added basic_agent class

This commit is contained in:
German Ros 2018-12-20 13:06:02 -08:00 committed by nsubiron
parent 7bf1b21425
commit 1eada5f5e2
2 changed files with 281 additions and 2 deletions

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@ -0,0 +1,228 @@
#!/usr/bin/env python
# Copyright (c) 2018 Intel Labs.
# authors: German Ros (german.ros@intel.com)
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
""" This module implements an agent that roams around a track following random waypoints and avoiding other vehicles.
The agent also responds to traffic lights. """
from enum import Enum
import carla
from agents.navigation.local_planner import LocalPlanner
from agents.navigation.global_route_planner import GlobalRoutePlanner
from agents.navigation.global_route_planner import NavEnum
from agents.navigation.global_route_planner_dao import GlobalRoutePlannerDAO
from agents.tools.misc import is_within_distance_ahead, compute_magnitude_angle
class AgentState(Enum):
"""
AGENT_STATE represents the possible states of a roaming agent
"""
NAVIGATING = 1
BLOCKED_BY_VEHICLE = 2
BLOCKED_RED_LIGHT = 3
class BasicAgent(object):
"""
RoamingAgent implements a basic agent that navigates scenes making random choices when facing an intersection.
This agent respects traffic lights and other vehicles.
"""
def __init__(self, vehicle):
"""
:param vehicle: actor to apply to local planner logic onto
"""
self._vehicle = vehicle
self._world = self._vehicle.get_world()
self._map = self._vehicle.get_world().get_map()
self._proximity_threshold = 10.0 # meters
self._state = AgentState.NAVIGATING
self._local_planner = LocalPlanner(self._vehicle)
# setting up global router
self._current_plan = None
self._integ_dao = GlobalRoutePlannerDAO(self._map)
self._integ_grp = GlobalRoutePlanner(self._integ_dao)
self._integ_grp.setup()
def set_destination(self, location):
vehicle_location = self._vehicle.get_location()
self._current_plan = self._integ_grp.plan_route((vehicle_location.x, vehicle_location.y), location)
self._local_planner.set_global_plan(self._current_plan)
def run_step(self, debug=False):
"""
Execute one step of navigation.
:return:
"""
# is there an obstacle in front of us?
hazard_detected = False
# retrieve relevant elements for safe navigation, i.e.: traffic lights
# and other vehicles
actor_list = self._world.get_actors()
vehicle_list = actor_list.filter("*vehicle*")
lights_list = actor_list.filter("*traffic_light*")
# check possible obstacles
vehicle_state, vehicle = self._is_vehicle_hazard(vehicle_list)
if vehicle_state:
if debug:
print('!!! VEHICLE BLOCKING AHEAD [{}])'.format(vehicle.id))
self._state = AgentState.BLOCKED_BY_VEHICLE
hazard_detected = True
# check for the state of the traffic lights
light_state, traffic_light = self._is_light_red(lights_list)
if light_state:
if debug:
print('=== RED LIGHT AHEAD [{}])'.format(traffic_light.id))
self._state = AgentState.BLOCKED_RED_LIGHT
hazard_detected = True
if hazard_detected:
control = self.emergency_stop()
else:
self._state = AgentState.NAVIGATING
# standard local planner behavior
control = self._local_planner.run_step()
return control
def _is_light_red(self, lights_list):
"""
Method to check if there is a red light affecting us. This version of the method is compatible
with both European and US style traffic lights.
:param lights_list: list containing TrafficLight objects
:return: a tuple given by (bool_flag, traffic_light), where
- bool_flag is True if there is a traffic light in RED affecting us and False otherwise
- traffic_light is the object itself or None if there is no red traffic light affecting us
"""
if self._world.map_name == 'Town01' or self._world.map_name == 'Town02':
return self._is_light_red_europe_style(lights_list)
else:
return self._is_light_red_us_style(lights_list)
def _is_light_red_europe_style(self, lights_list):
"""
This method is specialized to check European style traffic lights.
:param lights_list: list containing TrafficLight objects
:return: a tuple given by (bool_flag, traffic_light), where
- bool_flag is True if there is a traffic light in RED affecting us and False otherwise
- traffic_light is the object itself or None if there is no red traffic light affecting us
"""
ego_vehicle_location = self._vehicle.get_location()
ego_vehicle_waypoint = self._map.get_waypoint(ego_vehicle_location)
for traffic_light in lights_list:
object_waypoint = self._map.get_waypoint(traffic_light.get_location())
if object_waypoint.road_id != ego_vehicle_waypoint.road_id or object_waypoint.lane_id != ego_vehicle_waypoint.lane_id:
continue
loc = traffic_light.get_location()
if is_within_distance_ahead(loc, ego_vehicle_location, self._vehicle.get_transform().rotation.yaw,
self._proximity_threshold):
if traffic_light.state == carla.libcarla.TrafficLightState.Red:
return (True, traffic_light)
return (False, None)
def _is_light_red_us_style(self, lights_list, debug=False):
"""
This method is specialized to check US style traffic lights.
:param lights_list: list containing TrafficLight objects
:return: a tuple given by (bool_flag, traffic_light), where
- bool_flag is True if there is a traffic light in RED affecting us and False otherwise
- traffic_light is the object itself or None if there is no red traffic light affecting us
"""
ego_vehicle_location = self._vehicle.get_location()
ego_vehicle_waypoint = self._map.get_waypoint(ego_vehicle_location)
if ego_vehicle_waypoint.is_intersection:
# It is too late. Do not block the intersection! Keep going!
return (False, None)
if self._local_planner._target_waypoint is not None:
if self._local_planner._target_waypoint.is_intersection:
potential_lights = []
min_angle = 180.0
sel_magnitude = 0.0
sel_traffic_light = None
for traffic_light in lights_list:
loc = traffic_light.get_location()
magnitude, angle = compute_magnitude_angle(loc, ego_vehicle_location, self._vehicle.get_transform().rotation.yaw)
if magnitude < 80.0 and angle < min(25.0, min_angle):
sel_magnitude = magnitude
sel_traffic_light = traffic_light
min_angle = angle
if sel_traffic_light is not None:
if debug:
print('=== Magnitude = {} | Angle = {} | ID = {}'.format(sel_magnitude, min_angle, sel_traffic_light.id))
if sel_traffic_light.state == carla.libcarla.TrafficLightState.Red:
return (True, sel_traffic_light)
return (False, None)
def _is_vehicle_hazard(self, vehicle_list):
"""
Check if a given vehicle is an obstacle in our way. To this end we take into account the road and lane
the target vehicle is on and run a geometry test to check if the target vehicle is under a certain distance
in front of our ego vehicle.
WARNING: This method is an approximation that could fail for very large vehicles, which center is actually
on a different lane but their extension falls within the ego vehicle lane.
:param vehicle_list: list of potential obstacle to check
:return: a tuple given by (bool_flag, vehicle), where
- bool_flag is True if there is a vehicle ahead blocking us and False otherwise
- vehicle is the blocker object itself
"""
ego_vehicle_location = self._vehicle.get_location()
ego_vehicle_waypoint = self._map.get_waypoint(ego_vehicle_location)
for target_vehicle in vehicle_list:
# do not account for the ego vehicle
if target_vehicle.id == self._vehicle.id:
continue
# if the object is not in our lane it's not an obstacle
target_vehicle_waypoint = self._map.get_waypoint(target_vehicle.get_location())
if target_vehicle_waypoint.road_id != ego_vehicle_waypoint.road_id or \
target_vehicle_waypoint.lane_id != ego_vehicle_waypoint.lane_id:
continue
loc = target_vehicle.get_location()
if is_within_distance_ahead(loc, ego_vehicle_location, self._vehicle.get_transform().rotation.yaw,
self._proximity_threshold):
return (True, target_vehicle)
return (False, None)
def emergency_stop(self):
"""
Send an emergency stop command to the vehicle
:return:
"""
control = carla.VehicleControl()
control.steer = 0.0
control.throttle = 0.0
control.brake = 1.0
control.hand_brake = False
return control

