,13 +204,14 @@ namespace server {
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return true;
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}
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void CarlaCommunication::sendWorld(const uint32_t modes, const uint32_t scenes) {
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void CarlaCommunication::sendWorld(const uint32_t scenes) {
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//ClearThreads
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_worldThread.clear();
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_clientThread.clear();
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_serverThread.clear();
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World world;
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constexpr int modes = 0; /// @todo #18
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_proto->LoadWorld(world, modes, scenes);
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auto message = std::make_unique<std::string>();
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}
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}
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bool CarlaCommunication::tryReadSceneInit(Mode &mode, uint32_t &scene) {
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mode = Mode::INVALID;
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bool CarlaCommunication::tryReadSceneInit(uint32_t &scene) {
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scene = 0u;
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std::unique_ptr<std::string> info = _worldThread.tryPop();
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@ -264,11 +255,7 @@ namespace server {
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if (!sceneInit.ParseFromString(*info)) { return false; }
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mode = getMode(sceneInit.mode());
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scene = sceneInit.scene();
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_mode = mode;
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return true;
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}
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@ -303,17 +290,14 @@ namespace server {
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void CarlaCommunication::restartServer() {
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_server.close();
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//_server = TCPServer(_serverPort);
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}
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void CarlaCommunication::restartWorld() {
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_world.close();
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//_world = TCPServer(_worldPort);
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}
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void CarlaCommunication::restartClient() {
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_client.close();
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//_client = TCPServer(_clientPort);
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}
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void CarlaCommunication::checkRestart() {
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@ -347,15 +331,11 @@ namespace server {
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return _server.Connected();
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}
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Mode CarlaCommunication::GetMode() {
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return _mode;
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}
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bool CarlaCommunication::NeedsRestart() {
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bool CarlaCommunication::needsRestart() {
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return _needsRestart;
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}
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void CarlaCommunication::Restart() {
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void CarlaCommunication::restart() {
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_needsRestart = true;
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}
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@ -36,10 +36,9 @@ namespace server {
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void sendReset();
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//void sendWorld(const World &world);
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void sendWorld(const uint32_t modes, const uint32_t scenes);
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void sendWorld(const uint32_t scenes);
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bool tryReadSceneInit(Mode &mode, uint32_t &scene);
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bool tryReadSceneInit(uint32_t &scene);
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bool tryReadEpisodeStart(uint32_t &start_index, uint32_t &end_index);
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@ -63,10 +62,9 @@ namespace server {
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std::mutex getGeneralMutex();
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Mode GetMode();
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bool needsRestart();
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bool NeedsRestart();
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void Restart();
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void restart();
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private:
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@ -78,8 +76,6 @@ namespace server {
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std::atomic_bool _needsRestart;
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std::atomic<Mode> _mode;
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const std::unique_ptr<Protocol> _proto;
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thread::AsyncReadWriteJobQueue< std::string, std::string> _worldThread;
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@ -1,88 +0,0 @@
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// CARLA, Copyright (C) 2017 Computer Vision Center (CVC)
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#include "Server.h"
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#include "CarlaCommunication.h"
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#include "carla_protocol.pb.h"
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#include <iostream>
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#include <memory>
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namespace carla {
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namespace server {
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// -- CarlaServer ------------------------------------------------------------
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Server::Server(uint32_t worldPort, uint32_t writePort, uint32_t readPort) :
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_communication(std::make_unique<CarlaCommunication>(worldPort, writePort, readPort)){}
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Server::~Server() {
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}
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void Server::sendReward( std::unique_ptr<Reward_Values> values) {
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//Reward reward;
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//_proto->LoadReward(reward, values);
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//_communication->sendReward(reward);
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_communication->sendReward(std::move(values));
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}
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void Server::sendSceneValues(const Scene_Values &values) {
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_communication->sendScene(values);
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}
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void Server::sendEndReset() {
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_communication->sendReset();
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}
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void Server::sendWorld(const uint32_t modes, const uint32_t scenes) {
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//World world;
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//_proto->LoadWorld(world, modes, scenes);
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//_communication->sendWorld(world);
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_communication->sendWorld(modes, scenes);
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}
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bool Server::tryReadControl(float &steer, float &gas) {
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return _communication->tryReadControl(steer, gas);
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}
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bool Server::tryReadSceneInit(Mode &mode, uint32_t &scene) {
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return _communication->tryReadSceneInit(mode, scene);
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}
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bool Server::tryReadEpisodeStart(uint32_t &start_index, uint32_t &end_index) {
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return _communication->tryReadEpisodeStart(start_index, end_index);
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}
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bool Server::tryReadRequestNewEpisode(){
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return _communication->tryReadRequestNewEpisode();
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}
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Mode Server::GetMode() const {
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return _communication->GetMode();
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}
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void Server::SetScene(int scene) {
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_scene = scene;
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}
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bool Server::worldConnected() const{
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return _communication->worldConnected();
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}
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bool Server::clientConnected() const{
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return _communication->clientConnected();
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}
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bool Server::serverConnected() const{
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return _communication->serverConnected();
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}
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bool Server::needsRestart() const {
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return _communication->NeedsRestart();
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}
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} // namespace server
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} // namespace carla
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@ -1,88 +0,0 @@
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// CARLA, Copyright (C) 2017 Computer Vision Center (CVC)
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#pragma once
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#include <carla/NonCopyable.h>
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#include <carla/CarlaServer.h>
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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namespace carla {
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namespace server {
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class CarlaCommunication;
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/// Asynchronous TCP server. Uses two ports, one for sending messages (write)
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/// and one for receiving messages (read).
