diff --git a/Docs/python_api.md b/Docs/python_api.md
index bce89d6f3..fc2f1d070 100644
--- a/Docs/python_api.md
+++ b/Docs/python_api.md
@@ -22,7 +22,7 @@ The identifier of the blueprint this actor was based on, e.g. "vehicle.ford.must
- **add_impulse**(**self**, **impulse**)
Adds an impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
- **Parameters:**
- - `impulse` (_[carla.Vector3D](#carla.Vector3D) – N*s_)
+ - `impulse` (_[carla.Vector3D](#carla.Vector3D) – N_)
- **add_angular_impulse**(**self**, **impulse**)
Adds an angular impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
- **Parameters:**
@@ -462,7 +462,7 @@ Sets the maxixum time a network call is allowed before blocking it and raising a
The actor the sensor is attached to, the one that measured the collision.
- **other_actor** (_[carla.Actor](#carla.Actor)_)
The second actor involved in the collision.
-- **normal_impulse** (_[carla.Vector3D](#carla.Vector3D) – N*s_)
+- **normal_impulse** (_[carla.Vector3D](#carla.Vector3D) – N_)
Normal impulse resulting of the collision.
---
@@ -1483,8 +1483,8 @@ Retrieves the number of entries generated, same as **\__st
---
## carla.Rotation
-Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system. However, the declaration order of the axis' rotation is different in CARLA than in Unreal Engine.
-
__CARLA:__ (pitch, yaw, roll) which correspond to (Y,Z,X) rotations.
__UE4:__ (roll, pitch, yaw) which correspond to (X,Y,Z) rotations.
![UE4_Rotation](https://d26ilriwvtzlb.cloudfront.net/8/83/BRMC_9.jpg) *Unreal Engine's coordinates system*.
+Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system.
+
The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`.
![UE4_Rotation](https://d26ilriwvtzlb.cloudfront.net/8/83/BRMC_9.jpg) *Unreal Engine's coordinates system*.
Instance Variables
- **pitch** (_float – degrees_)
@@ -1500,7 +1500,7 @@ X-axis rotation angle.
- `pitch` (_float – degrees_) – Y-axis rotation angle.
- `yaw` (_float – degrees_) – Z-axis rotation angle.
- `roll` (_float – degrees_) – X-axis rotation angle.
- - **Warning:** _The declaration order is different in CARLA (pitch,yaw,roll)
and in the Unreal Engine Editor (roll,pitch,yaw)
._
+ - **Warning:** _The declaration order is different in CARLA (pitch,yaw,roll)
, and in the Unreal Engine Editor (roll,pitch,yaw)
. When working in a build from source, don't mix up the axes' rotations._
Getters
- **get_forward_vector**(**self**)
@@ -2819,14 +2819,14 @@ Command adaptation of **set_angular_velocity()** in
Instance Variables
- **actor_id** (_int_)
Actor affected by the command.
-- **angular_velocity** (_[carla.Vector3D](#carla.Vector3D) – rad/s_)
+- **angular_velocity** (_[carla.Vector3D](#carla.Vector3D) – deg/s_)
The 3D angular velocity that will be applied to the actor.
Methods
- **\__init__**(**self**, **actor**, **angular_velocity**)
- **Parameters:**
- `actor` (_[carla.Actor](#carla.Actor) or int_) – Actor or its ID to whom the command will be applied to.
- - `angular_velocity` (_[carla.Vector3D](#carla.Vector3D) – rad/s_)
+ - `angular_velocity` (_[carla.Vector3D](#carla.Vector3D) – deg/s_)
---
@@ -2836,14 +2836,14 @@ Command adaptation of **add_impulse()** in [carla.A
Instance Variables
- **actor_id** (_int_)
Actor affected by the command.
-- **impulse** (_[carla.Vector3D](#carla.Vector3D) – N*s_)
+- **impulse** (_[carla.Vector3D](#carla.Vector3D) – N_)
Impulse applied to the actor.
Methods
- **\__init__**(**self**, **actor**, **impulse**)
- **Parameters:**
- `actor` (_[carla.Actor](#carla.Actor) or int_) – Actor or its ID to whom the command will be applied to.
