From 355c47f7ac936e6901c93a1d6e3fd9747fbd3867 Mon Sep 17 00:00:00 2001 From: Axel Date: Fri, 14 Apr 2023 11:11:49 +0200 Subject: [PATCH] Removed blank spaces --- .../Source/CarlaTools/Private/USDImporterWidget.cpp | 1 - Util/Patches/omniverse_4.26/USDCARLAInterface.cpp | 4 ++-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/USDImporterWidget.cpp b/Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/USDImporterWidget.cpp index 751122c00..c0b065c6f 100644 --- a/Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/USDImporterWidget.cpp +++ b/Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/USDImporterWidget.cpp @@ -404,7 +404,6 @@ AActor* UUSDImporterWidget::GenerateNewVehicleBlueprint( UE_LOG(LogCarlaTools, Log, TEXT("Num Lights %d"), VehicleMeshes.Lights.Num()); for (const FVehicleLight& Light : VehicleMeshes.Lights) { - UPointLightComponent* PointLightComponent = NewObject(TemplateActor, FName(*GetCarlaLightName(Light.Name))); PointLightComponent->RegisterComponent(); PointLightComponent->AttachToComponent(TemplateActor->GetRootComponent(), FAttachmentTransformRules::KeepRelativeTransform); diff --git a/Util/Patches/omniverse_4.26/USDCARLAInterface.cpp b/Util/Patches/omniverse_4.26/USDCARLAInterface.cpp index 08257ae8c..9d9a0101d 100644 --- a/Util/Patches/omniverse_4.26/USDCARLAInterface.cpp +++ b/Util/Patches/omniverse_4.26/USDCARLAInterface.cpp @@ -30,7 +30,7 @@ TArray UUSDCARLAInterface::GetUSDLights(const FString& Path) { pxr::UsdLuxLight Light(LightPrim); std::string StdName = LightPrim.GetName(); - + pxr::GfVec3f PxColor; pxr::VtValue vtValue; if (Light.GetColorAttr().Get(&vtValue)) { @@ -39,7 +39,7 @@ TArray UUSDCARLAInterface::GetUSDLights(const FString& Path) pxr::UsdGeomXformCache Cache; pxr::GfMatrix4d Transform = Cache.GetLocalToWorldTransform(LightPrim); pxr::GfVec3d PxLocation = Transform.ExtractTranslation(); - + FString Name(StdName.size(), UTF8_TO_TCHAR(StdName.c_str())); FLinearColor Color(PxColor[0], PxColor[1], PxColor[2]); FVector Location(PxLocation[0], -PxLocation[1], PxLocation[2]);