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@ -68,6 +68,7 @@ class LocalPlanner(object):
self._next_waypoints = None
self._target_waypoint = None
self._vehicle_controller = None
self._global_plan = None
# queue with tuples of (waypoint, RoadOption)
self._waypoints_queue = deque(maxlen=200)
@ -120,6 +121,8 @@ class LocalPlanner(object):
args_lateral=args_lateral_dict,
args_longitudinal=args_longitudinal_dict)
self._global_plan = []
# compute initial waypoints
self._waypoints_queue.append(
(self._current_waypoint.next(
@ -128,7 +131,7 @@ class LocalPlanner(object):
self._target_road_option = RoadOption.LANEFOLLOW
# fill waypoint trajectory queue
self._compute_next_waypoints(k=200)
self._compute_next_waypoints_global_plan(k=200)
def set_speed(self, speed):
"""
@ -169,6 +172,54 @@ class LocalPlanner(object):
self._waypoints_queue.append((next_waypoint, road_option))
def _compute_next_waypoints_global_plan(self, k=1):
"""
Add new waypoints to the trajectory queue.
:param k: how many waypoints to compute
:return:
"""
# check we do not overflow the queue
available_entries = self._waypoints_queue.maxlen - len(self._waypoints_queue)
k = min(available_entries, k)
for _ in range(k):
last_waypoint = self._waypoints_queue[-1][0]
next_waypoints = list(last_waypoint.next(self._sampling_radius))
if len(next_waypoints) == 1:
# only one option available ==> lanefollowing
next_waypoint = next_waypoints[0]
road_option = RoadOption.LANEFOLLOW
else:
# random choice between the possible options
road_options_list = retrieve_options(next_waypoints, last_waypoint)
planned_option = self._global_plan.pop(0)
if planned_option == NavEnum.FOLLOW_LANE:
planned_option = RoadOption.LANEFOLLOW
if planned_option == NavEnum.LEFT:
planned_option = RedOption.LEFT
if planned_option == NavEnum.RIGHT:
planned_option = ReadOption.RIGHT
if planned_option == NavEnum.GO_STRAIGHT:
planned_option = RoadOption.STRAIGHT
else:
planned_option = RoadOption.VOID
if planned_option in road_options_list:
next_waypoint = next_waypoints[road_options_list.index(planned_option)]
else:
print('Option not found!!')
import pdb; pdb.set_trace()
self._waypoints_queue.append((next_waypoint, road_option))
def set_global_plan(self, current_plan):
self._global_plan = current_plan
self._global_plan.pop(0)
def run_step(self, debug=True):
"""
Execute one step of local planning which involves running the longitudinal and lateral PID controllers to
@ -180,7 +231,7 @@ class LocalPlanner(object):
# not enough waypoints in the horizon? => add more!
if len(self._waypoints_queue) < int(self._waypoints_queue.maxlen * 0.5):
self._compute_next_waypoints(k=100)
self._compute_next_waypoints_global_plan(k=100)
# current vehicle waypoint
self._current_waypoint = self._map.get_waypoint(self._vehicle.get_location())