Added a script to test collisions
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#!/usr/bin/env python
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# Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma de
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# Barcelona (UAB).
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#
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# This work is licensed under the terms of the MIT license.
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# For a copy, see <https://opensource.org/licenses/MIT>.
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"""
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Test collisions example for CARLA
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This script runs several scenarios involving collisions and check if they
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are deterministic.
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"""
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import glob
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import os
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import sys
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import argparse
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import time
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import filecmp
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import shutil
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import numpy as np
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try:
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sys.path.append(glob.glob('../carla/dist/carla-*%d.%d-%s.egg' % (
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sys.version_info.major,
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sys.version_info.minor,
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'win-amd64' if os.name == 'nt' else 'linux-x86_64'))[0])
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except IndexError:
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pass
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import carla
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def wait(world, frames=100):
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for i in range(0, frames):
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world.tick()
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class Scenario():
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def __init__(self, client, world):
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self.world = world
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self.client = client
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self.vehicle_list = []
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self.snapshots = []
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self.init_timestamp = []
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def init_scene(self):
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self.snapshots = []
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for v in self.vehicle_list:
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self.snapshots.append(np.empty((0,11), float))
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snapshot = self.world.get_snapshot()
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self.init_timestamp = {'frame0' : snapshot.frame, 'time0' : snapshot.timestamp.elapsed_seconds}
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def clear_scene(self):
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for v in self.vehicle_list:
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v.destroy()
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def save_snapshot(self, vehicle):
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snapshot = self.world.get_snapshot()
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vehicle_snapshot = np.array([
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float(snapshot.frame - self.init_timestamp['frame0']), \
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snapshot.timestamp.elapsed_seconds - self.init_timestamp['time0'], \
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vehicle.get_velocity().x, vehicle.get_velocity().y, vehicle.get_velocity().z, \
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vehicle.get_location().x, vehicle.get_location().y, vehicle.get_location().z, \
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vehicle.get_angular_velocity().x, vehicle.get_angular_velocity().y, vehicle.get_angular_velocity().z])
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return vehicle_snapshot
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def save_snapshots(self):
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for i in range (0, len(self.vehicle_list)):
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self.snapshots[i] = np.vstack((self.snapshots[i], self.save_snapshot(self.vehicle_list[i])))
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def get_filename(self, prefix, i):
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return prefix + "_v" + str(i) + ".out"
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def run_simulation(self, prefix, tics = 200):
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self.init_scene()
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for i in range(0, tics):
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self.world.tick()
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self.save_snapshots()
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for i in range(0, len(self.vehicle_list)):
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np.savetxt(self.get_filename(prefix, i), self.snapshots[i])
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self.clear_scene()
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class SpawnCars01(Scenario):
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def init_scene(self):
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world = self.world
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blueprint_library = world.get_blueprint_library()
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vehicle00_tr = carla.Transform(carla.Location(100, -257, 0.02), carla.Rotation(yaw=181.5))
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vehicle00 = world.spawn_actor(blueprint_library.filter("tt")[0], vehicle00_tr)
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vehicle01_tr = carla.Transform(carla.Location(110, -253, 0.04), carla.Rotation(yaw=181.5))
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vehicle01 = world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle01_tr)
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wait(world, 1)
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vehicle00.set_target_velocity(carla.Vector3D(-25, 0, 0))
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vehicle01.set_target_velocity(carla.Vector3D(-25, 0, 0))
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self.vehicle_list = []
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self.vehicle_list.append(vehicle00)
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self.vehicle_list.append(vehicle01)
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wait(world, 1)
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super().init_scene()
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class CarCollision01(Scenario):
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def init_scene(self):
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world = self.world
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blueprint_library = world.get_blueprint_library()
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vehicle_transform = carla.Transform(carla.Location(140, -256, 0.015), carla.Rotation(yaw=180))
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vehicle = world.spawn_actor(blueprint_library.filter("tt")[0], vehicle_transform)
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opponent_transform = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
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opponent = world.spawn_actor(blueprint_library.filter("lincoln")[0], opponent_transform)
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wait(world, 1)
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vehicle.set_target_velocity( carla.Vector3D(-50, 0, 0))
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opponent.set_target_velocity(carla.Vector3D(+50, 0, 0))
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self.vehicle_list = []
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self.vehicle_list.append(vehicle)
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self.vehicle_list.append(opponent)
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wait(world, 1)
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super().init_scene()
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class CarCollision02(Scenario):
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def init_scene(self):
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world = self.world
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blueprint_library = world.get_blueprint_library()
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vehicle_transform = carla.Transform(carla.Location(100, -256, 0.015), carla.Rotation(yaw=180))