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///
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/// Writing and reading are executed in two different threads. Each thread has
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/// its own queue of messages.
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///
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/// Note that a new socket is created for every connection (every write and
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/// read).
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class Server : private NonCopyable {
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public:
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/// Starts two threads for writing and reading.
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explicit Server(uint32_t worldPort, uint32_t writePort, uint32_t readPort);
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~Server();
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///// Send values of the current player status
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void sendReward(std::unique_ptr<Reward_Values> values);
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//// Send the values of the generated scene
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void sendSceneValues(const Scene_Values &values);
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//// Send a signal to the client to notify that the car is ready
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void sendEndReset();
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void sendWorld(uint32_t modes, uint32_t scenes);
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///// Try to read the response of the client. Return false if the queue
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///// is empty.
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bool tryReadControl(float &steer, float &gas);
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////Try to read if the client has selected an scene and mode. Return false if the queue is empty
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bool tryReadSceneInit(Mode &mode, uint32_t &scene);
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////Try to read if the client has selected an end & start point. Return false if the queue is empty
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bool tryReadEpisodeStart(uint32_t &start_index, uint32_t &end_index);
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bool tryReadRequestNewEpisode();
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void setMode(Mode mode);
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Mode GetMode() const;
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void SetScene(int scene);
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int GetScene() const;
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bool worldConnected() const;
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bool clientConnected() const;
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|
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bool serverConnected() const;
|
||||
|
||||
bool needsRestart() const;
|
||||
|
||||
private:
|
||||
|
||||
//std::mutex _mutex;
|
||||
|
||||
|
||||
std::atomic_int _scene;
|
||||
|
||||
const std::unique_ptr<CarlaCommunication> _communication;
|
||||
|
||||
//const std::unique_ptr<Protocol> _proto;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace carla
|
|
@ -43,42 +43,41 @@ static std::vector<carla::Color> makeImage(uint32_t width, uint32_t height) {
|
|||
return image;
|
||||
}
|
||||
|
||||
std::unique_ptr<carla::Reward_Values> makeReward(){
|
||||
|
||||
std::unique_ptr<carla::Reward_Values> makeReward() {
|
||||
