Merge CHANGELOGs
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CHANGELOG.md
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CHANGELOG.md
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@ -4,10 +4,15 @@
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* Remove override gamma from weather settings
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* Fixed issue road map generation hangs cooking command
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* Organise Python client and make sample script
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* Rename maps
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- CARLA_ORIGIN_0 --> Town02
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- CARLA_ORIGIN_1 --> Town01
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* Fixed Carla-Cola machine falling at begin play
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## CARLA 0.5.3
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* Version increases just to keep in sync with CARLAUE4 Unreal Project
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* Fixed issues with weather
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* Fixed missing building
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## CARLA 0.5.2
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* State and position of traffic lights and signs are now included in the measurements too
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* Added a python console client
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* Fixed crash when client sends an invalid player start
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* Fixed some issues with the dynamic weather not looking as it used to do
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* Fixed some collision boxes missing
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## CARLA 0.5.1
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* Improvements to the python client
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* Added python client test suite for testing the release
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* Added image converter
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* Fixed missing floor on CARLA_ORIGIN_0
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* Changed sidewalk texture
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* Improvements on the physics of some vehicles
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* More props and decals added to the cities
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## CARLA 0.5.0
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* Fix issues with depth material in Windows
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* Fix issues with random engine not being available for vehicles
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* Fixed issue that compiling a release hang when saving the road map
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* Added more content; 7 vehicles, 30 pedestrians, many decals and props
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* Randomized pedestrian clothing
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* Many improvements and fixes to the city levels and assets
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* Added sub-surface scattering to vegetation
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* Added key binding to change weather during play
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* Added key binding to toggle autopilot mode
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* Added a second camera to the player
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## CARLA 0.4.6
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* Add weather presets specific for each level
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* Some map fixes, adjust weather presets specific for each level
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* Fixed regression that some walkers may go at extremely slow and fast speeds
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## CARLA 0.4.5
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* Add random seeds to config file
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* Improve logging
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* Removed rotation of map CARLA_ORIGIN_1
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## CARLA 0.4.4
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* Fixed regression walkers despawning when stopping after seeing a car
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* Changed, collision is only registered if player moves faster than 1 km/h
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* Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes
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* Few improvements to the city assets
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## CARLA 0.4.3
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* Improvements to the AI of other vehicles, and how they detect pedestrians
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* Improvements to the AI of the pedestrians, trying to avoid slightly better the cars
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* Made roads collision channel WorldStatic
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* Tune several vehicles' physics and engine
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* Fixed issue with vehicles bouncing back after hitting a pedestrian
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* Add bigger box to pedestrians to avoid accidents
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* Make vehicles spawn in order instead of randomly
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## CARLA 0.4.2
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* Fixed issues with the server-client protocol
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* More improvements to the AI of other vehicles, now they barely crash
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* Improved the physics of some vehicles
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* Tweak the city for better AI of other vehicles
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## CARLA 0.4.1
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* Improved AI of other vehicles, still needs some adjustment, but now they crash much less
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* Fixed wrong semantic segmentation label of the poles of traffic lights and signs
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* Added randomized vehicle license plates
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* Few improvements to the city assets
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## CARLA 0.4.0
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* Fixed issue with server that two threads used 100% CPU
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* Fixed issue with the attachment of the main camera to the player
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* Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore
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* Fixed issue with server not running below 30 fps at fixed frame rate, added physics sub-stepping
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* Fixed issues with some weather settings
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* Added randomized pedestrians with their AI and animations
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* Added other vehicles with their AI and physics
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* Added traffic lights and signs
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* Tweaked capture image to look similar to main camera
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* Changed car input to match settings in plugin
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* General improvements to levels and assets
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## CARLA 0.3.0
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* Added basic dynamic weather functionality
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- Weather and sun light can be changed during game
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- Presets stored in config file CarlaWeather.ini
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- Added some presets for dynamic weather
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* Add basic functionality to spawn pedestrians
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* Split road meshes for intersections and turns for better precission of the road map
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* Better debug for road map
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* Command line argument -carla-settings now accepts relative paths
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* Improved performance when semantic segmentation is disabled
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* Improved tagger system
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* Implemented nav-mesh and spawn points for pedestrians
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* Added new cars
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* Added dynamic street lights
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* General improvements to levels and assets
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* Make the car jump
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## CARLA 0.2.4
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* Fixed serialization of road map resulting in a huge map size
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* Some optimizations in the vegetation
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* Implemented more LODS
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## CARLA 0.2.3
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* Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS)
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* Fixed crash when player goes out of road map
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* Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1)
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* Make custom depth pass disable by default (semantic segmentation won't work by default)
