Removed redundant environment variable from cmake file

Added start method to messenger template
Moved vehicle lifecycle management functions to PipelineExecutable.cpp
This commit is contained in:
Praveen Kumar 2019-10-11 10:56:55 +05:30 committed by bernat
parent d3a504bb9b
commit 30a0282311
5 changed files with 206 additions and 234 deletions

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@ -9,26 +9,24 @@ set(CMAKE_CXX_COMPILER /usr/bin/clang++-7)
## Release options
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -O3 -DNDEBUG" CACHE STRING "" FORCE)
set(LIBCARLA_LOCATION $ENV{LIBCARLA_LOCATION})
set(CARLA_LOCATION $ENV{CARLA_LOCATION})
include_directories(source/pipeline/)
include_directories(${LIBCARLA_LOCATION}/source/)
include_directories(${CARLA_LOCATION}/TrafficManager/source/pipeline/)
include_directories(${CARLA_LOCATION}/LibCarla/source/)
include_directories(${CARLA_LOCATION}/Build/boost-1.69.0-c7-install/include)
include_directories(${CARLA_LOCATION}/Build/recast-cdce4e-c7-install/include)
include_directories(${CARLA_LOCATION}/Build/rpclib-v2.2.1_c2-c7-libstdcxx-install/include)
link_directories(${LIBCARLA_LOCATION}/lib/)
link_directories(${CARLA_LOCATION}/Build/boost-1.69.0-c7-install/lib)
link_directories(${CARLA_LOCATION}/Build/recast-cdce4e-c7-install/lib)
link_directories(${CARLA_LOCATION}/Build/rpclib-v2.2.1_c2-c7-libstdcxx-install/lib)
link_directories(${CARLA_LOCATION}/PythonAPI/carla/dependencies/lib)
file(GLOB SOURCES source/pipeline/*.cpp)
file(GLOB SOURCES ${CARLA_LOCATION}/TrafficManager/source/pipeline/*.cpp)
## Release executable
file(GLOB SOURCES_EXE source/pipeline/executable/PipelineExecutable.cpp)
file(GLOB SOURCES_EXE ${CARLA_LOCATION}/TrafficManager/source/pipeline/executable/PipelineExecutable.cpp)
## Debug executable
# file(GLOB SOURCES_EXE source/test/Test.cpp)
# file(GLOB SOURCES_EXE ${CARLA_LOCATION}/TrafficManager/source/test/Test.cpp)
add_library(pipeline ${SOURCES})
add_executable(traffic_manager ${SOURCES_EXE})

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@ -43,7 +43,7 @@ namespace traffic_manager {
public:
Messenger() {
state_counter = 0;
state_counter.store(0);
stop_messenger.store(false);
}
~Messenger() {}
@ -88,6 +88,13 @@ namespace traffic_manager {
stop_messenger.store(true);
}
/// This method restores regular functionality of the messenger.
/// This method needs to be called if the messenger has to be
/// used again after a call to the Stop() method.
void Start() {
stop_messenger.store(false);
}
};
}

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@ -2,122 +2,6 @@
namespace traffic_manager {
namespace PipelineConstants {
uint MINIMUM_CORE_COUNT = 4u;
uint MINIMUM_NUMBER_OF_VEHICLES = 100u;
}
using namespace PipelineConstants;
uint read_core_count() {
// Assuming quad-core if core count not available.
uint core_count = std::thread::hardware_concurrency();
return core_count > 0 ? core_count : MINIMUM_CORE_COUNT;
}
std::vector<ActorPtr> spawn_traffic(
cc::Client &client,
cc::World &world,
uint core_count,
uint target_amount = 0) {
std::vector<ActorPtr> actor_list;
carla::SharedPtr<cc::Map> world_map = world.GetMap();
auto max_random = [] (uint limit) {return rand()%limit;};
// Get a random selection of spawn points from the map.
std::vector<cg::Transform> spawn_points = world_map->GetRecommendedSpawnPoints();
std::random_shuffle(spawn_points.begin(), spawn_points.end(), max_random);
// Blueprint library containing all vehicle types.
using BlueprintLibraryPtr = carla::SharedPtr<cc::BlueprintLibrary>;
BlueprintLibraryPtr blueprint_library = world.GetBlueprintLibrary()->Filter("vehicle.*");
// Removing unsafe vehicles from the blueprint library.
