Minor format changes
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@ -69,8 +69,10 @@ namespace client {
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/// Set the angular velocity of the actor before applying physics.
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/// Set the angular velocity of the actor before applying physics.
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void SetTargetAngularVelocity(const geom::Vector3D &vector);
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void SetTargetAngularVelocity(const geom::Vector3D &vector);
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/// Enable a constant velocity mode
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/// Enable a constant velocity mode
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void EnableConstantVelocity(const geom::Vector3D &vector);
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void EnableConstantVelocity(const geom::Vector3D &vector);
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/// Disable the constant velocity mode
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/// Disable the constant velocity mode
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void DisableConstantVelocity();
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void DisableConstantVelocity();
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@ -271,6 +271,7 @@ namespace detail {
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void Client::SetActorTargetAngularVelocity(rpc::ActorId actor, const geom::Vector3D &vector) {
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void Client::SetActorTargetAngularVelocity(rpc::ActorId actor, const geom::Vector3D &vector) {
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_pimpl->AsyncCall("set_actor_target_angular_velocity", actor, vector);
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_pimpl->AsyncCall("set_actor_target_angular_velocity", actor, vector);
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}
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}
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void Client::EnableActorConstantVelocity(rpc::ActorId actor, const geom::Vector3D &vector) {
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void Client::EnableActorConstantVelocity(rpc::ActorId actor, const geom::Vector3D &vector) {
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_pimpl->AsyncCall("enable_actor_constant_velocity", actor, vector);
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_pimpl->AsyncCall("enable_actor_constant_velocity", actor, vector);
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}
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}
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@ -153,6 +153,7 @@ namespace detail {
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void SetActorTargetAngularVelocity(
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void SetActorTargetAngularVelocity(
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rpc::ActorId actor,
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rpc::ActorId actor,
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const geom::Vector3D &vector);
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const geom::Vector3D &vector);
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void EnableActorConstantVelocity(
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void EnableActorConstantVelocity(
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rpc::ActorId actor,
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rpc::ActorId actor,
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const geom::Vector3D &vector);
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const geom::Vector3D &vector);
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