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vehicle = world.spawn_actor(blueprint_library.filter("tt")[0], vehicle_transform)
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opponent_transform = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
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opponent = world.spawn_actor(blueprint_library.filter("lincoln")[0], opponent_transform)
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wait(world, 1)
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vehicle.set_target_velocity( carla.Vector3D(-50, 0, 0))
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opponent.set_target_velocity(carla.Vector3D(+10, 0, 0))
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self.vehicle_list = []
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self.vehicle_list.append(vehicle)
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self.vehicle_list.append(opponent)
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wait(world, 1)
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super().init_scene()
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class CarCollision03(Scenario):
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def init_scene(self):
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world = self.world
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blueprint_library = world.get_blueprint_library()
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vehicle00_tr = carla.Transform(carla.Location(110, -255, 0.05), carla.Rotation(yaw=180))
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vehicle00 = world.spawn_actor(blueprint_library.filter("prius")[0], vehicle00_tr)
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vehicle01_tr = carla.Transform(carla.Location(53, -257, 0.00), carla.Rotation(yaw=0))
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vehicle01 = world.spawn_actor(blueprint_library.filter("a2")[0], vehicle01_tr)
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vehicle02_tr = carla.Transform(carla.Location(85, -230, 0.04), carla.Rotation(yaw=-90))
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vehicle02 = world.spawn_actor(blueprint_library.filter("lincoln")[0], vehicle02_tr)
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wait(world, 1)
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vehicle00.set_target_velocity(carla.Vector3D(-30, 0, 0))
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vehicle01.set_target_velocity(carla.Vector3D(+30, 0, 0))
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vehicle02.set_target_velocity(carla.Vector3D(0, -30, 0))
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self.vehicle_list = []
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self.vehicle_list.append(vehicle00)
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self.vehicle_list.append(vehicle01)
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self.vehicle_list.append(vehicle02)
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wait(world, 1)
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super().init_scene()
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class CarBikeCollision01(Scenario):
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def init_scene(self):
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world = self.world
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blueprint_library = world.get_blueprint_library()
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car_tr = carla.Transform(carla.Location(50, -255, 0.04), carla.Rotation(yaw=0))
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car = world.spawn_actor(blueprint_library.filter("*lincoln*")[0], car_tr)
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wait(world, 1)
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bike_tr = carla.Transform(carla.Location(85, -245, 0.04), carla.Rotation(yaw=-90))
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bike = world.spawn_actor(blueprint_library.filter("*gazelle*")[0], bike_tr)
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wait(world, 1)
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car.set_target_velocity(carla.Vector3D(+30, 0, 0))
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bike.set_target_velocity(carla.Vector3D(0, -12, 0))
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self.vehicle_list = []
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self.vehicle_list.append(car)
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self.vehicle_list.append(bike)
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wait(world, 1)
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super().init_scene()
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class TestScenario():
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def __init__(self, scene):
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self.scene = scene
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self.world = self.scene.world
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self.client = self.scene.client
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self.scenario_name = self.scene.__class__.__name__
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def check_simulations(self, rep_prefixes, gen_prefix):
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repetitions = len(rep_prefixes)
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mat_check = np.zeros((repetitions, repetitions), int)
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for i in range(0, repetitions):
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mat_check[i][i] = 1
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for j in range(0, i):
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sim_check = True
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for veh_idx in range(0, len(self.scene.vehicle_list)):
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file_i = self.scene.get_filename(rep_prefixes[i], veh_idx)
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file_j = self.scene.get_filename(rep_prefixes[j], veh_idx)
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check_ij = filecmp.cmp(file_i, file_j)
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sim_check = sim_check and check_ij
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mat_check[i][j] = int(sim_check)
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mat_check[j][i] = int(sim_check)
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determinism = np.sum(mat_check,axis=1)
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max_rep_equal = np.amax(determinism)
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max_rep_equal_idx = np.argmax(determinism)
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min_rep_equal_idx = np.argmin(determinism)
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#print(determinism)
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#print(np.argmax(determinism))
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#print(np.argmin(determinism))
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self.save_simulations(rep_prefixes, gen_prefix, max_rep_equal_idx, min_rep_equal_idx)
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return max_rep_equal
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def save_simulations(self, rep_prefixes, prefix, max_idx, min_idx):
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for i in range(0, len(self.scene.vehicle_list)):
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file_repetition = self.scene.get_filename(rep_prefixes[max_idx], i)
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file_reference = self.scene.get_filename(prefix + "reference", i)
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shutil.copyfile(file_repetition, file_reference)
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if min_idx != max_idx:
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for i in range(0, len(self.scene.vehicle_list)):
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file_repetition = self.scene.get_filename(rep_prefixes[min_idx], i)
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file_failed = self.scene.get_filename(prefix + "failed", i)
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shutil.copyfile(file_repetition, file_failed)
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for r_prefix in rep_prefixes:
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for i in range(0, len(self.scene.vehicle_list)):
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file_repetition = self.scene.get_filename(r_prefix, i)
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os.remove(file_repetition)
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def test_determ_one_config(self, fps, fps_phys, repetitions = 1, sim_tics = 100):
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print("Testing Determinism in %s for %3d render FPS and %3d physics FPS -> " % \
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(self.scenario_name, fps, fps_phys), end='')
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old_settings = self.world.get_settings()
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settings = self.world.get_settings()
