Merge CHANGELOGs

This commit is contained in:
nsubiron 2017-10-25 15:57:04 +02:00
parent 13359f1e52
commit 2fe886af6e
2 changed files with 56 additions and 134 deletions

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* Remove override gamma from weather settings * Remove override gamma from weather settings
* Fixed issue road map generation hangs cooking command * Fixed issue road map generation hangs cooking command
* Organise Python client and make sample script * Organise Python client and make sample script
* Rename maps
- CARLA_ORIGIN_0 --> Town02
- CARLA_ORIGIN_1 --> Town01
* Fixed Carla-Cola machine falling at begin play
## CARLA 0.5.3 ## CARLA 0.5.3
* Version increases just to keep in sync with CARLAUE4 Unreal Project * Fixed issues with weather
* Fixed missing building
## CARLA 0.5.2 ## CARLA 0.5.2
@ -15,6 +20,8 @@
* State and position of traffic lights and signs are now included in the measurements too * State and position of traffic lights and signs are now included in the measurements too
* Added a python console client * Added a python console client
* Fixed crash when client sends an invalid player start * Fixed crash when client sends an invalid player start
* Fixed some issues with the dynamic weather not looking as it used to do
* Fixed some collision boxes missing
## CARLA 0.5.1 ## CARLA 0.5.1
@ -23,6 +30,10 @@
* Improvements to the python client * Improvements to the python client
* Added python client test suite for testing the release * Added python client test suite for testing the release
* Added image converter * Added image converter
* Fixed missing floor on CARLA_ORIGIN_0
* Changed sidewalk texture
* Improvements on the physics of some vehicles
* More props and decals added to the cities
## CARLA 0.5.0 ## CARLA 0.5.0
@ -53,21 +64,32 @@
* Fix issues with depth material in Windows * Fix issues with depth material in Windows
* Fix issues with random engine not being available for vehicles * Fix issues with random engine not being available for vehicles
* Fixed issue that compiling a release hang when saving the road map * Fixed issue that compiling a release hang when saving the road map
* Added more content; 7 vehicles, 30 pedestrians, many decals and props
* Randomized pedestrian clothing
* Many improvements and fixes to the city levels and assets
* Added sub-surface scattering to vegetation
* Added key binding to change weather during play
* Added key binding to toggle autopilot mode
* Added a second camera to the player
## CARLA 0.4.6 ## CARLA 0.4.6
* Add weather presets specific for each level * Add weather presets specific for each level
* Some map fixes, adjust weather presets specific for each level
* Fixed regression that some walkers may go at extremely slow and fast speeds
## CARLA 0.4.5 ## CARLA 0.4.5
* Add random seeds to config file * Add random seeds to config file
* Improve logging * Improve logging
* Removed rotation of map CARLA_ORIGIN_1
## CARLA 0.4.4 ## CARLA 0.4.4
* Fixed regression walkers despawning when stopping after seeing a car * Fixed regression walkers despawning when stopping after seeing a car
* Changed, collision is only registered if player moves faster than 1 km/h * Changed, collision is only registered if player moves faster than 1 km/h
* Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes * Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes
* Few improvements to the city assets
## CARLA 0.4.3 ## CARLA 0.4.3
@ -75,15 +97,24 @@
* Improvements to the AI of other vehicles, and how they detect pedestrians * Improvements to the AI of other vehicles, and how they detect pedestrians
* Improvements to the AI of the pedestrians, trying to avoid slightly better the cars * Improvements to the AI of the pedestrians, trying to avoid slightly better the cars
* Made roads collision channel WorldStatic * Made roads collision channel WorldStatic
* Tune several vehicles' physics and engine
* Fixed issue with vehicles bouncing back after hitting a pedestrian
* Add bigger box to pedestrians to avoid accidents