std::vector<cc::ActorBlueprint> safe_blueprint_library;
for (auto &blueprint: *blueprint_library.get()) {
if (blueprint.GetAttribute("number_of_wheels") == 4 &&
blueprint.GetId() != "vehicle.carlamotors.carlacola" &&
blueprint.GetId() != "vehicle.bmw.isetta") {
safe_blueprint_library.push_back(blueprint);
}
}
// Randomizing the order of the list.
std::random_shuffle(safe_blueprint_library.begin(), safe_blueprint_library.end(), max_random);
uint number_of_vehicles;
if (target_amount == 0u) {
number_of_vehicles = MINIMUM_NUMBER_OF_VEHICLES;
} else {
number_of_vehicles = target_amount;
}
if (number_of_vehicles > spawn_points.size()) {
carla::log_warning("Number of requested vehicles more than number available spawn points\n");
carla::log_info("Spawning vehicle at every spawn point\n");
number_of_vehicles = spawn_points.size();
}
carla::log_info("Spawning " + std::to_string(number_of_vehicles) + " vehicles\n");
// Creating spawn batch command.
std::vector<cr::Command> batch_spawn_commands;
for (uint i = 0u; i < number_of_vehicles; ++i) {
cg::Transform spawn_point = spawn_points.at(i);
uint blueprint_size = safe_blueprint_library.size();
cc::ActorBlueprint blueprint = safe_blueprint_library.at(i % blueprint_size);
blueprint.SetAttribute("role_name", "traffic_manager");
using spawn = cr::Command::SpawnActor;
batch_spawn_commands.push_back(spawn(blueprint.MakeActorDescription(), spawn_point));
}
client.ApplyBatch(std::move(batch_spawn_commands));
// We need to wait till the simulator spawns all vehicles,
// tried to use World::WaitForTick but it also wasn't sufficient.
// We need to find a better way to do this.
std::this_thread::sleep_for(500ms);
// Gathering actors spawned by the traffic manager.
carla::SharedPtr<cc::ActorList> world_actors = world.GetActors();
for (auto iter = world_actors->begin(); iter != world_actors->end(); ++iter) {
ActorPtr world_actor = *iter;
auto world_vehicle = boost::static_pointer_cast<cc::Vehicle>(world_actor);
std::vector<cc::ActorAttributeValue> actor_attributes = world_vehicle->GetAttributes();
bool found_traffic_manager_vehicle = false;
for (
auto iter = actor_attributes.begin();
(iter != actor_attributes.end()) && !found_traffic_manager_vehicle;
++iter
) {
cc::ActorAttributeValue attribute = *iter;
if (attribute.GetValue() == "traffic_manager") {
found_traffic_manager_vehicle = true;
}
}
if (found_traffic_manager_vehicle) {
actor_list.push_back(world_actor);
}
}
return actor_list;
}
void destroy_traffic(std::vector<ActorPtr> &actor_list, cc::Client &client) {
std::vector<cr::Command> batch_spawn_commands;
for (auto &actor: actor_list) {
batch_spawn_commands.push_back(cr::Command::DestroyActor(actor->GetId()));
}
client.ApplyBatch(std::move(batch_spawn_commands));
}
Pipeline::Pipeline(
std::vector<float> longitudinal_PID_parameters,
std::vector<float> longitudinal_highway_PID_parameters,
@ -125,21 +9,26 @@ namespace PipelineConstants {
float urban_target_velocity,
float highway_target_velocity,
std::vector<ActorPtr> &actor_list,
InMemoryMap &local_map,
cc::Client &client_connection,
cc::World &world,
cc::DebugHelper &debug_helper,
uint pipeline_width)
: longitudinal_PID_parameters(longitudinal_PID_parameters),
longitudinal_highway_PID_parameters(longitudinal_highway_PID_parameters),
lateral_PID_parameters(lateral_PID_parameters),
urban_target_velocity(urban_target_velocity),
actor_list(actor_list),
local_map(local_map),
client_connection(client_connection),
world(world),
debug_helper(debug_helper),
pipeline_width(pipeline_width) {
pipeline_width(pipeline_width),
world(client_connection.GetWorld()),
debug_helper(client_connection.GetWorld().MakeDebugHelper()) {
using WorldMap = carla::SharedPtr<cc::Map>;
WorldMap world_map = world.GetMap();
auto dao = CarlaDataAccessLayer(world_map);
