Fix Tunnel Semantic Segmentation
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@ -41,15 +41,15 @@ namespace detail {
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{170u, 120u, 50u}, // dynamic = 20u,
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{ 45u, 60u, 150u}, // water = 21u,
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{145u, 170u, 100u}, // terrain = 22u,
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{ 0u, 0u, 70u}, // truck = 24u,
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{ 0u, 0u, 70u}, // truck = 23u,
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// { 0u, 0u, 90u}, // caravan
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// { 0u, 0u, 110u}, // trailer
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// { 0u, 0u, 142u}, // license plate
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{ 0u, 0u, 230u}, // motorcycle = 26u,
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{ 0u, 60u, 100u}, // bus = 25u,
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{ 0u, 0u, 230u}, // motorcycle = 25u,
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{ 0u, 60u, 100u}, // bus = 24u,
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// { 0u, 80u, 100u}, // train
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{119u, 11u, 32u}, // bicycle = 27u,
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{150u, 120u, 90u}, // tunnel = 23u,
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{119u, 11u, 32u}, // bicycle = 26u,
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//{150u, 120u, 90u}, // tunnel
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// {153u, 153u, 153u}, // polegroup
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// {250u, 170u, 160u}, // parking
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// {255u, 0u, 0u}, // rider
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@ -37,11 +37,10 @@ namespace rpc {
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Dynamic = 20u,
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Water = 21u,
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Terrain = 22u,
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Tunnel = 23u,
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Truck = 24u,
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Bus = 25u,
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Motorcycle = 26u,
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Bicycle = 27u,
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Truck = 23u,
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Bus = 24u,
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Motorcycle = 25u,
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Bicycle = 26u,
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Any = 0xFF
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};
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@ -225,11 +225,10 @@ void export_world() {
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.value("Dynamic", cr::CityObjectLabel::Dynamic)
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.value("Water", cr::CityObjectLabel::Water)
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.value("Terrain", cr::CityObjectLabel::Terrain)
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.value("Tunnel", cr::CityObjectLabel::Tunnel)
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.value("Truck", cr::CityObjectLabel::Truck)
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.value("bus", cr::CityObjectLabel::bus)
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.value("Bus", cr::CityObjectLabel::Bus)
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.value("Motorcycle", cr::CityObjectLabel::Motorcycle)
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.value("bicycle", cr::CityObjectLabel::bicycle)
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.value("Bicycle", cr::CityObjectLabel::Bicycle)
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.value("Any", cr::CityObjectLabel::Any)
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@ -46,8 +46,6 @@ crp::CityObjectLabel ATagger::GetLabelByFolderName(const FString &String) {
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else if (String == "Dynamic") return crp::CityObjectLabel::Dynamic;
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else if (String == "Water") return crp::CityObjectLabel::Water;
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else if (String == "Terrain") return crp::CityObjectLabel::Terrain;
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else if (String == "Tunnel") return crp::CityObjectLabel::Tunnel;
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else if (String == "Car") return crp::CityObjectLabel::Car;
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else if (String == "Truck") return crp::CityObjectLabel::Truck;
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else if (String == "Bus") return crp::CityObjectLabel::Bus;
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else if (String == "Motorcycle") return crp::CityObjectLabel::Motorcycle;
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@ -258,9 +256,7 @@ FString ATagger::GetTagAsString(const crp::CityObjectLabel Label)
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CARLA_GET_LABEL_STR(Dynamic)
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CARLA_GET_LABEL_STR(Water)
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CARLA_GET_LABEL_STR(Terrain)
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CARLA_GET_LABEL_STR(Tunnel)
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CARLA_GET_LABEL_STR(Truck)
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CARLA_GET_LABEL_STR(Tunnel)
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CARLA_GET_LABEL_STR(Bus)
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CARLA_GET_LABEL_STR(Motorcycle)
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CARLA_GET_LABEL_STR(Bicycle)
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