Better error message when a blueprint key is not found
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5de16e9eee
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@ -35,6 +35,19 @@ namespace client {
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});
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}
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const ActorAttribute &ActorBlueprint::GetAttribute(const std::string &id) const {
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auto it = _attributes.find(id);
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if (it == _attributes.end()) {
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using namespace std::string_literals;
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throw std::out_of_range("attribute '"s + id + "' not found");
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}
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return it->second;
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}
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void ActorBlueprint::SetAttribute(const std::string &id, std::string value) {
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const_cast<ActorAttribute &>(GetAttribute(id)).Set(std::move(value));
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}
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rpc::ActorDescription ActorBlueprint::MakeActorDescription() const {
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rpc::ActorDescription description;
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description.uid = _uid;
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@ -76,18 +76,14 @@ namespace client {
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}
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/// @throw std::out_of_range if no such element exists.
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const ActorAttribute &GetAttribute(const std::string &id) const {
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return _attributes.at(id);
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}
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const ActorAttribute &GetAttribute(const std::string &id) const;
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/// Set the value of the attribute given by @a id.
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///
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/// @throw std::out_of_range if no such element exists.
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/// @throw InvalidAttributeValue if attribute is not modifiable.
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/// @throw InvalidAttributeValue if format does not match the attribute type.
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void SetAttribute(const std::string &id, std::string value) {
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_attributes.at(id).Set(std::move(value));
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}
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void SetAttribute(const std::string &id, std::string value);
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size_t size() const {
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return _attributes.size();
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@ -31,6 +31,20 @@ namespace client {
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return SharedPtr<BlueprintLibrary>{new BlueprintLibrary(result)};
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}
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BlueprintLibrary::const_pointer BlueprintLibrary::Find(const std::string &key) const {
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auto it = _blueprints.find(key);
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return it != _blueprints.end() ? &it->second : nullptr;
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}
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BlueprintLibrary::const_reference BlueprintLibrary::at(const std::string &key) const {
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auto it = _blueprints.find(key);
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if (it == _blueprints.end()) {
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using namespace std::string_literals;
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throw std::out_of_range("blueprint '"s + key + "' not found");
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}
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return it->second;
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}
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BlueprintLibrary::const_reference BlueprintLibrary::at(size_type pos) const {
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if (pos >= size())
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throw std::out_of_range("index out of range");
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@ -43,14 +43,10 @@ namespace client {
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/// Filters a list of ActorBlueprint with tags matching @a wildcard_pattern.
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SharedPtr<BlueprintLibrary> Filter(const std::string &wildcard_pattern) const;
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const_pointer Find(const std::string &key) const {
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auto it = _blueprints.find(key);
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return it != _blueprints.end() ? &it->second : nullptr;
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}
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const_pointer Find(const std::string &key) const;
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const_reference at(const std::string &key) const {
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return _blueprints.at(key);
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}
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/// @throw std::out_of_range if no such element exists.
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const_reference at(const std::string &key) const;
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/// @warning Linear complexity.
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const_reference operator[](size_type pos) const {
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@ -58,6 +54,7 @@ namespace client {
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}
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/// @warning Linear complexity.
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/// @throw std::out_of_range if !(pos < size()).
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const_reference at(size_type pos) const;
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const_iterator begin() const /*noexcept*/ {
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