diff --git a/Docs/measurements.md b/Docs/measurements.md index 55c787ff6..6b0e84690 100644 --- a/Docs/measurements.md +++ b/Docs/measurements.md @@ -27,17 +27,18 @@ time-stamp keeps the actual time elapsed. Player measurements ------------------- -Key | Type | Units | Description --------------------------- | --------- | ------ | ------------ -transform | Transform | | World transform of the player (contains a locations and a rotation). -acceleration | Vector3D | m/s^2 | Current acceleration of the player. -forward_speed | float | m/s | Forward speed of the player. -collision_vehicles | float | kg*m/s | Collision intensity with other vehicles. -collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians. -collision_other | float | kg*m/s | General collision intensity (everything else but pedestrians and vehicles). -intersection_otherlane | float | | Percentage of the car invading other lanes. -intersection_offroad | float | | Percentage of the car off-road. -autopilot_control | Control | | Vehicle's autopilot control that would apply this frame. +Key | Type | Units | Description +-------------------------- | ----------- | ------ | ------------ +transform | Transform | | World transform of the player (contains a locations and a rotation). +bounding_box | BoundingBox | | Bounding box of the player. +acceleration | Vector3D | m/s^2 | Current acceleration of the player. +forward_speed | float | m/s | Forward speed of the player. +collision_vehicles | float | kg*m/s | Collision intensity with other vehicles. +collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians. +collision_other | float | kg*m/s | General collision intensity (everything else but pedestrians and vehicles). +intersection_otherlane | float | | Percentage of the car invading other lanes. +intersection_offroad | float | | Percentage of the car off-road. +autopilot_control | Control | | Vehicle's autopilot control that would apply this frame.

Transform

@@ -49,6 +50,15 @@ location | Vector3D | m | World location. orientation *[deprecated]* | Vector3D | | Orientation in Cartesian coordinates. rotation | Rotation3D | degrees | Pitch, roll, and yaw. +

BoundingBox

+ +Contains the transform and extent of a bounding box. + +Key | Type | Units | Description +-------------------------- | ---------- | ------- | ------------ +transform | Transform | | Transform of the bounding box relative to the vehicle. +extent | Vector3D | m | Radii dimensions of the bounding box (half-box). +

Collision

Collision variables keep an accumulation of all the collisions occurred during