using Topology = std::vector<std::pair<WaypointPtr, WaypointPtr>>;
Topology topology = dao.GetTopology();
local_map = std::make_shared<traffic_manager::InMemoryMap>(topology);
local_map->SetUp(1.0);
localization_collision_messenger = std::make_shared<LocalizationToCollisionMessenger>();
localization_traffic_light_messenger = std::make_shared<LocalizationToTrafficLightMessenger>();
@ -151,7 +40,7 @@ namespace PipelineConstants {
localization_stage = std::make_unique<LocalizationStage>(
localization_planner_messenger, localization_collision_messenger,
localization_traffic_light_messenger, actor_list.size(), pipeline_width,
actor_list, local_map,
actor_list, *local_map.get(),
debug_helper);
collision_stage = std::make_unique<CollisionStage>(
@ -184,6 +73,13 @@ namespace PipelineConstants {
void Pipeline::Start() {
localization_collision_messenger->Start();
localization_traffic_light_messenger->Start();
localization_planner_messenger->Start();
collision_planner_messenger->Start();
traffic_light_planner_messenger->Start();
planner_control_messenger->Start();
localization_stage->Start();
collision_stage->Start();
traffic_light_stage->Start();

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@ -5,7 +5,6 @@
#include <random>
#include <vector>
#include "carla/client/Actor.h"
#include "carla/client/BlueprintLibrary.h"
#include "carla/client/Map.h"
@ -13,39 +12,21 @@
#include "carla/geom/Transform.h"
#include "carla/Logging.h"
#include "carla/Memory.h"
#include "carla/rpc/Command.h"
#include "BatchControlStage.h"
#include "CarlaDataAccessLayer.h"
#include "CollisionStage.h"
#include "InMemoryMap.h"
#include "LocalizationStage.h"
#include "MotionPlannerStage.h"
#include "TrafficLightStage.h"
#define EXPECT_TRUE(pred) if (!(pred)) { throw std::runtime_error(# pred); }
namespace traffic_manager {
namespace cc = carla::client;
namespace cg = carla::geom;
namespace cr = carla::rpc;
using ActorPtr = carla::SharedPtr<cc::Actor>;
/// Function to read hardware concurrency.
uint read_core_count();
/// Function to spawn a specified number of vehicles.
std::vector<ActorPtr> spawn_traffic(
cc::Client &client,
cc::World &world,
uint core_count,
uint target_amount);
/// Destroy actors.
void destroy_traffic(
std::vector<ActorPtr> &actor_list,
cc::Client &client);
/// The function of this class is to integrate all the various stages of
/// the traffic manager appropriately using messengers.
class Pipeline {
@ -61,16 +42,16 @@ namespace cr = carla::rpc;
/// Target velocities.
float highway_target_velocity;
float urban_target_velocity;
/// Reference to list of all actors registered with traffic manager.
std::vector<ActorPtr> &actor_list;
/// Reference to local map cache.
InMemoryMap &local_map;
/// Reference to Carla's debug helper object.
cc::DebugHelper &debug_helper;
/// Reference to Carla's client connection object.
cc::Client &client_connection;
/// Reference to Carla's world object.
cc::World &world;
/// List of all actors registered with traffic manager.
std::vector<ActorPtr> actor_list;
/// Pointer to local map cache.
std::shared_ptr<InMemoryMap> local_map;
/// Carla's debug helper object.
cc::DebugHelper debug_helper;
/// Carla's client connection object.
cc::Client client_connection;
/// Carla's world object.
cc::World world;
/// Pointers to messenger objects connecting stage pairs.
std::shared_ptr<CollisionToPlannerMessenger> collision_planner_messenger;
std::shared_ptr<LocalizationToCollisionMessenger> localization_collision_messenger;
@ -94,10 +75,7 @@ namespace cr = carla::rpc;
float urban_target_velocity,
float highway_target_velocity,
std::vector<ActorPtr> &actor_list,
InMemoryMap &local_map,
cc::Client &client_connection,
cc::World &world,
cc::DebugHelper &debug_helper,
uint pipeline_width);
/// To start the pipeline.

