Improved framerate when scaling map, still work in progress for hero mode scaling
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c24c38a2fd
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@ -433,7 +433,7 @@ class ModuleHUD (object):
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def render(self, display):
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if self._show_info:
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info_surface = pygame.Surface((240, self.dim[1])).convert_alpha()
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info_surface = pygame.Surface((240, self.dim[1]))
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info_surface.set_alpha(100)
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display.blit(info_surface, (0, 0))
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v_offset = 4
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@ -918,6 +918,8 @@ class ModuleWorld(object):
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self.hero_actor = None
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# Blit surfaces
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clipping_rect = pygame.Rect(-translation_offset[0], -translation_offset[1],
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self.hud_module.dim[0], self.hud_module.dim[1])
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surfaces = ((self.map_surface, (0, 0)),
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(self.vehicles_surface, (0, 0)),
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@ -929,14 +931,31 @@ class ModuleWorld(object):
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)
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self.hud_module.renderActorId(self.vehicle_id_surface, vehicles, self.transform_helper, (0, 0), angle)
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self.result_surface.blits(surfaces)
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rotated_result_surface = self.result_surface
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if self.hero_actor is not None:
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# self.result_surface.set_clip(clipping_rect)
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self.result_surface.blits(surfaces)
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# surface_to_rotate = pygame.Surface((1000, 1000))
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# surface_to_rotate.blit(self.result_surface, translation_offset)
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rotated_result_surface = self.rotate(self.result_surface,
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(-translation_offset[0], -translation_offset[1]),
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angle)
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rotated_result_surface = self.rotate(self.result_surface,
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(-translation_offset[0], -translation_offset[1]),
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angle)
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final_offset = rotated_result_surface.get_rect(center=center_offset)
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display.blit(rotated_result_surface, final_offset)
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final_offset = rotated_result_surface.get_rect(center=center_offset)
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display.blit(rotated_result_surface, final_offset)
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else:
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self.map_surface.set_clip(clipping_rect)
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self.vehicles_surface.set_clip(clipping_rect)
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self.traffic_light_surface.set_clip(clipping_rect)
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self.speed_limits_surface.set_clip(clipping_rect)
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self.walkers_surface.set_clip(clipping_rect)
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self.vehicle_id_surface.set_clip(clipping_rect)
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self.hero_actor_surface.set_clip(clipping_rect)
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self.result_surface.set_clip(clipping_rect)
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self.result_surface.blits(surfaces)
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display.blit(rotated_result_surface, translation_offset)
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del vehicles[:]
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del traffic_lights[:]
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