From 2c7fcd549188482365d34d7c6411a52144d85837 Mon Sep 17 00:00:00 2001 From: PabloVD Date: Wed, 2 Oct 2024 18:18:12 +0200 Subject: [PATCH] Add vertical offset to avoid collision when spawning --- PythonAPI/examples/draw_skeleton.py | 1 + 1 file changed, 1 insertion(+) diff --git a/PythonAPI/examples/draw_skeleton.py b/PythonAPI/examples/draw_skeleton.py index 8df56ce55..1eb2302bb 100644 --- a/PythonAPI/examples/draw_skeleton.py +++ b/PythonAPI/examples/draw_skeleton.py @@ -327,6 +327,7 @@ def main(): ped_bp = random.choice(world.get_blueprint_library().filter("walker.pedestrian.*")) trans = carla.Transform() trans.location = world.get_random_location_from_navigation() + trans.location.z += 1 # Apply an offset in vertical axis to avoid collision spawning ped = world.spawn_actor(ped_bp, trans) walker_controller_bp = world.get_blueprint_library().find('controller.ai.walker') controller = world.spawn_actor(walker_controller_bp, carla.Transform(), ped)