Ficed conversion from object record to signal.
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@ -63,7 +63,7 @@ namespace parser {
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node_object.attribute("length").as_double(),
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points);
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} else if (name.substr(0, 6) == "Speed_") {
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} else if (name.substr(0, 6) == "Speed_" || name.substr(0, 6) == "speed_") {
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road::RoadId road_id = node_road.attribute("id").as_uint();
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road::Road *road = map_builder.GetRoad(road_id);
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// speed signal by roadrunner
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@ -75,7 +75,7 @@ namespace parser {
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node_object.attribute("t").as_double(),
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node_object.attribute("name").as_string(),
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"no",
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node_object.attribute("orientation").value(),
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node_object.attribute("orientation").as_string(),
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node_object.attribute("zOffset").as_double(),
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"OpenDRIVE",
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"274",
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@ -964,6 +964,11 @@ void MapBuilder::CreateController(
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auto signal_position = signal->GetTransform().location;
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auto closest_waypoint_to_signal =
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map.GetClosestWaypointOnRoad(signal_position);
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// workarround to not move speed signals
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if (signal->GetName().substr(0, 6) == "Speed_" ||
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signal->GetName().substr(0, 6) == "speed_") {
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continue;
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}
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if(closest_waypoint_to_signal) {
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auto distance_to_road =
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(map.ComputeTransform(closest_waypoint_to_signal.get()).location -
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