From 1f2449e91cd5fc603afbcc92a7f0d7d373620012 Mon Sep 17 00:00:00 2001 From: FPerez Date: Fri, 17 Nov 2017 14:28:23 +0100 Subject: [PATCH] postprocess effects --- Docs/cameras_and_sensors.md | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/Docs/cameras_and_sensors.md b/Docs/cameras_and_sensors.md index 8976d3873..ba00d04a6 100644 --- a/Docs/cameras_and_sensors.md +++ b/Docs/cameras_and_sensors.md @@ -39,7 +39,22 @@ Scene final ----------- The "scene final" camera provides a view of the scene after applying some -post-processing effects to create a more realistic feel. +post-processing effects to create a more realistic feel. Theese are actually stored on the Level, in an actor called [PostProcessVolume](https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/) and not in the Camera. We use the following post process effects: + + +- Vignette +Darkens the border of the screen. +- grain jitter +Adds a bit of noise to the render. +- Bloom +Intense lights burn the area arround them. +- AutoExposure +Modifies the image gamma to simulate the eye adaptation to darker or brighter areas. +- Lens Flares +Siumlates the reflection of bright objects on the lens. +- Depth of Field +Blurs objects near or very far away of the camera. + Depth map ---------