auto reward = std::make_unique<carla::Reward_Values>();
|
||||
|
||||
const uint32_t imageWidth = 512u;
|
||||
const uint32_t imageHeight = 512u;
|
||||
const uint32_t imageHeight = 512u;
|
||||
|
||||
reward->player_location = {1.0f, 1.0f};
|
||||
reward->player_orientation = {1.0f, 0.0f, 0.0f};
|
||||
reward->player_acceleration = {1.0f, 0.0f, 0.0f};
|
||||
reward->forward_speed = 100.0f;
|
||||
reward->collision_general = 10.0f;
|
||||
reward->collision_pedestrian = 10.0f;
|
||||
reward->collision_car = 10.0f;
|
||||
reward->intersect_other_lane = 0.5f;
|
||||
reward->intersect_offroad = 0.5f;
|
||||
reward->player_location = {1.0f, 1.0f};
|
||||
reward->player_orientation = {1.0f, 0.0f, 0.0f};
|
||||
reward->player_acceleration = {1.0f, 0.0f, 0.0f};
|
||||
reward->forward_speed = 100.0f;
|
||||
reward->collision_general = 10.0f;
|
||||
reward->collision_pedestrian = 10.0f;
|
||||
reward->collision_car = 10.0f;
|
||||
reward->intersect_other_lane = 0.5f;
|
||||
reward->intersect_offroad = 0.5f;
|
||||
|
||||
for (int i = 0; i < 4; ++i){
|
||||
carla::Image img;
|
||||
img.image = makeImage(imageWidth, imageHeight);
|
||||
img.width = imageWidth;
|
||||
img.height = imageHeight;
|
||||
if (i < 2) img.type = carla::IMAGE;
|
||||
else img.type = carla::DEPTH;
|
||||
reward->images.push_back(img);
|
||||
}
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
carla::Image img;
|
||||
img.image = makeImage(imageWidth, imageHeight);
|
||||
img.width = imageWidth;
|
||||
img.height = imageHeight;
|
||||
if (i < 2) img.type = carla::IMAGE;
|
||||
else img.type = carla::DEPTH;
|
||||
reward->images.push_back(img);
|
||||
}
|
||||
/*
|
||||
reward->image_rgb_0 = makeImage(imageWidth, imageHeight);
|
||||
reward->image_rgb_1 = makeImage(imageWidth, imageHeight);
|
||||
reward->image_depth_0 = makeImage(imageWidth, imageHeight);
|
||||
reward->image_depth_1 = makeImage(imageWidth, imageHeight);
|
||||
reward->image_rgb_0 = makeImage(imageWidth, imageHeight);
|
||||
reward->image_rgb_1 = makeImage(imageWidth, imageHeight);
|
||||
reward->image_depth_0 = makeImage(imageWidth, imageHeight);
|
||||
reward->image_depth_1 = makeImage(imageWidth, imageHeight);
|
||||
*/
|
||||
static decltype(carla::Reward_Values::timestamp) timestamp = 0u;
|
||||
reward->timestamp = timestamp++;
|
||||
static decltype(carla::Reward_Values::timestamp) timestamp = 0u;
|
||||
reward->timestamp = timestamp++;
|
||||
|
||||
return reward;
|
||||
return reward;
|
||||
}
|
||||
|
||||
|
||||
|
@ -91,67 +90,57 @@ int main(int argc, char *argv[]) {
|
|||
const uint32_t worldPort = toInt(argv[1u]);
|
||||
const uint32_t writePort = toInt(argv[2u]);
|
||||
const uint32_t readPort = toInt(argv[3u]);
|
||||
// const uint32_t mode = toInt(argv[4u]);
|
||||
// const uint32_t scene = toInt(argv[5u]);
|
||||
|
||||
// This already starts the two threads.
|
||||
carla::CarlaServer server(writePort, readPort, worldPort);
|
||||
|
||||
// Let's simulate the game loop.
|
||||
|
||||
|
||||
|
||||
for (;;){
|
||||
if (server.init(1u)){
|
||||
for (;;) {
|
||||
if (server.init(1u)) {
|
||||
|
||||
{
|
||||
carla::Mode mode;
|
||||
uint32_t scene;
|
||||
bool error = false, readed = false;
|
||||
do{
|
||||
error = !server.tryReadSceneInit(mode, scene, readed);
|
||||
}while(!readed && !error);
|
||||
do {
|
||||
error = !server.tryReadSceneInit(scene, readed);
|
||||
} while (!readed && !error);
|
||||
|
||||
if (error) std::cerr << "ERROR while sending SceneValues" << std::endl;
|
||||
else std::cout << "Received: mode = " << (mode == carla::Mode::MONO ? "MONO" : "STEREO")
|
||||
<< ", scene = " << scene << std::endl;
|
||||
if (error) {
|
||||
std::cerr << "ERROR while sending SceneValues" << std::endl;
|
||||
}
|
||||
else std::cout << "Received: scene = " << scene << std::endl;
