Fdomf/docs (#2089)
* Updated CARLA video link (README) * Updated API reference - deleted overview * Added css to docs * Added documentation standard section * Updated API docs * Updated documentation following the standard * Updated How to create map and import docs + documentation related standard + improvements * Word change * Updated importing assests from RR * Fixes and new section for pedestrian navigation * Changed image position * Updated * A couple of fixes regarding links and titles * Updated import docs * Updated docs
This commit is contained in:
parent
c5465c250f
commit
2b120e377d
|
@ -151,9 +151,9 @@ _required files and place them following the structure listed above._
|
|||
the asset's name (`RoadNode`, `Terrain`, `MarkingNode`) and moved to `Roads`, `Terrain`
|
||||
and `RoadLines` respectively, under `Content/Carla/PackageName/Static`.<br>
|
||||
_If the process doesn't work due to different names or other issues, you can always move the assets_
|
||||
_manually, check this [`tutorial`][importtutorial]_.
|
||||
_manually, check this [`tutorial`][importtutorial]_ (_Section 3.2.1 - 6_).
|
||||
|
||||
[importtutorial]: /how_to_make_a_new_map/#32-importing-from-the-files
|
||||
[importtutorial]: ../how_to_make_a_new_map/#32-importing-from-the-files
|
||||
|
||||
Now we have everything ready for importing assets. To do so, you just need to run the command:
|
||||
|
||||
|
@ -165,7 +165,15 @@ This command will read the JSON file and take each asset and place it inside the
|
|||
in Unreal Engine. Furthermore, it will create a `Package1.Package.json` file inside the package's
|
||||
`Config` folder that will be used for **defining** its props in the Carla blueprint library,
|
||||
**exposing** them in the `PythonAPI` and also for **exporting** those assets if needed.
|
||||
If a package was already imported before, it will overwrite it.
|
||||
|
||||
_Packages with the same name will produce an error. Delete or rename the package before importing_
|
||||
_a new one with the same name._
|
||||
|
||||
!!! note
|
||||
The imported map won't have collisions, so they should be generated manually. This
|
||||
[tutorial][collisionlink] (_Section 3.2.1 - 5_) shows how to do it.
|
||||
|
||||
[collisionlink]: ../how_to_make_a_new_map/#32-importing-from-the-files
|
||||
|
||||
How to export assets
|
||||
--------------------
|
||||
|
|
|
@ -18,6 +18,9 @@ pip2 install --user setuptools
|
|||
pip3 install --user setuptools
|
||||
```
|
||||
|
||||
!!! tip
|
||||
For **Ubuntu 18.04**, change `libpng16-dev` to `libpng-dev` from the previous example.
|
||||
|
||||
To avoid compatibility issues between Unreal Engine and the CARLA dependencies,
|
||||
the best configuration is to compile everything with the same compiler version
|
||||
and C++ runtime library. We use clang 6.0 and LLVM's libc++. We recommend to
|
||||
|
|
|
@ -24,7 +24,7 @@ in a few steps you will be able to create an impressive scene. You can download
|
|||
a trial of RoadRunner at VectorZero's web page.
|
||||
|
||||
<div class="vector-zero">
|
||||
<a href="https://www.vectorzero.io/"><img src="/img/VectorZeroAndIcon.webp"/></a>
|
||||
<a href="https://www.vectorzero.io/"><img src="../img/VectorZeroAndIcon.webp"/></a>
|
||||
</div> <br>
|
||||
|
||||
Read VectorZero's RoadRunner [documentation][rr_docs] to install it and get started.
|
||||
|
@ -54,9 +54,6 @@ button and export.
|
|||
If there is any error with map junctions, click on `Maneuver Tool`
|
||||
and `Rebuild Maneuver Roads` buttons.
|
||||
|
||||
!!! important
|
||||
Apply a 180 degree rotation before exporting `Tools > Transform Scene ... > Rotation`
|
||||
|
||||
## 2.2 Export the map
|
||||
|
||||
After verifying that everything is correct, it is time to export the map to CARLA.
|
||||
|
@ -292,7 +289,7 @@ might need some tweaking and testing to fit perfectly into the city.
|
|||
|
||||
> _Example: Traffic Signs, Traffic lights and Turn based stop._
|
||||
|
||||
## 5 Adding pedestrian navigation zones
|
||||
## 5 Adding pedestrian navigation areas
|
||||
|
||||
To make a navigable mesh for pedestrians, we use the _Recast & Detour_ library.<br>
|
||||
<https://github.com/recastnavigation/recastnavigation>.
|
||||
|
|
Loading…
Reference in New Issue