Fixed package RecastBuilder call path
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@ -120,7 +120,7 @@ static FString BuildRecastBuilderFile()
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// Define path depending on the UE4 build type (Package or Editor)
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#if UE_BUILD_SHIPPING
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const FString AbsoluteRecastBuilderPath = FPaths::ConvertRelativePathToFull(
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FPaths::ProjectDir() + "Tools/" + RecastToolName);
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FPaths::RootDir() + "Tools/" + RecastToolName);
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#else
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const FString AbsoluteRecastBuilderPath = FPaths::ConvertRelativePathToFull(
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FPaths::ProjectDir() + "../../Util/DockerUtils/dist/" + RecastToolName);
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@ -180,9 +180,11 @@ bool UCarlaEpisode::LoadNewOpendriveEpisode(const FString &OpenDriveString)
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if (FPaths::FileExists(AbsoluteRecastBuilderPath))
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{
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/// @todo this can take too long to finish, clients need a method
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/// to know if the navigation is available or not.
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FPlatformProcess::CreateProc(
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*AbsoluteRecastBuilderPath, *AbsoluteOBJPath,
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true, false, false, nullptr, 0, nullptr, nullptr);
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true, true, true, nullptr, 0, nullptr, nullptr);
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}
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else
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{
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