View File

@ -12,16 +12,16 @@
#include "carla/client/TimeoutException.h"
#include "carla/Logging.h"
#include "carla/Memory.h"
#include "carla/rpc/Command.h"
#include "CarlaDataAccessLayer.h"
#include "InMemoryMap.h"
#include "Pipeline.h"
namespace cc = carla::client;
using Actor = carla::SharedPtr<cc::Actor>;
static uint MINIMUM_NUMBER_OF_VEHICLES = 100u;
void run_pipeline(cc::World &world, cc::Client &client_conn,
uint target_traffic_amount, uint randomization_seed);
namespace cc = carla::client;
namespace cg = carla::geom;
namespace cr = carla::rpc;
using Actor = carla::SharedPtr<cc::Actor>;
std::atomic<bool> quit(false);
void got_signal(int) {
@ -47,6 +47,160 @@ void handler() {
}
}
std::vector<Actor> spawn_traffic(
cc::Client &client,
cc::World &world,
uint target_amount = 0) {
std::vector<Actor> actor_list;
carla::SharedPtr<cc::Map> world_map = world.GetMap();
auto max_random = [] (uint limit) {return rand()%limit;};
// Get a random selection of spawn points from the map.
std::vector<cg::Transform> spawn_points = world_map->GetRecommendedSpawnPoints();
std::random_shuffle(spawn_points.begin(), spawn_points.end(), max_random);
// Blueprint library containing all vehicle types.
using BlueprintLibraryPtr = carla::SharedPtr<cc::BlueprintLibrary>;
BlueprintLibraryPtr blueprint_library = world.GetBlueprintLibrary()->Filter("vehicle.*");
// Removing unsafe vehicles from the blueprint library.
std::vector<cc::ActorBlueprint> safe_blueprint_library;
for (auto &blueprint: *blueprint_library.get()) {
if (blueprint.GetAttribute("number_of_wheels") == 4 &&
blueprint.GetId() != "vehicle.carlamotors.carlacola" &&
blueprint.GetId() != "vehicle.bmw.isetta") {
safe_blueprint_library.push_back(blueprint);
}
}
// Randomizing the order of the list.
std::random_shuffle(safe_blueprint_library.begin(), safe_blueprint_library.end(), max_random);
uint number_of_vehicles;
if (target_amount == 0u) {
number_of_vehicles = MINIMUM_NUMBER_OF_VEHICLES;
} else {
number_of_vehicles = target_amount;
}
if (number_of_vehicles > spawn_points.size()) {
carla::log_warning("Number of requested vehicles more than number available spawn points\n");
carla::log_info("Spawning vehicle at every spawn point\n");
number_of_vehicles = spawn_points.size();
}
carla::log_info("Spawning " + std::to_string(number_of_vehicles) + " vehicles\n");
// Creating spawn batch command.
std::vector<cr::Command> batch_spawn_commands;
for (uint i = 0u; i < number_of_vehicles; ++i) {
cg::Transform spawn_point = spawn_points.at(i);
uint blueprint_size = safe_blueprint_library.size();
cc::ActorBlueprint blueprint = safe_blueprint_library.at(i % blueprint_size);
blueprint.SetAttribute("role_name", "traffic_manager");
using spawn = cr::Command::SpawnActor;
batch_spawn_commands.push_back(spawn(blueprint.MakeActorDescription(), spawn_point));
}
client.ApplyBatch(std::move(batch_spawn_commands));
// We need to wait till the simulator spawns all vehicles,
// tried to use World::WaitForTick but it also wasn't sufficient.
