Generate Visual Studio solution if not available
This commit is contained in:
parent
0eb9f88556
commit
2616765530
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@ -1,6 +1,9 @@
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@echo off
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setlocal
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rem BAT script that creates the binaries for Carla (carla.org).
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rem Run it through a cmd with the x64 Visual C++ Toolset enabled.
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set LOCAL_PATH=%~dp0
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set "FILE_N=-[%~n0]:"
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@ -18,6 +21,8 @@ set BUILD_CARLAUE4_EDITOR=false
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set LAUNCH_UE4_EDITOR=false
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set REMOVE_INTERMEDIATE=false
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set UE_VERSION=4.19
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:arg-parse
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if not "%1"=="" (
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if "%1"=="--rebuild" (
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@ -33,6 +38,11 @@ if not "%1"=="" (
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set BUILD_CARLAUE4_EDITOR=true
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)
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if "%1"=="--ue-version" (
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set UE_VERSION=%~2
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shift
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)
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if "%1"=="--launch" (
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set LAUNCH_UE4_EDITOR=true
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)
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@ -68,12 +78,21 @@ if %REMOVE_INTERMEDIATE% == false (
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)
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)
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rem Extract Unreal Engine root path
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rem
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine\%UE_VERSION%"
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set VALUE_NAME=InstalledDirectory
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for /f "usebackq tokens=2*" %%A in (`reg query %KEY_NAME% /v %VALUE_NAME% /reg:64`) do set UE4_ROOT=%%B
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if not defined UE4_ROOT goto error_unreal_no_found
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rem Set the visual studio solution directory
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rem
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set CARLA_FOLDER=%ROOT_PATH%Unreal\CarlaUE4\
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pushd "%CARLA_FOLDER%"
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rem Clear binaries and intermediates generated by the build system
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rem
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if %REMOVE_INTERMEDIATE% == true (
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echo.
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@ -94,8 +113,35 @@ if %REMOVE_INTERMEDIATE% == true (
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echo %FILE_N% cleaning "%CARLA_FOLDER%Plugins\Carla\Intermediate"
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if exist "%CARLA_FOLDER%Plugins\Carla\Intermediate" rmdir /S /Q "%CARLA_FOLDER%Plugins\Carla\Intermediate"
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echo %FILE_N% cleaning "%CARLA_FOLDER%.vs"
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if exist "%CARLA_FOLDER%CarlaUE4.sln" rmdir /S /Q "%CARLA_FOLDER%.vs"
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echo %FILE_N% cleaning "%CARLA_FOLDER%CarlaUE4.sln"
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if exist "%CARLA_FOLDER%CarlaUE4.sln" del /F /Q "%CARLA_FOLDER%CarlaUE4.sln" 1>nul
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)
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rem Generate Visual Studio solution
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rem
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set genVsSolution=false
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if %BUILD_CARLAUE4% == true set genVsSolution=true
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if %BUILD_CARLAUE4_EDITOR% == true set genVsSolution=true
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if not exist "%CARLA_FOLDER%CarlaUE4.sln" set genVsSolution=true
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if %REMOVE_INTERMEDIATE% == true set genVsSolution=false
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if %genVsSolution% == true (
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call "%UE4_ROOT%/Engine/Binaries/DotNET/UnrealBuildTool.exe" -projectfiles^
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-project="%CARLA_FOLDER%CarlaUE4.uproject"^
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-game -rocket -progress
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call "%UE4_ROOT%/Engine/Binaries/Win64/UE4Editor.exe" "%CARLA_FOLDER%CarlaUE4.uproject"^
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-targetplatform=WindowsNoEditor^
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-run=cook
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)
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rem Build and launch Carla
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rem
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if %BUILD_CARLAUE4% == true (
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echo %FILE_N% Builing and starting Carla...
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@ -105,8 +151,10 @@ if %BUILD_CARLAUE4% == true (
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start "" "%CARLA_FOLDER%Binaries\Win64\CarlaUE4.exe"
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)
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rem Build and launch Carla Editor
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rem
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if %BUILD_CARLAUE4_EDITOR% == true (
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echo %FILE_N% Builing and starting Carla...
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echo %FILE_N% Builing and starting Carla Editor...
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call MsBuild.exe "%CARLA_FOLDER%CarlaUE4.sln" /m /p:configuration="Development Editor" /p:platform=Win64
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if errorlevel 1 goto error_build
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@ -114,6 +162,8 @@ if %BUILD_CARLAUE4_EDITOR% == true (
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call "%CARLA_FOLDER%CarlaUE4.uproject"
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)
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rem Launch Carla Editor
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rem
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if %LAUNCH_UE4_EDITOR% == true (
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echo %FILE_N% Launching Unreal Editor...
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call "%CARLA_FOLDER%CarlaUE4.uproject"
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@ -131,10 +181,15 @@ rem ============================================================================
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echo %FILE_N% Please read the screen log for more information.
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goto bad_exit
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:error_unreal_no_found
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echo.
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echo %FILE_N% Unreal Engine %UE_VERSION% not detected
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goto bad_exit
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:good_exit
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endlocal
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exit /b 0
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:bad_exit
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endlocal
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exit /b %errorlevel%
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exit /b %errorlevel%
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@ -12,12 +12,12 @@ help:
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@type "${CARLA_BUILD_TOOLS_FOLDER}\Linux.mk.help"
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launch: LibCarla
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --build
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --build --ue-version 4.19
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launch-only:
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --launch
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --launch --ue-version 4.19
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package: CarlaUE4Editor PythonAPI
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package: PythonAPI
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@${CARLA_BUILD_TOOLS_FOLDER}/Package.bat --ue-version 4.19
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docs:
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@ -25,14 +25,16 @@ docs:
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@echo "Documentation index at ./Doxygen/html/index.html"
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clean:
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@${CARLA_BUILD_TOOLS_FOLDER}/Package.bat --clean --ue-version 4.19
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --clean
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildPythonAPI.bat --clean
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildLibCarla.bat --clean
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rebuild: setup
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildLibCarla.bat --rebuild
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildPythonAPI.bat --rebuild
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --rebuild
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --rebuild --ue-version 4.19
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check: PythonAPI
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@echo "Not implemented!"
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@ -41,7 +43,7 @@ benchmark: LibCarla
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@echo "Not implemented!"
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CarlaUE4Editor: LibCarla
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --build-editor
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@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat --build-editor --ue-version 4.19
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.PHONY: PythonAPI
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PythonAPI: LibCarla
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