Changed registry file format + made importing more automatic

This commit is contained in:
Manish 2019-05-03 16:15:06 +02:00
parent 3b2d706ae6
commit 2950e8aca4
2 changed files with 61 additions and 13 deletions

View File

@ -122,13 +122,29 @@ void UCarlaBlueprintRegistry::LoadPropDefinitions(TArray<FPropParameters> &PropP
// Loads prop registry json files
const FString WildCard = FString("*").Append(PropAttributes::REGISTRY_FORMAT);
FString PATH = FPaths::ProjectContentDir() + "/*";
TArray<FString> PackageList;
IFileManager::Get().FindFiles(PackageList, *PATH, false, true);
// Find all prop registry files inside package
TArray<FString> PropFileNames;
IFileManager::Get().FindFilesRecursive(PropFileNames,
*CommonAttributes::PATH,
*WildCard,
true,
false,
false);
for (FString &PackageName : PackageList)
{
FString FullPath = FPaths::ProjectContentDir() + "/" + PackageName + "/Config";
TArray<FString> RegistryFileNames;
IFileManager::Get().FindFilesRecursive(RegistryFileNames,
*FullPath,
*WildCard,
true,
false,
false);
for (const FString &RegistryFileName : RegistryFileNames)
{
PropFileNames.Add(RegistryFileName);
}
}
// Sort and place Default File First if it exists
PropFileNames.Sort();

View File

@ -36,11 +36,14 @@ def import_all_fbx_in_folder(fbx_folder, folder_list):
fbx_place = os.path.join(dirname, "..", fbx_folder)
for file in os.listdir(fbx_place):
if file.endswith(".PropRegistry.json"):
print("MANISHHHH")
registry_name = file.replace(".PropRegistry.json", "")
print (registry_name)
with open(os.path.join(dirname, "..", fbx_folder, file)) as json_file:
data = json.load(json_file)
# This will take all the fbx registerd in the provided json files
# and place it inside unreal in the provided path (by the json file)
import_assets_commandlet(data, fbx_folder, folder_list)
import_assets_commandlet(data, fbx_folder, registry_name, folder_list)
# This part will just gather all the folders in which an fbx has been placed
if(len(folder_list)>0):
final_list = ""
@ -75,11 +78,12 @@ def prepare_cook_commandlet(folder_list, source_map, dest_map_path, dest_map_nam
invoke_commandlet(commandlet_name, commandlet_arguments)
def import_assets_commandlet(json_data, fbx_folder, folder_list):
def import_assets_commandlet(json_data, fbx_folder, registry_name, folder_list):
importfile = "importsetting.json"
if os.path.exists(importfile):
os.remove(importfile)
populate_json_and_data(json_data, fbx_folder, importfile, folder_list)
populate_json_and_data(json_data, fbx_folder, importfile, registry_name, folder_list)
generate_prop_registry_file_for_unreal(json_data, registry_name)
dirname = os.getcwd()
commandlet_name = "ImportAssets"
import_settings = os.path.join(dirname, importfile)
@ -103,7 +107,7 @@ def launch_bash_script(script_path, arguments):
print("Executing: " + full_command)
subprocess.check_call([full_command], shell=True)
def populate_json_and_data(json_data, fbx_folder, json_file, folder_list):
def populate_json_and_data(json_data, fbx_folder, json_file, registry_name, folder_list):
with open(json_file, "w+") as fh:
import_groups = []
file_names = []
@ -125,27 +129,55 @@ def populate_json_and_data(json_data, fbx_folder, json_file, folder_list):
"bCombineMeshes": 0
}
})
for prop in json_data['definitions']:
destination_path = "/Game/" + registry_name + "/Static/" + prop["tag"] + "/" + prop["name"]
file_names = []
fbx_path = os.path.join("..", "..", fbx_folder, "%s" % prop["source"])
file_names.append(fbx_path)
import_groups.append({
"ImportSettings": import_settings,
"FactoryName": "FbxFactory",
"DestinationPath": prop["path"],
"DestinationPath": destination_path,
"bReplaceExisting": "true",
"FileNames": file_names
})
#second_folder = os.path.dirname(prop["path"]).split("/Game")[1].split("/")[1]
#folder_list.append("/Game/" + second_folder)
folder_list.append(prop["path"])
folder_list.append(destination_path)
fh.write(json.dumps({"ImportGroups": import_groups}))
fh.close()
#result = re.search('/Game(.*)', os.path.dirname(prop["path"]))
#print(result)
def generate_prop_registry_file_for_unreal(json_data, registry_name):
data = {}
data["definitions"] = []
for prop in json_data['definitions']:
name = prop["name"]
size = prop["size"]
fbx_name = prop["source"].replace(".fbx", "")
path = "/Game/" + registry_name + "/Static/" + prop["tag"] + "/" + prop["name"] + "/" + fbx_name
data['definitions'].append({
"name" : name,
"size" : size,
"path" : path
})
registry_path = os.path.join("../Unreal/CarlaUE4/Content/" + registry_name + "/Config/")
if not os.path.exists(registry_path):
try:
os.makedirs(registry_path)
except OSError as exc:
if exc.errno != errno.EEXIST:
raise
with open(registry_path + registry_name + "_generated" + ".PropRegistry.json", 'w+') as fh:
json.dump(data, fh)
if __name__ == '__main__':