Updated docs and content version

This commit is contained in:
Marc Garcia Puig 2020-01-29 14:56:49 +01:00 committed by Axel1092
parent 7e57ec068d
commit 2e656362c9
4 changed files with 60 additions and 1 deletions

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@ -674,6 +674,12 @@ Check out our [blueprint tutorial](../python_api_tutorial/#blueprints).
- `object_type` (_String_)
- `role_name` (_String_)<sub>_ Modifiable_</sub>
- `sticky_control` (_Bool_)<sub>_ Modifiable_</sub>
- **<font color="#498efc">vehicle.tesla.cybertruck</font>**
- **Attributes:**
- `number_of_wheels` (_Int_)
- `object_type` (_String_)
- `role_name` (_String_)<sub>_ Modifiable_</sub>
- `sticky_control` (_Bool_)<sub>_ Modifiable_</sub>
- **<font color="#498efc">vehicle.tesla.model3</font>**
- **Attributes:**
- `color` (_RGBColor_)<sub>_ Modifiable_</sub>

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@ -257,6 +257,26 @@ All possible states for traffic lights. Check out this [`recipe`](../python_cook
---
## carla.VehicleLightState<a name="carla.VehicleLightState"></a> <sub><sup>_class_</sup></sub>
These can be used like a flag, e.g: `VehicleLightState.HighBeam & VehicleLightState.Brake`.
<h3>Instance Variables</h3>
- <a name="carla.VehicleLightState.NONE"></a>**<font color="#f8805a">NONE</font>**
- <a name="carla.VehicleLightState.Position"></a>**<font color="#f8805a">Position</font>**
- <a name="carla.VehicleLightState.LowBeam"></a>**<font color="#f8805a">LowBeam</font>**
- <a name="carla.VehicleLightState.HighBeam"></a>**<font color="#f8805a">HighBeam</font>**
- <a name="carla.VehicleLightState.Brake"></a>**<font color="#f8805a">Brake</font>**
- <a name="carla.VehicleLightState.RightBlinker"></a>**<font color="#f8805a">RightBlinker</font>**
- <a name="carla.VehicleLightState.LeftBlinker"></a>**<font color="#f8805a">LeftBlinker</font>**
- <a name="carla.VehicleLightState.Reverse"></a>**<font color="#f8805a">Reverse</font>**
- <a name="carla.VehicleLightState.Fog"></a>**<font color="#f8805a">Fog</font>**
- <a name="carla.VehicleLightState.Interior"></a>**<font color="#f8805a">Interior</font>**
- <a name="carla.VehicleLightState.Special1"></a>**<font color="#f8805a">Special1</font>**
- <a name="carla.VehicleLightState.Special2"></a>**<font color="#f8805a">Special2</font>**
- <a name="carla.VehicleLightState.Any"></a>**<font color="#f8805a">Any</font>**
---
## carla.Actor<a name="carla.Actor"></a> <sub><sup>_class_</sup></sub>
Base class for all actors.
Actor is anything that plays a role in the simulation and can be moved around, examples of actors are vehicles, pedestrians, and sensors.

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@ -148,6 +148,39 @@
return: str
# --------------------------------------
- class_name: VehicleLightState
# - DESCRIPTION ------------------------
doc: >
These can be used like a flag, e.g: `VehicleLightState.HighBeam & VehicleLightState.Brake`
# - PROPERTIES -------------------------
instance_variables:
- var_name: NONE
doc: >
- var_name: Position
doc: >
- var_name: LowBeam
doc: >
- var_name: HighBeam
doc: >
- var_name: Brake
doc: >
- var_name: RightBlinker
doc: >
- var_name: LeftBlinker
doc: >
- var_name: Reverse
doc: >
- var_name: Fog
doc: >
- var_name: Interior
doc: >
- var_name: Special1
doc: >
- var_name: Special2
doc: >
- var_name: Any
doc: >
- class_name: Vehicle
parent: carla.Actor
# - DESCRIPTION ------------------------

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@ -30,4 +30,4 @@
0.9.5: 20190404_c7b464a
0.9.6: 20190710_0097e66
0.9.7: 20191221_c88604b
Latest: 20200120_9618410
Latest: 20200129_8a7918b