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* Fixed road width in T-intersections
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* Implement road LOD
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* Fixed missing assets
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## CARLA 0.2.2
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* Implemented signals for off-road and opposite lane invasion
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* Fixed linking issues (use Unreal's libpng)
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* Fixed memory leak in PNG compression
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* Added boundaries to the map
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* Several fixes in the map content
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## CARLA 0.2.1
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## CARLA 0.2.0
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* Fixed Depth issues
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* Fixed random crash due to an invalid player start position
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* Added semantic segmentation
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* Changed codification to PNG
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* Camera configuration through config INI file
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## CARLA 0.1.1
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* Added build system for Windows and Linux
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* Added more content
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## CARLA 0.1.0
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## CARLAUE4 0.5.4
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* Updated CARLA plugin to 0.5.4
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* Rename maps
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* Fixed Carla-Cola machine falling at begin play
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## CARLAUE4 0.5.3
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* Updated CARLA plugin to 0.5.3
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* Fixed issues with weather
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* Fixed missing building
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## CARLAUE4 0.5.2
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* Updated CARLA plugin to 0.5.2
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* Fixed some issues with the dynamic weather not looking as it used to do
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* Fixed some collision boxes missing
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## CARLAUE4 0.5.1
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* Updated CARLA plugin to 0.5.1
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* Fixed missing floor on CARLA_ORIGIN_0
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* Changed sidewalk texture
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* Improvements on the physics of some vehicles
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* More props and decals added to the cities
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## CARLAUE4 0.5.0
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* Upgraded to Unreal Engine 4.17
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* Updated CARLA plugin to 0.5.0
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* Added more content; 7 vehicles, 30 pedestrians, many decals and props
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* Randomized pedestrian clothing
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* Many improvements and fixes to the city levels and assets
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* Added sub-surface scattering to vegetation
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* Added key binding to change weather during play
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* Added key binding to toggle autopilot mode
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* Added a second camera to the player
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* Added SanQuirze map
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## CARLAUE4 0.4.6
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* Updated CARLA plugin to 0.4.6
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* Some map fixes, adjust weather presets specific for each level
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* Fixed regression that some walkers may go at extremely slow and fast speeds
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## CARLAUE4 0.4.5
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* Updated CARLA plugin to 0.4.5
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* Removed rotation of map CARLA_ORIGIN_1
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## CARLAUE4 0.4.4
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* Updated CARLA plugin to 0.4.4
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* Few improvements to the city assets
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## CARLAUE4 0.4.3
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* Updated CARLA plugin to 0.4.3
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* Tune several vehicles' physics and engine
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* Fixed issue with vehicles bouncing back after hitting a pedestrian
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* Add bigger box to pedestrians to avoid accidents
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* Make vehicles spawn in order instead of randomly
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## CARLAUE4 0.4.2
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* Updated CARLA plugin to 0.4.2
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* Improved the physics of some vehicles
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* Tweak the city for better AI of other vehicles
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## CARLAUE4 0.4.1
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* Updated CARLA plugin to 0.4.1
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* Fixed wrong semantic segmentation label of the poles of traffic lights and signs
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* Added randomized vehicle license plates
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* Few improvements to the city assets
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## CARLAUE4 0.4.0
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* Updated CARLA plugin to 0.4.0
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* Added randomized pedestrians with their AI and animations
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* Added other vehicles with their AI and physics
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* Added traffic lights and signs
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* Tweaked capture image to look similar to main camera
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* Changed car input to match settings in plugin
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* General improvements to levels and assets
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* Fixed issue with server not running below 30 fps at fixed frame rate, added physics sub-stepping
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* Fixed issues with some weather settings
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## CARLAUE4 0.3.0
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* Updated CARLA plugin to 0.3.0
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* Split road meshes for intersections and turns for better precision of the road map
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* Added presets for dynamic weather
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* Implemented nav-mesh and spawn points for pedestrians
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* Added new cars
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* Added dynamic street lights
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* General improvements to levels and assets
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* Make the car jump
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## CARLAUE4 0.2.4
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* Updated CARLA plugin to 0.2.4
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* Reduced size of maps
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* Some optimizations in the vegetation
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* Implemented more LODS
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## CARLAUE4 0.2.3
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* Updated CARLA plugin to 0.2.3
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* Make custom depth pass disable by default (semantic segmentation won't work by default)
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* Fixed road width in T-intersections
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* Implement road LOD
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* Fixed missing assets
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## CARLAUE4 0.2.2
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* Updated CARLA plugin to 0.2.2
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* Added boundaries to the map
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* Several fixes in the map content
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## CARLAUE4 0.2.1
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* Updated CARLA plugin to 0.2.1
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* Fixed random crash due to an invalid player start position
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## CARLAUE4 0.2.0
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* Updated CARLA plugin to 0.2.0
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* Added more content
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## CARLAUE4 0.1.1
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* Added basic content and functionality
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