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delta = 1.0/fps
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settings.synchronous_mode = True
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settings.fixed_delta_seconds = delta
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settings.substepping = True
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settings.max_substep_delta_time = 1.0/fps_phys
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settings.max_substeps = 16
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self.world.apply_settings(settings)
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path = os.path.dirname(os.path.realpath(__file__))
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path = os.path.join(path, "_out") + os.path.sep
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prefix = path + self.scenario_name + "_" + str(fps) + "_" + str(fps_phys) + "_"
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sim_prefixes = []
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for i in range(0, repetitions):
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prefix_rep = prefix + "rep" + str(i)
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self.scene.run_simulation(prefix_rep, tics=sim_tics)
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sim_prefixes.append(prefix_rep)
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determ_repet = self.check_simulations(sim_prefixes, prefix)
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print("Deterministic Repetitions: %2d / %2d" % (determ_repet, repetitions))
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return
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def main(arg):
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"""Main function of the script"""
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client = carla.Client(arg.host, arg.port)
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client.set_timeout(2.0)
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world = client.get_world()
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pre_settings = world.get_settings()
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world.apply_settings(pre_settings)
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fps = arg.fps
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fps_phys = arg.phys_fps
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spectator_transform = carla.Transform(carla.Location(120, -256, 5), carla.Rotation(yaw=180))
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spectator_transform.location.z += 5
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spectator = world.get_spectator()
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spectator.set_transform(spectator_transform)
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try:
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repetitions = 100
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test00 = TestScenario(SpawnCars01(client, world))
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test00.test_determ_one_config(20, 20, repetitions)
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#test00.test_determ_one_config(20, 40, 20)
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test00.test_determ_one_config(20, 60, repetitions)
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#test00.test_determ_one_config(20, 80, 20)
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test00.test_determ_one_config(20, 100, repetitions)
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test01 = TestScenario(CarCollision01(client, world))
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test01.test_determ_one_config(20, 20, repetitions)
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test01.test_determ_one_config(20, 40, repetitions)
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test01.test_determ_one_config(20, 60, repetitions)
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test01.test_determ_one_config(20, 80, repetitions)
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test01.test_determ_one_config(20, 100, repetitions)
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test02 = TestScenario(CarCollision02(client, world))
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test02.test_determ_one_config(20, 20, repetitions)
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test02.test_determ_one_config(20, 40, repetitions)
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test02.test_determ_one_config(20, 60, repetitions)
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test02.test_determ_one_config(20, 80, repetitions)
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test02.test_determ_one_config(20, 100, repetitions)
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testBike01 = TestScenario(CarBikeCollision01(client, world))
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testBike01.test_determ_one_config(20, 20, repetitions)
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testBike01.test_determ_one_config(20, 40, repetitions)
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testBike01.test_determ_one_config(20, 60, repetitions)
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testBike01.test_determ_one_config(20, 80, repetitions)
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testBike01.test_determ_one_config(20, 100, repetitions)
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test03 = TestScenario(CarCollision03(client, world))
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test03.test_determ_one_config(20, 20, repetitions)
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test03.test_determ_one_config(20, 40, repetitions)
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test03.test_determ_one_config(20, 60, repetitions)
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test03.test_determ_one_config(20, 80, repetitions)
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test03.test_determ_one_config(20, 100, repetitions)
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finally:
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settings = world.get_settings()
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settings.synchronous_mode = False
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settings.fixed_delta_seconds = 0.0
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world.apply_settings(pre_settings)
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if __name__ == "__main__":
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argparser = argparse.ArgumentParser(
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description=__doc__)
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argparser.add_argument(
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'--host',
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metavar='H',
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default='localhost',
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help='IP of the host CARLA Simulator (default: localhost)')
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argparser.add_argument(
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'-p', '--port',
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metavar='P',
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default=2000,
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type=int,
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help='TCP port of CARLA Simulator (default: 2000)')
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argparser.add_argument(
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'--filter',
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metavar='PATTERN',
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default='model3',
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help='actor filter (default: "vehicle.*")')
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argparser.add_argument(
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'-fps', '--fps',
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metavar='FPS',
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default=20,
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type=int,
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help='Frames per simulatation second (default: 20)')
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argparser.add_argument(
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'-phys_fps', '--phys_fps',
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metavar='PHYSFPS',
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default=100,
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type=int,
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help='Target physical frames per simulatation second, it will \
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divide the dt in substeps if required to get more precision. (default: 100)')
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args = argparser.parse_args()
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try:
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main(args)
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except KeyboardInterrupt:
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print(' - Exited by user.')
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