* Make vehicles spawn in order instead of randomly
## CARLA 0.4.2 ## CARLA 0.4.2
* Fixed issues with the server-client protocol * Fixed issues with the server-client protocol
* More improvements to the AI of other vehicles, now they barely crash * More improvements to the AI of other vehicles, now they barely crash
* Improved the physics of some vehicles
* Tweak the city for better AI of other vehicles
## CARLA 0.4.1 ## CARLA 0.4.1
* Improved AI of other vehicles, still needs some adjustment, but now they crash much less * Improved AI of other vehicles, still needs some adjustment, but now they crash much less
* Fixed wrong semantic segmentation label of the poles of traffic lights and signs
* Added randomized vehicle license plates
* Few improvements to the city assets
## CARLA 0.4.0 ## CARLA 0.4.0
@ -101,12 +132,21 @@
* Fixed issue with server that two threads used 100% CPU * Fixed issue with server that two threads used 100% CPU
* Fixed issue with the attachment of the main camera to the player * Fixed issue with the attachment of the main camera to the player
* Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore * Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore
* Fixed issue with server not running below 30 fps at fixed frame rate, added physics sub-stepping
* Fixed issues with some weather settings
* Added randomized pedestrians with their AI and animations
* Added other vehicles with their AI and physics
* Added traffic lights and signs
* Tweaked capture image to look similar to main camera
* Changed car input to match settings in plugin
* General improvements to levels and assets
## CARLA 0.3.0 ## CARLA 0.3.0
* Added basic dynamic weather functionality * Added basic dynamic weather functionality
- Weather and sun light can be changed during game - Weather and sun light can be changed during game
- Presets stored in config file CarlaWeather.ini - Presets stored in config file CarlaWeather.ini
- Added some presets for dynamic weather
* Add basic functionality to spawn pedestrians * Add basic functionality to spawn pedestrians
* Split road meshes for intersections and turns for better precission of the road map * Split road meshes for intersections and turns for better precission of the road map
* Better debug for road map * Better debug for road map
@ -114,22 +154,35 @@
* Command line argument -carla-settings now accepts relative paths * Command line argument -carla-settings now accepts relative paths
* Improved performance when semantic segmentation is disabled * Improved performance when semantic segmentation is disabled
* Improved tagger system * Improved tagger system
* Implemented nav-mesh and spawn points for pedestrians
* Added new cars
* Added dynamic street lights
* General improvements to levels and assets
* Make the car jump
## CARLA 0.2.4 ## CARLA 0.2.4
* Fixed serialization of road map resulting in a huge map size * Fixed serialization of road map resulting in a huge map size
* Some optimizations in the vegetation
* Implemented more LODS
## CARLA 0.2.3 ## CARLA 0.2.3
* Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS) * Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS)
* Fixed crash when player goes out of road map * Fixed crash when player goes out of road map
* Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1) * Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1)
* Make custom depth pass disable by default (semantic segmentation won't work by default)
* Fixed road width in T-intersections
* Implement road LOD
* Fixed missing assets
## CARLA 0.2.2 ## CARLA 0.2.2
* Implemented signals for off-road and opposite lane invasion * Implemented signals for off-road and opposite lane invasion
* Fixed linking issues (use Unreal's libpng) * Fixed linking issues (use Unreal's libpng)
* Fixed memory leak in PNG compression * Fixed memory leak in PNG compression
* Added boundaries to the map
* Several fixes in the map content
## CARLA 0.2.1 ## CARLA 0.2.1
@ -140,6 +193,7 @@
## CARLA 0.2.0 ## CARLA 0.2.0
* Fixed Depth issues * Fixed Depth issues
