From 28054868ae61746c26e2762ced917dd2660efb97 Mon Sep 17 00:00:00 2001 From: rmurrish Date: Fri, 17 Mar 2023 03:28:14 -0700 Subject: [PATCH] Update internal link (#5865) * Fix a typo in setting the max brake From self._max_steer to self._max_brake * Update internal link Link in the page navigation did not match the heading text later in the document, causing a broken link, and link text that does match the current content of the document. Update the link to match the body text/heading for building a package from source. --------- Co-authored-by: kykim0 Co-authored-by: bernat --- Docs/tuto_A_create_standalone.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Docs/tuto_A_create_standalone.md b/Docs/tuto_A_create_standalone.md index d0ff341a6..72be94d2d 100644 --- a/Docs/tuto_A_create_standalone.md +++ b/Docs/tuto_A_create_standalone.md @@ -2,7 +2,7 @@ It is a common practice in CARLA to manage assets with standalone packages. Keeping them aside allows to reduce the size of the build. These asset packages can be easily imported into a CARLA package anytime. They also become really useful to easily distribute assets in an organized way. -- [__Export a package from the UE4 Editor__](#export-a-package-from-the-ue4-editor) +- [__Export a package in a CARLA build from source__](#export-a-package-in-a-carla-build-from-source) - [__Export a package using Docker__](#export-a-package-using-docker) - [__Import assets into a CARLA package__](#import-assets-into-a-carla-package) @@ -65,4 +65,4 @@ That sumps up how to create and use standalone packages in CARLA. If there is an CARLA forum

- \ No newline at end of file +