- - `impulse` (_[carla.Vector3D](#carla.Vector3D) – N*s_)
+ - `impulse` (_[carla.Vector3D](#carla.Vector3D) – N_)
---
diff --git a/PythonAPI/docs/actor.yml b/PythonAPI/docs/actor.yml
index 3685bd6e8..2384f1276 100644
--- a/PythonAPI/docs/actor.yml
+++ b/PythonAPI/docs/actor.yml
@@ -39,7 +39,7 @@
params:
- param_name: impulse
type: carla.Vector3D
- param_units: N*s
+ param_units: N
doc: >
Adds an impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
# --------------------------------------
diff --git a/PythonAPI/docs/commands.yml b/PythonAPI/docs/commands.yml
index c0f894363..0b5bca5e4 100644
--- a/PythonAPI/docs/commands.yml
+++ b/PythonAPI/docs/commands.yml
@@ -242,7 +242,7 @@
Actor affected by the command.
- var_name: angular_velocity
type: carla.Vector3D
- var_units: rad/s
+ var_units: deg/s
doc: >
The 3D angular velocity that will be applied to the actor.
# - METHODS ----------------------------
@@ -255,7 +255,7 @@
Actor or its ID to whom the command will be applied to.
- param_name: angular_velocity
type: carla.Vector3D
- param_units: rad/s
+ param_units: deg/s
# --------------------------------------
- class_name: ApplyImpulse
@@ -270,7 +270,7 @@
Actor affected by the command.
- var_name: impulse
type: carla.Vector3D
- var_units: N*s
+ var_units: N
doc: >
Impulse applied to the actor.
# - METHODS ----------------------------
@@ -283,7 +283,7 @@
Actor or its ID to whom the command will be applied to.
- param_name: impulse
type: carla.Vector3D
- param_units: N*s
+ param_units: N
# --------------------------------------
- class_name: ApplyAngularImpulse
diff --git a/PythonAPI/docs/geom.yml b/PythonAPI/docs/geom.yml
index 22f186f85..9ccc3f7da 100644
--- a/PythonAPI/docs/geom.yml
+++ b/PythonAPI/docs/geom.yml
@@ -214,12 +214,10 @@
- class_name: Rotation
# - DESCRIPTION ------------------------
doc: >
- Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system. However, the declaration order of the axis' rotation is different in CARLA than in Unreal Engine.
-
-
__CARLA:__ (pitch, yaw, roll) which correspond to (Y,Z,X) rotations.
-
__UE4:__ (roll, pitch, yaw) which correspond to (X,Y,Z) rotations.
-
- ![UE4_Rotation](https://d26ilriwvtzlb.cloudfront.net/8/83/BRMC_9.jpg)
+ Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system.
+
+
The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`.
+
![UE4_Rotation](https://d26ilriwvtzlb.cloudfront.net/8/83/BRMC_9.jpg)
*Unreal Engine's coordinates system*
# - PROPERTIES -------------------------
instance_variables:
@@ -260,7 +258,7 @@
param_units: degrees
doc: >
X-axis rotation angle.
- warning: The declaration order is different in CARLA (pitch,yaw,roll)
and in the Unreal Engine Editor (roll,pitch,yaw)
.
+ warning: The declaration order is different in CARLA (pitch,yaw,roll)
, and in the Unreal Engine Editor (roll,pitch,yaw)
. When working in a build from source, don't mix up the axes' rotations.
# --------------------------------------
- def_name: get_forward_vector
params:
diff --git a/PythonAPI/docs/sensor_data.yml b/PythonAPI/docs/sensor_data.yml
index 4ea1c3e86..4a03d86ab 100644
--- a/PythonAPI/docs/sensor_data.yml
+++ b/PythonAPI/docs/sensor_data.yml
@@ -295,7 +295,7 @@
The second actor involved in the collision.
- var_name: normal_impulse
type: carla.Vector3D
- var_units: N*s
+ var_units: N
doc: >
Normal impulse resulting of the collision.