// We need to find a better way to do this.
std::this_thread::sleep_for(500ms);
// Gathering actors spawned by the traffic manager.
carla::SharedPtr<cc::ActorList> world_actors = world.GetActors();
for (auto iter = world_actors->begin(); iter != world_actors->end(); ++iter) {
Actor world_actor = *iter;
auto world_vehicle = boost::static_pointer_cast<cc::Vehicle>(world_actor);
std::vector<cc::ActorAttributeValue> actor_attributes = world_vehicle->GetAttributes();
bool found_traffic_manager_vehicle = false;
for (
auto iter = actor_attributes.begin();
(iter != actor_attributes.end()) && !found_traffic_manager_vehicle;
++iter
) {
cc::ActorAttributeValue attribute = *iter;
if (attribute.GetValue() == "traffic_manager") {
found_traffic_manager_vehicle = true;
}
}
if (found_traffic_manager_vehicle) {
actor_list.push_back(world_actor);
}
}
return actor_list;
}
void destroy_traffic(std::vector<Actor> &actor_list, cc::Client &client) {
std::vector<cr::Command> batch_spawn_commands;
for (auto &actor: actor_list) {
batch_spawn_commands.push_back(cr::Command::DestroyActor(actor->GetId()));
}
client.ApplyBatch(std::move(batch_spawn_commands));
}
void run_pipeline(cc::World &world, cc::Client &client_conn,
uint target_traffic_amount, uint randomization_seed) {
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = got_signal;
sigfillset(&sa.sa_mask);
sigaction(SIGINT, &sa, NULL);
std::vector<Actor> registered_actors = spawn_traffic(
client_conn, world, target_traffic_amount);
global_actor_list = &registered_actors;
client_conn.SetTimeout(2s);
traffic_manager::Pipeline pipeline(
{0.1f, 0.15f, 0.01f},
{5.0f, 0.0f, 0.1f},
{10.0f, 0.01f, 0.1f},
25 / 3.6,
50 / 3.6,
registered_actors,
client_conn,
1
);
try
{
pipeline.Start();
carla::log_info("TrafficManager started\n");
while (!quit.load()) {
sleep(1);
// Periodically polling to check if Carla is still running.
world.GetSettings();
}
}
catch(const cc::TimeoutException& e)
{
carla::log_error("Carla has stopped running, stopping TrafficManager\n");
}
pipeline.Stop();
destroy_traffic(registered_actors, client_conn);
carla::log_info("\nTrafficManager stopped by user\n");
}
int main(int argc, char *argv[]) {
std::set_terminate(handler);
@ -54,6 +208,7 @@ int main(int argc, char *argv[]) {
cc::World world = client_conn.GetWorld();
if (argc == 2 && std::string(argv[1]) == "-h") {
std::cout << "\nAvailable options\n";
std::cout << "[-n] \t\t Number of vehicles to be spawned\n";
std::cout << "[-s] \t\t System randomization seed integer\n";
@ -89,65 +244,3 @@ int main(int argc, char *argv[]) {
return 0;
}
void run_pipeline(cc::World &world, cc::Client &client_conn,
uint target_traffic_amount, uint randomization_seed) {
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = got_signal;
sigfillset(&sa.sa_mask);
sigaction(SIGINT, &sa, NULL);
using WorldMap = carla::SharedPtr<cc::Map>;
WorldMap world_map = world.GetMap();
cc::DebugHelper debug_helper = client_conn.GetWorld().MakeDebugHelper();
auto dao = traffic_manager::CarlaDataAccessLayer(world_map);
using Topology = std::vector<std::pair<traffic_manager::WaypointPtr, traffic_manager::WaypointPtr>>;
Topology topology = dao.GetTopology();
auto local_map = std::make_shared<traffic_manager::InMemoryMap>(topology);
local_map->SetUp(1.0);
uint core_count = traffic_manager::read_core_count();
std::vector<Actor> registered_actors = traffic_manager::spawn_traffic(
client_conn, world, core_count, target_traffic_amount);
global_actor_list = &registered_actors;
client_conn.SetTimeout(2s);
traffic_manager::Pipeline pipeline(
{0.1f, 0.15f, 0.01f},
{5.0f, 0.0f, 0.1f},
{10.0f, 0.01f, 0.1f},
25 / 3.6,
50 / 3.6,
registered_actors,
*local_map.get(),
client_conn,
world,
debug_helper,
1
);
try
{
pipeline.Start();
carla::log_info("TrafficManager started\n");
while (!quit.load()) {
sleep(1);
// Periodically polling if Carla is still running
world.GetSettings();
}
}
catch(const cc::TimeoutException& e)
{
carla::log_error("Carla has stopped running, stopping TrafficManager\n");
}
pipeline.Stop();
traffic_manager::destroy_traffic(registered_actors, client_conn);
carla::log_info("\nTrafficManager stopped by user\n");
}