Some fixes in the documentation

This commit is contained in:
nsubiron 2017-09-07 16:04:18 +02:00
parent 814b5390f9
commit 1f0cfdf9aa
3 changed files with 8 additions and 8 deletions

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@ -35,9 +35,9 @@ Every image is an array of uint32's
[width, height, type, color[0], color[1],...]
where each color is an [FColor](fcolorlink) (BGRA) as stored in Unreal Engine.
where each color is an [FColor][fcolorlink] (BGRA) as stored in Unreal Engine.
[fcolorlink]: https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Math/FColor/index.html
[fcolorlink]: https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Math/FColor/index.html "FColor API Documentation"
###### Control thread

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@ -8,10 +8,10 @@ started (every time the level is loaded).
Settings are loaded following the next hierarchy, with values later in the
hierarchy overriding earlier values.
1) `{ProjectFolder}/Config/CarlaSettings.ini`
2) File provided by command-line argument `-carla-settings=<path-to-ini-file>`
3) Other command-line arguments as `-world-port`, or `-carla-no-networking`
4) Settings file sent by the client on every new episode.
1. `{ProjectFolder}/Config/CarlaSettings.ini`
2. File provided by command-line argument `-carla-settings=<path-to-ini-file>`
3. Other command-line arguments as `-world-port`, or `-carla-no-networking`
4. Settings file sent by the client on every new episode.
Take a look at the [CARLA Settings example](Example.CarlaSettings.ini).

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@ -53,8 +53,8 @@ Dependencies need to be installed under ./Util/Build.
Configure your environment running "vcvarsall.bat". For Visual Studio 2015, this
script is located at (don't forget the "amd64" part)
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" amd64
$ "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" amd64
Then run make
make
$ make