|
||||
}
|
||||
|
||||
carla::Scene_Values sceneValues;
|
||||
|
||||
carla::Scene_Values sceneValues;
|
||||
sceneValues.possible_positions.push_back({0.0f, 0.0f});
|
||||
sceneValues.possible_positions.push_back({1.0f, 2.0f});
|
||||
sceneValues.possible_positions.push_back({3.0f, 4.0f});
|
||||
const std::array<float, 16u> pMatrix = {{ 10.0 }};
|
||||
sceneValues.projection_matrices.push_back(pMatrix);
|
||||
|
||||
if (!server.sendSceneValues(sceneValues)) {
|
||||
std::cerr << "ERROR while sending SceneValues" << std::endl;
|
||||
}
|
||||
|
||||
sceneValues.possible_positions.push_back({0.0f, 0.0f});
|
||||
sceneValues.possible_positions.push_back({1.0f, 2.0f});
|
||||
sceneValues.possible_positions.push_back({3.0f, 4.0f});
|
||||
const std::array<float, 16u> pMatrix = {{ 10.0 }};
|
||||
sceneValues.projection_matrices.push_back(pMatrix);
|
||||
|
||||
/* std::cout << "POSSIBLE POSITIONS "<< std::endl;
|
||||
for (int i=0; i<sceneValues.possible_positions.size(); ++i){
|
||||
std::cout << " x: " << sceneValues.possible_positions[i].x << " y: " << sceneValues.possible_positions[i].y << std::endl;
|
||||
}*/
|
||||
|
||||
|
||||
if (!server.sendSceneValues(sceneValues)) std::cerr << "ERROR while sending SceneValues" << std::endl;
|
||||
|
||||
|
||||
std::cout << "New episode" << std::endl;
|
||||
|
||||
{
|
||||
|
||||
uint32_t start, end;
|
||||
bool error = false, readed = false;
|
||||
do{
|
||||
error = !server.tryReadEpisodeStart(start, end, readed);
|
||||
}while (!readed && !error);
|
||||
|
||||
if (error) std::cerr << "ERROR while reading EpisodeStart" << std::endl;
|
||||
else std::cout << "Received: startIndex = " << start << ", endIndex = " << end << std::endl;
|
||||
std::cout << "New episode" << std::endl;
|
||||
{
|
||||
uint32_t start, end;
|
||||
bool error = false, readed = false;
|
||||
do {
|
||||
error = !server.tryReadEpisodeStart(start, end, readed);
|
||||
} while (!readed && !error);
|
||||
|
||||
if (error) {
|
||||
std::cerr << "ERROR while reading EpisodeStart" << std::endl;
|
||||
} else {
|
||||
std::cout << "Received: startIndex = " << start << ", endIndex = " << end << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (!server.sendEndReset()) std::cerr << "ERROR while sending EndReset" << std::endl;
|
||||
if (!server.sendEndReset()) {
|
||||
std::cerr << "ERROR while sending EndReset" << std::endl;
|
||||
}
|
||||
|
||||
while (true) {
|
||||
float steer, gas;
|
||||
|
@ -172,39 +161,35 @@ int main(int argc, char *argv[]) {
|
|||
|
||||
uint32_t startPoint, endPoint;
|
||||
bool error = false, readed = false;
|
||||
do{
|
||||
do {
|
||||
error = !server.tryReadEpisodeStart(startPoint, endPoint, readed);
|
||||
}while (!readed && !error);
|
||||
} while (!readed && !error);
|
||||
|
||||
if (error) {
|
||||
std::cerr << "ERROR while reading EpisodeStart" << std::endl;
|
||||
break;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
std::cout << "--> Start: " << startPoint << " End: " << endPoint << " <--" << std::endl;
|
||||
server.sendEndReset();
|
||||
}
|
||||
|
||||
}else {
|
||||
} else {
|
||||
|
||||
bool readed = false;
|
||||
if (!server.tryReadControl(steer, gas, readed)){
|
||||
std::cerr << "ERROR while reading Control" << std::endl;
|
||||
break;
|
||||
}
|
||||
else if (readed)
|
||||
} else if (readed) {
|
||||
std::cout << "CONTROL --> gas: " << gas << " steer: " << steer << std::endl;
|
||||
|
||||
}
|
||||
|
||||
if (!server.sendReward(makeReward().release())) {
|
||||
std::cerr << "ERROR while sending Reward" << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << " ----- RESTARTING -----" << std::endl;
|
||||
std::cout << " ----- RESTARTING -----" << std::endl;
|
||||
}
|
||||
}
|
||||
} catch (const std::exception &e) {
|
||||
|
|
Loading…
Reference in New Issue