* Fixed random crash due to an invalid player start position
* Added semantic segmentation * Added semantic segmentation
* Changed codification to PNG * Changed codification to PNG
* Camera configuration through config INI file * Camera configuration through config INI file
@ -147,6 +201,7 @@
## CARLA 0.1.1 ## CARLA 0.1.1
* Added build system for Windows and Linux * Added build system for Windows and Linux
* Added more content
## CARLA 0.1.0 ## CARLA 0.1.0

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## CARLAUE4 0.5.4
* Updated CARLA plugin to 0.5.4
* Rename maps
* Fixed Carla-Cola machine falling at begin play
## CARLAUE4 0.5.3
* Updated CARLA plugin to 0.5.3
* Fixed issues with weather
* Fixed missing building
## CARLAUE4 0.5.2
* Updated CARLA plugin to 0.5.2
* Fixed some issues with the dynamic weather not looking as it used to do
* Fixed some collision boxes missing
## CARLAUE4 0.5.1
* Updated CARLA plugin to 0.5.1
* Fixed missing floor on CARLA_ORIGIN_0
* Changed sidewalk texture
* Improvements on the physics of some vehicles
* More props and decals added to the cities
## CARLAUE4 0.5.0
* Upgraded to Unreal Engine 4.17
* Updated CARLA plugin to 0.5.0
* Added more content; 7 vehicles, 30 pedestrians, many decals and props
* Randomized pedestrian clothing
* Many improvements and fixes to the city levels and assets
* Added sub-surface scattering to vegetation
* Added key binding to change weather during play
* Added key binding to toggle autopilot mode
* Added a second camera to the player
* Added SanQuirze map
## CARLAUE4 0.4.6
* Updated CARLA plugin to 0.4.6
* Some map fixes, adjust weather presets specific for each level
* Fixed regression that some walkers may go at extremely slow and fast speeds
## CARLAUE4 0.4.5
* Updated CARLA plugin to 0.4.5
* Removed rotation of map CARLA_ORIGIN_1
## CARLAUE4 0.4.4
* Updated CARLA plugin to 0.4.4
* Few improvements to the city assets
## CARLAUE4 0.4.3
* Updated CARLA plugin to 0.4.3
* Tune several vehicles' physics and engine
* Fixed issue with vehicles bouncing back after hitting a pedestrian
* Add bigger box to pedestrians to avoid accidents
* Make vehicles spawn in order instead of randomly
## CARLAUE4 0.4.2
* Updated CARLA plugin to 0.4.2
* Improved the physics of some vehicles
* Tweak the city for better AI of other vehicles
## CARLAUE4 0.4.1
* Updated CARLA plugin to 0.4.1
* Fixed wrong semantic segmentation label of the poles of traffic lights and signs
* Added randomized vehicle license plates
* Few improvements to the city assets
## CARLAUE4 0.4.0
* Updated CARLA plugin to 0.4.0
* Added randomized pedestrians with their AI and animations
* Added other vehicles with their AI and physics
* Added traffic lights and signs
* Tweaked capture image to look similar to main camera
* Changed car input to match settings in plugin
* General improvements to levels and assets
* Fixed issue with server not running below 30 fps at fixed frame rate, added physics sub-stepping
* Fixed issues with some weather settings
## CARLAUE4 0.3.0
* Updated CARLA plugin to 0.3.0
* Split road meshes for intersections and turns for better precision of the road map
* Added presets for dynamic weather
* Implemented nav-mesh and spawn points for pedestrians
* Added new cars
* Added dynamic street lights
* General improvements to levels and assets
* Make the car jump
## CARLAUE4 0.2.4
* Updated CARLA plugin to 0.2.4
* Reduced size of maps
* Some optimizations in the vegetation
* Implemented more LODS
## CARLAUE4 0.2.3
* Updated CARLA plugin to 0.2.3
* Make custom depth pass disable by default (semantic segmentation won't work by default)
* Fixed road width in T-intersections
* Implement road LOD
* Fixed missing assets
## CARLAUE4 0.2.2
* Updated CARLA plugin to 0.2.2
* Added boundaries to the map
* Several fixes in the map content
## CARLAUE4 0.2.1
* Updated CARLA plugin to 0.2.1
* Fixed random crash due to an invalid player start position
## CARLAUE4 0.2.0
* Updated CARLA plugin to 0.2.0
* Added more content
## CARLAUE4 0.1.1
* Added basic content and functionality